File information

Last updated

Original upload

Created by

Gen0-234

Uploaded by

Gen0234

Virus scan

Safe to use

Tags for this mod

7 comments

  1. Zantheros
    Zantheros
    • supporter
    • 13 kudos
    The fact that I can fire the shotgun EML consistently at semi-auto feels like a breach of the Geneva convention.
    And I absolutely adore it.
  2. MiraSuou
    MiraSuou
    • supporter
    • 13 kudos
    How do you change the UAV name to WUAV?
  3. tineis26
    tineis26
    • member
    • 0 kudos
    Helios-Airburst Railgun has low capacity just 10
    1. Gen0234
      Gen0234
      • member
      • 11 kudos
      The weapon's power is designed around the ammo count for the weapon it replaces*. In Helios-Airburst EML's case, it's IEWS, which has low ammo of 10.

      In return, it's very powerful, capable of nuking a whole platform cluster in M11 with one shot (Demo video)

      *The reason for this is so that when used with Add-on Compatibility mod, which keeps the ammo count for all planes as default, the power will still be justified.
  4. fasterthanraito
    fasterthanraito
    • member
    • 0 kudos
    Will this make completing mission 19 impossible?
    weapons have to have a small enough hitbot to get through the arsenal bird's shape
    (same for SP Mission 3 final phase)
    1. FS988
      FS988
      • member
      • 0 kudos
      um if you use helios version i think it will not mater if hit box is big as its a AoE weapon
    2. Gen0234
      Gen0234
      • member
      • 11 kudos
      As FS988 said, the Helios-Airburst EML can do the job

      The 6-target version can work as  well as it has a tiny AoE

      Additionally, the droptank-triggered railgun has AoE as well (bigger than 6-target but smaller than UGB) so you have a way to deal with it regardless of Sp Weapon choice. You don't have to be perfectly level to use it, you can be slightly pitched upwards/downwards or rolled slightly, and it can still fire.