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M4rkoz

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M4rkoz

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29 comments

  1. EagleRiddare
    EagleRiddare
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    When viewed from the Tornado F3 cockpit, the variable wings on both main wings do not fold even when accelerating. I think the wings when viewed from the Tornado GR.4 cockpit probably cannot fold either.Also, the air refueling prongs unique to the Tornado GR.4 can be seen in the bottom right of the Tornado F3 cockpit view. I would appreciate it if you could improve this even if it takes time.
  2. SeamusPlaysVR
    SeamusPlaysVR
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    i have the mod in my ~mods folder but its not there. any help?

    1. M4rkoz
      M4rkoz
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      Screenshot your mod folder, upload it to imgur and send the link here
  3. Tacheishon43
    Tacheishon43
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    In my case it is that everything necessary is installed correctly, all the other mods are seen without problems except the Tornado F3, it does not appear and that is when I place it in the correct way
    1. M4rkoz
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      Add more tildes to the file name, or use Sincerity's compatibility mod
  4. W1sky92
    W1sky92
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    This the crash report i got:
    LowLevelFatalError [File:E:\P4S3\bns_ws\update12\Nimbus\Main\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp] [Line: 86] 
    AcePlayerPawn_trndf3_C /Game/Blueprint/Player/Pawn/AcePlayerPawn_trndf3.Default__AcePlayerPawn_trndf3_C had RF_NeedLoad when being set up as an archetype of BlueprintGeneratedClass /Game/Blueprint/Player/Pawn/Skin/AcePlayerPawn_trndf3_s04.AcePlayerPawn_trndf3_s04_C in Package /Game/Blueprint/Player/Pawn/Skin/AcePlayerPawn_trndf3_s04
    0x0000000063D1F39C KERNELBASE.dll!UnknownFunction []
    0x00000000C3F424EB Ace7Game.exe!UnknownFunction []
    0x00000000C3F0FB08 Ace7Game.exe!UnknownFunction []
    0x00000000C41039F9 Ace7Game.exe!UnknownFunction []
    0x00000000C40FEABC Ace7Game.exe!UnknownFunction []
    0x00000000C40C7EF2 Ace7Game.exe!UnknownFunction []
    0x00000000C3D149CF Ace7Game.exe!UnknownFunction []
    0x00000000C3D3066C Ace7Game.exe!UnknownFunction []
    0x00000000C3FE6B1B Ace7Game.exe!UnknownFunction []
    0x00000000C4093623 Ace7Game.exe!UnknownFunction []
    0x00000000C4B89C45 Ace7Game.exe!UnknownFunction []
    0x00000000C3FC1FC0 Ace7Game.exe!UnknownFunction []
    0x00000000C3FD2E56 Ace7Game.exe!UnknownFunction []
    0x00000000C3FC34AC Ace7Game.exe!UnknownFunction []
    0x00000000C3FB7DF9 Ace7Game.exe!UnknownFunction []
    0x00000000C3FCF7DC Ace7Game.exe!UnknownFunction []
    0x00000000C3FD1C04 Ace7Game.exe!UnknownFunction []
    0x00000000C3FD9554 Ace7Game.exe!UnknownFunction []
    0x00000000C3F7DC77 Ace7Game.exe!UnknownFunction []
    0x00000000C3F75C27 Ace7Game.exe!UnknownFunction []
    0x00000000659E257D KERNEL32.DLL!UnknownFunction []
    0x00000000668CAF28 ntdll.dll!UnknownFunction []
    0x00000000668CAF28 ntdll.dll!UnknownFunction []
    Crash in runnable thread FAsyncLoadingThread
    1. M4rkoz
      M4rkoz
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      Thanks for letting me know, just uploaded a fix
  5. ManWhoLaughs
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    @M4rkoz Still hoping for a potential update for your great Tornado mods, no worries if you are still suffering from the burnout though, just hoping you haven't forgot.
    1. M4rkoz
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      Thanks for the reminder, can't promise vapor and similar soon but I'll most certainly be fixing the F3 canopy issue
  6. ToMoBiUs
    ToMoBiUs
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    Thank you for the great mod!
    By the way, the canopy disappears, is this a bug?
    1. M4rkoz
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      I received a bug report today, it's unintentional, must have put the wrong material for the canopy glass
      By the way, can you check if it's also the case on the GR.4?
    2. ToMoBiUs
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      Thanks for the quick reply! I had no problem with GR.4 in my environment.
    3. M4rkoz
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      Thanks for the feedback, I'll take care of it
  7. BrySkye
    BrySkye
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    Never thought I'd say the day where the F3 got to appear in an HD state. Brings a smile to my face.

    If I could possibly offer a suggestion in terms of the loadout?
    Rather than the LAAM (Meteor), I would perhaps suggest the SAAM (Sparrow) to stand in for the Skyflash missile that defined most of the F3's service life and is more in-line with its general interceptor capabilities. It wasn't even modified enough to fully utilise AMRAAM properly. Those massive missile fins were why the hardpoints had to be staggered in the first place.
     
    Also rather than the MSTM, I might suggest LAGM (AGM-88 HARM) on belly pylons the way the German ECR's do.
    Whilst the F3 never carried HARMs, 12 were modified in the 2000s to carry ALARMs to perform the SEAD role in later years, unofficially called the EF3. 

    Not a demand of course, just a suggestion. I do think this wouldn't just be a bit more accurate, but perhaps more balanced in-game too. 
    1. M4rkoz
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      Thank you for the suggestion, I'll consider it
      I kind of wanted the 3rd weapon slot to utilize the wing pylons because it'd be the only one to do so, but it's not an issue
    2. BrySkye
      BrySkye
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      It's understandable. The Tornado doesn't make that easy, especially the ADV, since those pylons were pretty much exclusively used for drop tanks.
      Even the F3's that were upgraded for SEAD didn't wire the wing pylons for them, so you either see drop tanks on them or clean. I'm not sure they even could carry air to air missiles on them tbh.
      Its one of those planes that just looks kind of naked without drop tanks. =p  Same for the GR1/4 when it doesn't have the drop tanks and Countermeasure pods on the outer wing pylons.

      Appreciate the consideration at least, can't ask for anything more than that!
    3. M4rkoz
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      That reminds me, I had completely forgotten about the possibility of using droptanks
      Honestly I'm kinda hesitant on trying to implement them again, cause every time I tried I messed up the aircraft pawn beyond any repair, but this time I actually wanna do it
      So, expect the LAGM and droptank update in the near future, hopefully
    4. BrySkye
      BrySkye
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      One other very little thing I've noticed, if you're still planning on going back to these at all, is that the leading edge slats animation is linked to pulling g, like it is for aircraft in the game like the F-16, Typhoon etc.
      As an older swing-wing type, it would be probably be better, if possible, to reference how the F-14 is already doing it, where the slats only deploy at slow speeds. 
      I noticed something looking a bit odd with the Tonka, and it was the slats fully deploying when the wings were swept back!
      Obviously that's a super nitpick and I only mention it because the AC7 Tomcat already avoids slat deployment when the wings sweep. 

      So not a biggie at all, but something for consideration if there will be any more future updates!
  8. ManWhoLaughs
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    Loving this variant of the Tornado thus far, would like to see the cockpit edited where we don't see the GR.4 outer cockpit details to the right. Glad you are fixing those reported issues by the way, M4rkoz

    Now if we can just get (for the GR.4 as well) wing vapor, outer cockpit droplets instead of what we have now, and folding wings when in cockpit view mode, then we are golden!
  9. TheZig34
    TheZig34
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    inhales

    Vapor wings when?
  10. Uylsses
    Uylsses
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    Love the plane, hate how i keep crashing my game when i try to use it, awesome mod man.
    1. M4rkoz
      M4rkoz
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      Shouldn't be happening, you probably either have way too many mods and the game just experiences a stroke or some of your mods conflict with this one