KNOWN ISSUE WITH MOVING SHADOW OF AIRCRAFT WHEN MOVING YOUR HEAD WHEN UEVR INJECTED WITH KETON'S PLUGIN AND PROFILE PLEASE SET TRUE FOR bCameraFix AND bUseShakingFix IN ENGINE.INI. ALSO YOU CAN CONFIGURE IT BY EDITING ShakeEventFirstDelay AND ShakeEventNextDelay (IT'S FLOAT PARAMETERS)! IN NEXT UPDATE THESE PARAMETERS WILL BE ENABLED BY DEFAULT! ACTUAL FOR indev-7.3 VERSION!
Guys do I need to have both konan's playable test pak AND Kosnag's compatibility mod pak both in the ~mod folder? In Konan's post he says to leave out Kosnag's pak. Please clarify for mwa! ;D
Install UEVR plugin for ACE7 compatibility and UEVR profile by keton
You mean to install his profile via import into UEVR; plus the AC7_VR_PatchP.pak; plus the Playable_VR_Planes_for_test_only_P.pak; plus theAdditional_Skin_Slots_P.pak; plus the since_SDT_Add-On_P.pak; and your ~~~UEVR_Compatibility_Mod_P.pak? all in the ~mod folder?
If your instructions were clear, I would clearly not be asking. Konan clearly states in his instructions to omit your ~~~UEVR_Compatibility_Mod_P.pak. So do I omit it or do I omit his test.pak or do I keep both in the ~mod folder? Soz to be a pain kind hooman bean :D
I'm sorry to keep asking, but I'm having trouble because the way to control the aircraft that the VR player is riding is too difficult. I'd like to fly the player's plane in a simple way.
thank you very much for this mod I just bought an X56 because of you lol, I only have one small problem. I installed for the first time I want everything to work following a bug I had to reinstall everything since everything works but I have reflections of the plane in the clouds it's ugly and it breaks the immersion. I tried to modify bcamera etr Buseshaking but nothing works, is there a solution? thanks again
last little thing at each stage of the mission (kinematics) the radar etc no longer works in the plane.
Ok whatever I don't like to waste my time for this topic If you think that I have conversation problem then I take a leave quietly I wouldn't like to give a F
27 comments
PLEASE SET TRUE FOR bCameraFix AND bUseShakingFix IN ENGINE.INI. ALSO YOU CAN CONFIGURE IT BY EDITING ShakeEventFirstDelay AND ShakeEventNextDelay (IT'S FLOAT PARAMETERS)!
IN NEXT UPDATE THESE PARAMETERS WILL BE ENABLED BY DEFAULT!
ACTUAL FOR indev-7.3 VERSION!
Install UEVR plugin for ACE7 compatibility and UEVR profile by keton
You mean to install his profile via import into UEVR; plus the AC7_VR_PatchP.pak; plus the Playable_VR_Planes_for_test_only_P.pak; plus theAdditional_Skin_Slots_P.pak; plus the since_SDT_Add-On_P.pak; and your ~~~UEVR_Compatibility_Mod_P.pak? all in the ~mod folder?
If your instructions were clear, I would clearly not be asking. Konan clearly states in his instructions to omit your ~~~UEVR_Compatibility_Mod_P.pak. So do I omit it or do I omit his test.pak or do I keep both in the ~mod folder? Soz to be a pain kind hooman bean :D
何度もすいません、VRプレイヤーが乗ってる航空機の操縦方法が難しすぎて困っています。簡単な操縦方法でプレイヤー機を飛ばしたいです。
I installed for the first time I want everything to work following a bug I had to reinstall everything since everything works but I have reflections of the plane in the clouds it's ugly and it breaks the immersion.
I tried to modify bcamera etr Buseshaking but nothing works, is there a solution? thanks again
last little thing at each stage of the mission (kinematics) the radar etc no longer works in the plane.
-> asking how to install a mod that is excusively for those who HAVE VR google
Congratulation. You've played yourself sir.
But reading is hard these days so who am i to judge ;)
If you think that I have conversation problem then I take a leave quietly
I wouldn't like to give a F
2nd mission playable, but don't have take off sequence
only 3rd mission is fully playable
and tbh i don't want to release vr missions on pc due i'm afraid about copyright strikes or anything else