No, I'm just saying that my mod is safe in MP because it won't work in MP and won't affect the balance of MP, but that doesn't mean any other mod can do it. If you want to cheat in MP, please dispel this idea
This is a good mode. I'm very happy to hear that it also applies to QAAM. I'm guessing that in order to function as a backwards compatible version of the existing mod, you'll need to create an additional mod file that disables NPC and enemy missile proportional navigation. There seems to be some demand for this, and if it's not too difficult to do, we'd be very grateful if you could also post a mod file that restores missile navigation to NPCs!
Okay, I can create a player only version, expected in a few days
I think NPC proportion guidance is an important component of the game. If it weren't for it, the fun of the game would be greatly reduced, because the original missiles in the game were too easy to dodge, only needing to face the missiles sideways to completely dodge, without much skill, so the NPC couldn't hit me once. That's why I didn't disable NPC proportional guidance
However, i found a workaround: i just added a "~~" at the beginning of the name of the ADMM mod, forcing the game to give priority to its contents. Once i have done that your mod and the ADMM one now work together in harmony.
Little flaw i have noticed, same one as in Pipibear's mod: The proportional guidance doesnt seem to work in the DLC missions Unexpected Visitor, Anchorhead Raid and Ten Million Relief Plan.
Sorry, this was my mistake. I mistakenly added the malfunctioning ADMM to it. I will delete the files related to ADMM in a later update. After the update, you should not need to add "~" before the ADMM buff mod file In addition, I did not find any errors that did not work in DLC Mission. Everything is normal with me, including the Pipibear mod. I also do not know what caused your error Anyway, thank you very much for your message
33 comments
第二个问题,都是生效的
https://www.nexusmods.com/acecombat7skiesunknown/mods/1513
I'm guessing that in order to function as a backwards compatible version of the existing mod, you'll need to create an additional mod file that disables NPC and enemy missile proportional navigation.
There seems to be some demand for this, and if it's not too difficult to do, we'd be very grateful if you could also post a mod file that restores missile navigation to NPCs!
I think NPC proportion guidance is an important component of the game. If it weren't for it, the fun of the game would be greatly reduced, because the original missiles in the game were too easy to dodge, only needing to face the missiles sideways to completely dodge, without much skill, so the NPC couldn't hit me once. That's why I didn't disable NPC proportional guidance
ADMM improved homing and reload at Ace Combat 7: Skies Unknown Nexus - Mods and community (nexusmods.com)
Your mod deactivate the effects of this mod.
However, i found a workaround: i just added a "~~" at the beginning of the name of the ADMM mod, forcing the game to give priority to its contents.
Once i have done that your mod and the ADMM one now work together in harmony.
Little flaw i have noticed, same one as in Pipibear's mod: The proportional guidance doesnt seem to work in the DLC missions
Unexpected Visitor, Anchorhead Raid and Ten Million Relief Plan.
In addition, I did not find any errors that did not work in DLC Mission. Everything is normal with me, including the Pipibear mod. I also do not know what caused your error
Anyway, thank you very much for your message