i put it where all my other mods are (C:\Program Files (x86)\Steam\steamapps\common\ACE COMBAT 7\Game\Content\Paks) as for conflicting mods, i dont think i have any. this is my first time adding a mod to the SMTD.
>but is incompatible with other F-15 S/MTD model swaps and weapon swaps. >The mod conflicts with any mod that changes the PPDT (Ammo count, weapon names in the menu, aircraft names, aircraft list)
I disagree. I use Growler's Skies Rebalanced and lotsbiss's All Part in Campaign Mode, and the mod and yours combined into one. Both work in unison - the plane model and the Sp. Weapon change is from you, but the plane stat, ammo count, damage and flare numbers are from his mod. It's one of the only two plane mods I know that work together (the other is the F-18 Super Hornet Block III conversion to EA-18G Growler. It also works with Skies Rebalanced). Both of them work with All Parts in Campaign Mode.
EDIT: You should work together with the guy that made the XFA-33 Fenrir mod. I don't know what you did to make the mod compatible, but it saves me a lot of trouble, since I have to delete the Fenrir whenever I want to use parts. My hypothesis is that your mod only change the model and weapon loadouts, not the stats of the plane itself, so it integrated with other mods because it's not clashing with their changes.
but the plane stat, ammo count, damage and flare numbers are from his mod
That's what mod conflicting means, You either have this mod's PPDT, or another mod's PPDT, depending on the mod load order; The modelswap part works fine with Skies Rebalanced because there's no S/MTD modelswap in Skies Rebalanced, I believe that's also the case regarding the weaponswap; This mod doesn't modify the plane stats (incl. flares) and damage, but the ammo count is overridden by SR because of it having a higher load order I believe
The Fenrir on the other hand is a lot more complex than this mod, so it most certainly will conflict with many mods in different aspects, and there's pretty much nothing one can do about it other than making dozens upon dozens of separate compatibility patches for every possible mod combination
LMAOOOO the railgun has thousands of ammunition it's so f***king retarded fun (I mean this as a compliment). Nice model, great work on the mod. I'm having so much fun with it, I probably need to limit myself or else it's gonna make the game too easy.
Gonna wait for you to make the 2D blocky nozzles into 3D like the ACTIVE F-15. I've been looking for that mod, but nobody has made it yet.
The aircraft looks great overall, but the thrust vectoring nozzles look a bit out of place with this model. Is it possible for you to change the nozzle to the ones like the flankers or the strike wyvern? You know, make it look more like the ACTIVE variant of this F-15? Or maybe following the stealthy content of the vulture, you can use the F-22A's thrust vectoring nozzle instead?
25 comments
it still shows the regular F-15 SMTD for me.
>The mod conflicts with any mod that changes the PPDT (Ammo count, weapon names in the menu, aircraft names, aircraft list)
I disagree. I use Growler's Skies Rebalanced and lotsbiss's All Part in Campaign Mode, and the mod and yours combined into one. Both work in unison - the plane model and the Sp. Weapon change is from you, but the plane stat, ammo count, damage and flare numbers are from his mod. It's one of the only two plane mods I know that work together (the other is the F-18 Super Hornet Block III conversion to EA-18G Growler. It also works with Skies Rebalanced). Both of them work with All Parts in Campaign Mode.
EDIT: You should work together with the guy that made the XFA-33 Fenrir mod. I don't know what you did to make the mod compatible, but it saves me a lot of trouble, since I have to delete the Fenrir whenever I want to use parts. My hypothesis is that your mod only change the model and weapon loadouts, not the stats of the plane itself, so it integrated with other mods because it's not clashing with their changes.
You either have this mod's PPDT, or another mod's PPDT, depending on the mod load order;
The modelswap part works fine with Skies Rebalanced because there's no S/MTD modelswap in Skies Rebalanced, I believe that's also the case regarding the weaponswap;
This mod doesn't modify the plane stats (incl. flares) and damage, but the ammo count is overridden by SR because of it having a higher load order I believe
The Fenrir on the other hand is a lot more complex than this mod, so it most certainly will conflict with many mods in different aspects, and there's pretty much nothing one can do about it other than making dozens upon dozens of separate compatibility patches for every possible mod combination
Nice model, great work on the mod. I'm having so much fun with it, I probably need to limit myself or else it's gonna make the game too easy.
Gonna wait for you to make the 2D blocky nozzles into 3D like the ACTIVE F-15. I've been looking for that mod, but nobody has made it yet.
And about the nozzles, I already answered your question on your other comment, it's in the works
I love playing this game and flying this plane is a joy!
May I please get a version of this mod where the default gun not replaced by the EML?
Looking forward to your reply!