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NostalJuegos

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NostalJuegos

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About this mod

This mod turns the SU-30SM into a skies anhiliator. I call it "SU-30SMX".

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Hello everyone, let me introduce you the definitive weapon to surpass Mihaly's plot armor, the SU-30SMX.This enhanced version of SU-30SM has greatly improved maneuverability, being capable of accelerating and decelerating very quickly, and doing PSM at any speed and height.But that's not all this version has to offer, I have divided this mod into 3 different variants so that each player can choose the one they like the most. All 3 have the same improvements on aircraft stats, but each one has different features.

Variant 1: immortal mode
- As the name itself says, the plane can withstand a massive amount of damage without being destroyed.
NOTE: It is only effective with enemy fire, the plane will still be destroyed if you crash.
- Also replace LAGM with LACM.

Variant 2: air superiority mode
This variant is mainly focused on missions where you mostly face other fighters.
- Replace gun with a pgun with a higher fire rate, higher damage, speed and range (approx. 4000).
- QAAM missiles were modified to have a range of 8000, reload in just 2 seconds and do so much damage that a single missile destroys any aircraft, including bombers.
- Replace LAGM with IEWS but without additional pod (sorry, adding a new droptank is something that is completely out of my modding knowledge for now). The IEWS has increased range, completely blinds enemies within range, and lasts 45 seconds.

Variant 3: attacker mode
- Replace QAAM with LASM
- Replaces LAGM with the protective shield used by the Arsenal Bird, also known as APS or Rectena Barrier. The barrier has a range of 1000, lasts about 45 seconds active and destroys everything it touches instantly, including carriers. Obviously, it will also block any enemy attacks while remains active.
NOTE: The barrier takes a few seconds to activate, it is not necessary to press the button several times. Although, if the barrier has been active for a while and you press the button again, a new one will be activated and that will allow you to extend the activation time.

Known bugs:
- When you go to select the APS as a secondary weapon, you will see that no model appear in the hangar. Don't worry, the mod works, just the APS doesn't have any model created because it's supposed to be not playable.
- You will also notice that when selecting the APS, the ammo amount and health will not appear on the HUD during the mission. Unfortunately I don't know how to fix this, but it's not something serious that could ruin your game.