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Naruto607

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Naruto607

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12 comments

  1. Morris9116
    Morris9116
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    does this mod also increase enemy missile's speed? because christ I can't avoid getting hit by missile after I install this mod
    1. Naruto607
      Naruto607
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      Enhanced Gunplay mod patch patches the missiles to behave realistically, which sadly includes speed increase. The XSAMs and SAMs on Aegis Ashore installation are being the most notable since they're based on Rapier SAM system with its missile traveling like HVAA.

      If you don't have that installed within the optional patch, then the speed increase changes on enemy missiles are little to none, apart from enemy Destroyers having their VLS launchers functional (it was non-functional in the original/unmodded game for easier difficulty).
    2. Morris9116
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      but when i uninstall your mod it seems that missile revert back to it's normal state, you have any idea why?
    3. Naruto607
      Naruto607
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      Can't say for sure, but the thing is, I only change the missile models, and that's it. If there're changes to the missile stats, either I touched it but not to an extent that it's like EGM, or I don't. The EG patch is a separate pak that you can install only if you play the game alongside the Enhanced Gunplay mod because that'll amp up the XSAMs to HVAA level.
  2. SonicBJD
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    Does it change the texture of the satellite launched missiles in Mission 9?
    1. Naruto607
      Naruto607
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      I need to know the weapon pawn for it and then I'll update it when it's found.
    2. Naruto607
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      Version 1.1 now includes the satellite-launched missiles. S-300PS-launched missile, 48H6E2 variant.

      Also changes the Helios missiles to missiles launched by Arsenal Bird itself (funny that it uses Hawk missile model tho).
  3. User60274513
    User60274513
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    I follow the instalation instructions, but my game crash everytime i start mission 2

    I use EOM, Know your enemy, NoPortrait as well as HUD reticle and color mods
    1. xlsksh1
      xlsksh1
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      Is Know your enemy compatible with EOM?
    2. Naruto607
      Naruto607
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      Most of the KYE modules that modify the naming instance for ground units will be overwritten with EGM (EOM's Enhanced Gunplay mod) if any. My mod offers support/patch for KYE that patches the Voslagian units in Mission 18, and the patch for EGM offers custom missile stats and missile model change while having some units patched, like the Destroyer with its unused SAM launcher at the bow of the ship.

      Either way, I've tried testing mission 2 with this mod, EGM, KYE, and my SPW Swap and VisMod Collection mod; I have no crashes on my end. And last time someone reported a game crash/glitch to me was a YouTuber named Knight Valfodr in Blaze's Discord server that was interested with my UAV-45 Malebolge compatibility patch intended for SPW Swap and VisMod Collection mod.
  4. spmclaug
    spmclaug
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    You can quite easily see enemy missiles by using something like Unreal Engine Unlocker or GITS, for what it's worth.
  5. Neolith0200
    Neolith0200
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    This is quite nice. I admire your work. Hopefully, Ace Combat 8 makes use of smaller mods such as these and incorporates such things within itself.