Minor model changes that allow better MSL/ADMM launch angles, improving missile consistency against ground targets. Application of extra Bifors MBL-02S micro-missile launchers that were on the wing engine pods which were never used in the series. SPW order changed to accommodate MSL/ADMM launch features. Application of XFA-27 Phoenix Unleashed theoretical framework.
Version 1.4.1
Minor value tweaks to MSL and weapon socket angles
Version 1.4
Tweaked animation file speed values for more consistent animations on various speeds
Version 1.3.1
Added READ ME file
Version 1.3
MSL stats have beed edited to provide better consistency with hitting ground targets. However this does not negate the issue. For better accuracy against ground targets with both ADMM and MSL, slow down at speeds less than 1500 KM/H. Limitations to game physics, most missiles will miss if the player is flying too fast and is most prevalent with VLS weapons like ADMM.
Version 1.2
Fixed coloring issues with the lock on reticle. Fixed issue with Su-47 Module causing the game to crash when playing DLC missions