Ace Combat 7: Skies Unknown

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StrikeFreedomX2

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StrikeFreedomX2

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A Model Swap of the YF-29 Durandal from Macross Frontier: Sayonara No Tsubasa.

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The legendary Valkyrie of the Vajra War is here! A Model Swap of the YF-29 Durandal from Macross Frontier: Sayonara No Tsubasa. Swaps out the ASF-X Shinden or Su-47 Berkut. Features a model, custom weapons, custom VFX, enhanced performance and a unique music module for the IEWS. Only choose one module to install, installing both will cause crashes.

In 2048, the Vajra threat became apparent to the New UN Spacy as a result of the Gallia 4 incident (the details of which were not made public). To combat the Vajra specifically, the YF-29 was developed in secret with the intention to exceed capabilities of the YF-24, a more general purpose next generation variable fighter being developed at that time. Hence, the YF-29 Durandal became a sibling unit of the similarly designed VF-25 Messiah in which L.A.I. and the Macross Frontier Fleet engineers played a central role. The most significant difference from the VF-25 Messiah is that the YF-29 Durandal features four thermonuclear reaction turbine engines producing a breakthrough in maneuverability performance as a result of greater thrust. The main wings can extend and contract, allowing the wing-mounted engines to be brought closer into the airframe's center of gravity. The VF-25 Messiah – despite being an excellent craft – requires additional equipment like the Armor pack or Tornado pack to effectively oppose the Vajra. The Tornado pack is trial-production hardware for proof-of-concept/data collection and as such it makes the VF-25 Messiah airframe cumbersome. The aerodynamic performance of the YF-29 is improved over the Tornado pack because the twin beam cannon can be stored within the fuselage. In contrast to the VF-25 Tornado pack, the YF-29 features Fold Quartz (extracted from the Vajra) integrated into various systems such as energy converting armor or the fold wave projectors. This fold quartz integration grants the YF-29 Durandal capabilities greater than equivalent standard equipment. Though the YF-29 Durandal shares the VF-25 silhouette, the reworked airframe deviates significantly such that fuselage strength is improved. The YF-29 has acquired the armor strength of the VF-25 Armored pack.

The application of natural-shaped, highly-purified "Philosopher's Stone" fold quartz is the most important design element of the YF-29 Durandal, but is difficult to acquire from Vajra corpses. To harness the fold quartz requires use of an innovation called the Fold Wave system which produces an inexhaustible supply of energy for the YF-29. The Fold Wave hardware is an overdrive system featuring four Fold Quartz and a total of four fold wave devices. These devices were named after the four relics contained in the golden hilt of the saintly sword Durandal; "Saint Peter's tooth", "Saint Basil's blood", "Saint Denis' hair", and "piece of the Blessed Virgin Mary's raiment". Once completed, the YF-29 featured impressive anti-Vajra performance that made operation of the craft very distinctive. In addition to capabilities like communications tracing, the YF-29 can jam Vajra communications through intervention and obstruction of Vajra fold networks via fold waves.

The YF-29 development had been advanced because of the need for anti-Vajra deployment. SMS pilot Alto Saotome operated a YF-29 Durandal hastily built by arranging parts from the VF-25 Messiah. Therefore, it has unique performance unlike the original design. However, the combat performance of the existing airframe was surpassed in actual combat. Pilot Saotome even used the Super Pack missile launchers to fire while ejected from the YF-29 itself. The fold wave capability of the YF-29 Durandal delivered the fold song to the front lines that played a major role at the end of the conflict with the Vajra.



Weapons:
  • Gun: Pulse Gun, switches between [Howard/L.A.I. HPB-01A Heavy Quantum Beam gun pod and Mauler RÖV-25 25mm beam machine guns] depending on MSL or SPW selection
  • MSL: 8x MSL with multilock and ADMM function, has similar damage and homing as MSL [Bifors MBL-02S micro-missile launchers]
  • SPW 1: Beam Cannon, mimicks the [Howard/L.A.I. HPB-01A Heavy Quantum Beam gun pod beam cannon/hyper-grenade firing mode]
  • SPW 2: IEWS that lasts for 60 seconds and plays "Sayonara No Tsubasa ~End of Triangle~" [Fold Wave System]
  • SPW 3: 24x ADMM, basically the same except with faster reload, SASM splash damage and MSL homing, [Bifors MBL-02S micro-missile launchers with micro-missile warheads converted to anti-Vajra MDE warhead specification]

Skins: 
  • Skin 1: Alto Saotome Colors and SMS Skull 4 Markings
  • Skin 2: YF-29B Percival and NUNS Markings
  • Skin 3: Maximilian Jenius Colors and Xaos Markings
  • Skin 4: Alto Saotome Colors and Trigger Mage Markings
  • Skin 5: Alto Saotome Colors and Trigger Spare Markings
  • Skin 6: Alto Saotome Colors and Trigger Strider Markings
  • Skin 7: Ozma Lee Colors and SMS Skull 1 Markings
  • Skin 8: Mobius One FAITH Colors and FAITH/EASA Infinite Markings
  • Skin 9: Phoenix Colors and Scarface One Markings (Su-47 Module)
  • Skin 10: Super Dimensonal Rosalia Rose Noble (Su-47 Module)
  • Skin 11: Super Dimensonal Rosalia Gold Noble (Su-47 Module)

Note: Due to modification to the PPDT, many model swaps and advanced performance may or may not be compatible with this mods. To provide consistency in exchange for disabling most other mods, ensure the YF-29 Durandal_P file has top file hierarchy. Simply add "~" to the front of the file as many time as you need.

Credits: 
  • Model Source
  • Kosnag for File Structure polishing, SFX guide and afterburner VFX
  • Megalith for general modelling and blueprint guidance

Regarding MSL/ADMM Accuracy on hitting ground targets, game physics causes an issue where missiles will come short of hitting static ground targets when flying at speeds higher than 2000 KM/H. Fly slower for better chance at hitting ground targets. Higher attack angles will also increase chances on hit.

Patch Notes: 

Patch 2.0, 15/05/2023: 
  • Minor model changes that allow better MSL/ADMM launch angles, improving missile consistency against ground targets.
  • Application of extra Bifors MBL-02S micro-missile launchers that were on the wing engine pods which were never used in the series
  • SPW order changed to accommodate MSL/ADMM launch features
  • Application of XFA-27 Phoenix Unleashed theoretical framework

Patch 1.4.1, 06/05/2023: Minor value tweaks to MSL and weapon socket angles

Patch 1.4, 19/04/2023: Tweaked animation file speed values for more consistent animations on various speeds

Patch 1.3.1, 15/04/2023: Added READ ME File

Patch 1.3, 15/04/2023: MSL stats have been edited to provide better consistency with hitting ground targets. However this does not negate the issue. For better accuracy against ground targets with both ADMM and MSL, slow down at speeds less than 2000 KM/H.  Limitations to game physics, most missiles will miss if the player is flying too fast and is most prevalent with VLS weapons like ADMM.

Patch 1.2, 11/04/2023: Fixed coloring issues with the lock on reticle. Fixed issue with Su-47 Module causing the game to crash when playing DLC missions

Patch 1.1, 11/04/2023: Added the Su-47 Module