A Model Swap of the YF-29 Durandal from Macross Frontier: Sayonara No Tsubasa.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2
Minor model changes that allow better MSL/ADMM launch angles, improving missile consistency against ground targets. Application of extra Bifors MBL-02S micro-missile launchers that were on the wing engine pods which were never used in the series. SPW order changed to accommodate MSL/ADMM launch features. Application of XFA-27 Phoenix Unleashed theoretical framework.
Version 1.4.1
Minor value tweaks to MSL and weapon socket angles
Version 1.4
Tweaked animation file speed values for more consistent animations on various speeds
Version 1.3.1
Added READ ME file
Version 1.3
MSL stats have beed edited to provide better consistency with hitting ground targets. However this does not negate the issue. For better accuracy against ground targets with both ADMM and MSL, slow down at speeds less than 1500 KM/H. Limitations to game physics, most missiles will miss if the player is flying too fast and is most prevalent with VLS weapons like ADMM.
Version 1.2
Fixed coloring issues with the lock on reticle. Fixed issue with Su-47 Module causing the game to crash when playing DLC missions
Version 1.1
Su-47 Module Release
Version 1
Initial release
The legendary Valkyrie of the Vajra War is here! A Model Swap of the YF-29 Durandal from Macross Frontier: Sayonara No Tsubasa. Swaps out the ASF-X Shinden or Su-47 Berkut. Features a model, custom weapons, custom VFX, enhanced performance and a unique music module for the IEWS. Only choose one module to install, installing both will cause crashes.
Weapons:
Gun: Pulse Gun, switches between [Howard/L.A.I. HPB-01A Heavy Quantum Beam gun pod and Mauler RÖV-25 25mm beam machine guns] depending on MSL or SPW selection
MSL: 8x MSL with multilock and ADMM function, has similar damage and homing as MSL [Bifors MBL-02S micro-missile launchers]
SPW 1: Beam Cannon, mimicks the [Howard/L.A.I. HPB-01A Heavy Quantum Beam gun pod beam cannon/hyper-grenade firing mode]
SPW 2: IEWS that lasts for 60 seconds and plays "Sayonara No Tsubasa ~End of Triangle~" [Fold Wave System]
SPW 3: 24x ADMM, basically the same except with faster reload, SASM splash damage and MSL homing, [Bifors MBL-02S micro-missile launchers with micro-missile warheads converted to anti-Vajra MDE warhead specification]
Skins:
Skin 1: Alto Saotome Colors and SMS Skull 4 Markings
Skin 2: YF-29B Percival and NUNS Markings
Skin 3: Maximilian Jenius Colors and Xaos Markings
Skin 4: Alto Saotome Colors and Trigger Mage Markings
Skin 5: Alto Saotome Colors and Trigger Spare Markings
Skin 6: Alto Saotome Colors and Trigger Strider Markings
Skin 7: Ozma Lee Colors and SMS Skull 1 Markings
Skin 8: Mobius One FAITH Colors and FAITH/EASA Infinite Markings
Skin 9: Phoenix Colors and Scarface One Markings (Su-47 Module)
Skin 10: Super Dimensonal Rosalia Rose Noble (Su-47 Module)
Skin 11: Super Dimensonal Rosalia Gold Noble (Su-47 Module)
Note: Due to modification to the PPDT, many model swaps and advanced performance may or may not be compatible with this mods. To provide consistency in exchange for disabling most other mods, ensure the YF-29 Durandal_P file has top file hierarchy. Simply add "~" to the front of the file as many time as you need.
Kosnag for File Structure polishing, SFX guide and afterburner VFX
Megalith for general modelling and blueprint guidance
Regarding MSL/ADMM Accuracy on hitting ground targets, game physics causes an issue where missiles will come short of hitting static ground targets when flying at speeds higher than 2000 KM/H. Fly slower for better chance at hitting ground targets. Higher attack angles will also increase chances on hit.
Patch Notes:
Patch 2.0, 15/05/2023:
Minor model changes that allow better MSL/ADMM launch angles, improving missile consistency against ground targets.
Application of extra Bifors MBL-02S micro-missile launchers that were on the wing engine pods which were never used in the series
SPW order changed to accommodate MSL/ADMM launch features
Application of XFA-27 Phoenix Unleashed theoretical framework
Patch 1.4.1, 06/05/2023: Minor value tweaks to MSL and weapon socket angles
Patch 1.4, 19/04/2023: Tweaked animation file speed values for more consistent animations on various speeds
Patch 1.3.1, 15/04/2023: Added READ ME File
Patch 1.3, 15/04/2023: MSL stats have been edited to provide better consistency with hitting ground targets. However this does not negate the issue. For better accuracy against ground targets with both ADMM and MSL, slow down at speeds less than 2000 KM/H. Limitations to game physics, most missiles will miss if the player is flying too fast and is most prevalent with VLS weapons like ADMM.
Patch 1.2, 11/04/2023: Fixed coloring issues with the lock on reticle. Fixed issue with Su-47 Module causing the game to crash when playing DLC missions