pgm: Don't be too quick when fighting four su30s in the second phase, kill three first and leave one to kill after 60 seconds.Watch mr.x complete a double kill (hehehe chivalry).Why? Waiting for the long-winded and absurd dialogue... If it doesn't trigger, retry to extend the time to shoot down the su30m2.
It's a pretty neat way to change up the gameplay. It makes every missile fired at you way more of a threat, but holy hell does it trivialize dogfighting. I can see why the vanilla game doesn't work this way.
Edit: It doesn't necessarily always trivialize dogfighting, but it does depend on the mission you're playing. It makes cleaning up the drones on Long Day a complete cakewalk, but Anchorhead Raid is insane, especially if you use Skies Unbalanced on top of it.
I know it said in the description that SAAMs and QAAMs aren't effected as they already have Proportional Guidance, but it's so bad that it's nearly indistinguishable from the base game pre-patch missiles. Is there a way for you to buff the homing of the specialty missiles?
cant u make QAAM and SAAM with this mod? even with multiplayer parts v2, QAAM misses way more often than a simple normal missile, and it has way less homing capabilities. I know it has the proportional guidance, but QAAM became standard MSL in confront with other missiles now. Loses its meaning of being a Quick-manouver Air-to-Air Missile... The mod is fine... but those QAAM need a buff...
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Edit: It doesn't necessarily always trivialize dogfighting, but it does depend on the mission you're playing. It makes cleaning up the drones on Long Day a complete cakewalk, but Anchorhead Raid is insane, especially if you use Skies Unbalanced on top of it.
https://www.nexusmods.com/acecombat7skiesunknown/mods/2311
https://www.nexusmods.com/acecombat7skiesunknown/mods/2311
Edit: After some testing, it was the Enhanced Gunplay mod that broke it.