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witchersama99

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witchersama99

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212 comments

  1. SpetsnazDoggo
    SpetsnazDoggo
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    Mission 15 is impossible, when you start sounds overlap resulting in silence the rest of the mission, no radio, no missile indicator, nothing. When I die on Mission 15 I get the mission failed prompt, the screen turns black and stays like that, I can't revert checkpoint or anything I have to close the game and reopen it, it's not a hard mission, but the hundreds of enemies, no sound for any kind of warning, and the checkpoint not working make it almost impossible to complete.
  2. AdmiralTopaz
    AdmiralTopaz
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    I just wanted better gun sounds .·°՞(≧□≦)՞°·.
    i didn't need to get fisted by a billion EMLs and TLS on Special Mission 1
  3. Halofan97
    Halofan97
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    Dude you need to buff friendly so they help or lower the number of enemies. 1v100 jet's isn't fun, they ignore the friendly AI and only focus the player. Also the 444th mission is extremely annoying. you have to get lucky just to take off, most of the time you get sniped by a rail gun before you get your gear up. like wtf dude??? I love the new movement and control but it's not worth making the game impossible. Unless I'm missing something I can't recommend this mod. needs tuning 
            
  4. SpetsnazDoggo
    SpetsnazDoggo
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    Mission 13, the one where you shoot down missiles after they fire from a dam, Bunker Buster I think, my SPW doesn't switch, how can I fix it? I can't finish the mission without the bombers hitting the bunkers.
    1. SpetsnazDoggo
      SpetsnazDoggo
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      For any other idiot like me, if you run out the clock the missiles fire, sorry to be a burden.
  5. CountdownClock
    CountdownClock
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    will you make a version that works with porpotional guided missile mod?
  6. MissAlice17
    MissAlice17
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    What are the SPW paks for? The instruction text don't cover them
  7. snowfoxasdf
    snowfoxasdf
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    it doesnt seem to download all mods for me but is stkll super difficult i do manage to fight em (i guess im just an absolute unit of a pilot) but it annoys me cuz the "long day" mission doesnt have checkpoints and theres so many planes which overwhelm me plus the radar jamm thingy any fix ideas?
  8. antibellumiii
    antibellumiii
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    Holy s#*!, was getting absolutely destroyed on a fresh playthrough, mission 4, after adding this mod. One missile would put me at 67% damage and I was getting cooked by everything, even had 10+ missiles on me at one point... Turns out that I didn't read the instructions and left everything installed, including the "extreme difficulty" mods. Don't be me, read the damn instructions XD 
  9. DRIFTX0956
    DRIFTX0956
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    What files should I install just for the realistic fire rate changes for my plane? Not anything else.
  10. Lavoroxan
    Lavoroxan
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    Is there actually a pak file to revert the direct projectile AA changes like it says in the patch notes?
    Even on easy (20% aa dmg), there's such an insane amount of bullets that i eat s#*! live in 4k within seconds, but i want to try the AI stats and parameters.
    Update: I've completed normal diff with the recommended  mod settings and every module, and I'm now doing a campaign on ace. After changing my mindset and approach (pun intended), i've adapted to the new threat and no longer instantly die to AA/CIWS. Still curious about the optional pak file mentioned though.

    I have a bunch of questions though. Like what do the SPW paks do? Why is the point gain so massively increased? Should i just read all the patchnotes to learn every change in detail, I'm interested in the details of this mod lol.
    1. warrior6671
      warrior6671
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      Did you find out wha the SPW paks do? 
    2. the spw paks alter your special weapon to make them stronger and more different than the others. for example LAAMs now have idk what range as soon as a target pops up you can lock it and it can multilock so it can fire at many different targets at once (depends on how many pilons you have, in fact the f22's 8AAM now is a 12AAM its so funny but not as funny as the CFA-44's ADMM that now has 36 locks :3 also all multilock weapons with the SPW file dont lock multiple times on a single target. other than those quirks all stats increase.
      also no you cant have the aa shot peas like in vanilla if u want the op gun the aa has it too