Ace Combat 7: Skies Unknown

File information

Last updated

Original upload

Created by

Growler

Uploaded by

witcher1999207

Virus scan

Safe to use

Tags for this mod

229 comments

  1. whqmzaaa
    whqmzaaa
    • member
    • 0 kudos
    。。。
  2. Hakufan1984
    Hakufan1984
    • member
    • 0 kudos
    Technical question for a n00b in AC7 modding: For the changes you made to the special weapons, what file path did you use to create the paks so that your uassets would overwrite the originals? No matter how I try to do it, I can't get it to work. Logic tells me that the path should be Game>Blueprint>Weapons>Player>Base but that yields no results. I'm just trying to make small tweaks to the LAGM's damage. Your mod is the only one I have that does anything to the LAGM and I like the changes you made, so I was trying to use that as a base to edit and learn to mod these files. I've already been able to successfully edit the Aircraft Data Table to change ammo counts (because I use the compatibility between add-ons mod which isn't compatible with your version that changes ammo counts) and this is stumping the heck out of me.
  3. MrDeadpoolKid
    MrDeadpoolKid
    • member
    • 0 kudos
    Found out you can go to space in mission 1 with the F-14A
  4. Rushia007
    Rushia007
    • premium
    • 0 kudos
    Excuse me but what is the difference between the drift version and the non-drift version? Anything in particular that the mod can or can't do? since it is not clear to me
    1. Devlman127
      Devlman127
      • member
      • 0 kudos
      It changes the physics of the plane to add drifting, for a more realistic flight apparently.
  5. Shad0wReaper133
    Shad0wReaper133
    • member
    • 0 kudos
    I love this mod to bits, but my only complaint would be the flight models of the F-15C and the F-15E seem to be wrong. The C flies like a brick while the E is a smooth ride. In every previous game before this one it has always been the opposite which has always reflected their roles irl.
  6. pmwaker
    pmwaker
    • premium
    • 0 kudos
    Not sure if this is a bug or just a thing but it seems like the mission "19. Lighthouse" is strange because you can't go above the 11km cap..can somene give an answer as to why that is?
  7. Putik541
    Putik541
    • member
    • 0 kudos
    Thanks to the creators,I like this mod,But it feels like it’s not being updated anymore,I hope I misunderstood,I like the modified MPBM,But the damage range is not large enough,So I taught myself how to modify the module(There are programming tools that can modify),So I changed the explosion range to the level of a W-80 warhead equipped with a Tomahawk cruise missile.The explosion light was successfully changed to Helios FX based on other modules.To improve the problem of air explosions not being able to hit aircraft.In addition to the original "ImpactRadius" parameter, the "ExplosionRadius" parameter must be added.It can solve the problem of hit difference in air explosions.After this modification, although it can be used and works well, there will be some bugs (I don't know how to fix them).In the end, it still depends on whether the author is willing to make any more modifications to the module.Since this is your work, I dare not upload or even share my modified MPBM.I write these articles just to give a direction to those who know how to revise.Please forgive me if I have offended you.
  8. aznknboi
    aznknboi
    • premium
    • 0 kudos
    Loving the mod but having much difficulty completing mission 10 protecting Dickensy (lol) wondering if I installed the optional mod file SKIES_REBALANCED Bonus - AI Weapon and Allies's HP enhanced correctly, I just placed the files in the ~mod folder or is the mod working at all and needs an update? He seems to die in 1 hit. Please help!

    EDIT: I removed the files from the SKIES_REBALANCED Bonus - AI Weapon and Allies's HP and was able to complete the mission, seems like they really did make Dickensy HP 1 or something like that
  9. Jham244
    Jham244
    • member
    • 0 kudos
    Does this effect multiplayer?
  10. SkylerXT
    SkylerXT
    • member
    • 1 kudos
    Been having tonnes of fun with the mod. Great job giving us all sorts of optional files for us to mix it up, change only the things we want to change!


    About the skiesrebalanced_weaponammocountchange_P file. I don't seem to observe any change in ammo or flare count for the aircrafts. Or do they affect only some weapons?

    Also does it matter if skiesrebalanced_weaponammocountchange_P file is above or below skiesrebalanced_weaponstatschange_P file?

    NVM/RESOLVED - My dumbass self accidentally erased the file extension.

    No issues. Extra fun unlocked.
    1. 2194g21215
      2194g21215
      • member
      • 0 kudos
      I seem to be having the same issue, but I don't believe I have erased the file extension. Any ideas?