I've downloaded and tried using both tgm replacement folder and SU-47 folder and it shows the checkmate in the su-47 location on the aircraft tree but not when you view either aircraft... And I do have the TGM DLC content! Does anyone know what the bug is??? I know I've got correct folders in the correct places or it wouldn't show it in the aircraft tree 🤷🏻♂️ any help would be really appreciated thanks!
No matter how hard I try, I just can't seem to get this mod to work. At first I thought it was just an installation error, but I installed some other mods and they all seem to be working just fine. It's a shame, because this looks genuinely great, but I can't seem to figure out what I might have done wrong.
I'm using the Su-57TGM version, if that makes any difference. Have the base, player and enemy replacers, and respective skin modules (no duplicates, I double checked).
Oh, it doesn't crash, it just doesn't seem to replace anything. I actually found out earlier that it replaces enemy Su-47s but not Su-57s, but otherwise everything else seems untouched. At this point it might just be something wrong with my game and not the mod, but I'll test a few things just in case.
This feels a bit scummy to just ask outright, but could i make a request? could you model swap the 8AGMs on the F-35C to... anything else? i'm not a fan of how twelve 8AGMs on four pylons look, too cluttered. I still want to keep the 6 weapon pylons, the outer two being the sidewinders, but i don't really care what you change it to just that it's a visible singular missile (so not a weapon pod, bomb, or rocket). I do like the idea of having 3 different weapon types though, the inner pylons being one type, the middle pylon being something else, and the outer pylons being the sidewinders. Maybe sparrows and amraams? i'm not up to date on the latest weapon systems so go ahead and pick whatever, if it's even possible and if you even want to do it. oh and if you are curious why i care about the 8AGM despite how bad they are, the new rebalance mod fixes them by making them only lock onto one target at a time, so now they are silly op. Thank you for at least reading this rambling request!
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I'm using the Su-57TGM version, if that makes any difference. Have the base, player and enemy replacers, and respective skin modules (no duplicates, I double checked).
loadout? no, but some weapons have changed logic of work
at current moment it is impossible, maybe later will be possible