definitely much better than the default but like the others said too many smoke trails on air kills the fps so here's what i did, first i tried the mod with trainer for infinite firing and i have no problem on fps while in game but it slows down on replay because of the smokes, now i added ADMM mod from Ace Combat 7 - Skies Rebalanced that i edited, instead of 12 missiles i went wild and go up to 50 so 50 missiles at 50 targets fire all in one shot now that really kills the fps, the solution that i found is to edit the mod again, the file plwp_admm_x0.uasset you have to disable the bUseFireLight from 1 change it 0 this will remove the smoke created from the ignition fire when launching the missile which result of reducing the load process greatly, it won't kill the immersion since it will not remove smoke trails, now about the smoke trails the TrailTime default is 20 imo i think 3 or 5 is good enough because if you go 0 once the missile hit the target the trail disappear instantly which will kill the immersion but if you want performance then disable both, after doing those things it lessen the problem for me but im still having a slow down while this mod and my supper ADMM mod are together after all im playing with 2gvram oc gtx750 ryzen 5 2400g and a 8gram, maybe if you have a high end PC you won't have a problem well that's all i hope it helps happy gaming :D
I have an RX 5600 XT Sapphire Pulse and Intel Xeon E5-1650 V2, and my game lags when I fire multiple ADMMs, both tried using the Full and Light version, both lags my game, my game settings on high at 1080p, but for some reason, my FPS goes from 85 to 10 making it unplayable, possible may I ask that can you share that edited version of this mod?
Edit: How it looks like https://www.youtube.com/watch?v=mbbgmO_xEiY
Oh man, it's likely because of CPU-calculated particles bottlenecking the crap out of hardware. CPU particles were not meant to be used the way this mod has done, but trying to find better ways would have eaten more time than I was willing to commit.
Every change I made to a particle system had to be packaged as a mod and loaded in-game to accurately see the new effect. Normally this would be done real-time in UE4 Editor, but I wasn't able to introduce custom materials without the game crashing.
Unless there comes a way to make mod particles without having to launch in-game mission repeatedly, I just don't see myself going through with any further releases. It's... rather not a fun process.
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Edit:
How it looks like
https://www.youtube.com/watch?v=mbbgmO_xEiY
If there's more than one CFA popping off in multiplayer my framerate starts dipping hard. Would it be at all possible to make a "lite" version?
Every change I made to a particle system had to be packaged as a mod and loaded in-game to accurately see the new effect. Normally this would be done real-time in UE4 Editor, but I wasn't able to introduce custom materials without the game crashing.
Unless there comes a way to make mod particles without having to launch in-game mission repeatedly, I just don't see myself going through with any further releases. It's... rather not a fun process.