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Caites

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Caites

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About this mod

Fixes a few annoying vehicle settings and slightly improves driving experience. Optionally increases vehicle inventory.

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Vehicle Tweaks (1.0 ready)

Works with Abiotic Factor 1.0

Just a small mod to fix/tweaks things about vehicle I find wrong. All are pretty much fair and balanced.

Inventory
All carts, vehicle and trams got 42 slots. Bear in mind tho, game doesn't hotload non-backpack inventories capacity values, so you need to re-deploy vehicles for bigger storages. Its easy with carts, probably possible for cars, but for trams bigger inventory you will need a new game.

Movement
1) All carts got slightly faster, good middleground between character walking and running. In vanilla they are awfully slow, that leads to lengthy backtracking that become stupid long in Manufacturing.
2) Cars (forklift, seccart etc) got reverse gear ratio less ridiculous, so moving backwards feels like moving backward, not racing with effed-up steering.

Lighting
1) Carts with lights (tier 2, hazard and aquarium) have proper light intensity and radius, so they are not completely useless. I also removed lights switching second-long delay and allowed lights to cast shadows.
2) Forklift forces lights are not so blinding now and cast shadows as well.

Optional Files have a few versions of Faster Trams - x3 and x1.5. Install one version if you need it.

Installation
Unzip three 000_VehicleTweaks_P files from archive to this game folder: \AbioticFactor\AbioticFactor\Content\Paks.

If you need bigger cargo for vehicle additionally install 000_BiggerVehicleCargos_P files.

Uninstallation
Just remove three 000_VehicleTweaks_P files.

Compatibility
Should be compatible with anything not messing with vehicle blueprints.

My Mods
Better Backpacks
Cleaner HUD
Convenience Tweaks
Better Assaults
Better Sandbox Setting Ranges
Skip Shaders Precompiling
Vehicle Tweaks