NOTES All tweaks are thoroughly tested in the game (SP) and won't break balance or progression curve. They are here just to make most things less chore-ish.
CHANGELOG 1.1 - updated for Abiotic Factor 1.0 1.2 - added Night Lights disabler on request (as a part of convenience tweaks or as a standalone version without any other balance changes).
Hey, I really want to use this mod on a Dedicated Server but the movement speed causes desync/stutter when moving. Is there any way we could get a version without the movement speed? Or is it possible for me to edit out the move speed?
Jumping, interaction, stamina all seem to work fine though! I really like the added speed but I'd rather have no speed increase if it means I could have the other stuff with no stutter.
Thanks for the mod!
(Mod is installed and loaded on both the server and client, stutter is worsened if server doesn't have installed)
Ended up making a version without the move speed if anyone wants it for servers, other values same as original. the rest of the changes were too good to pass on lol
would it be possible for an version of this to also make everything stackable? -- an constant annoyance i run into, is when my inventories keep being filled up ( backpacks / base storage / etc ), by items that do not stack, despite the possibility of them stacking being there.
so i thought i'd ask if that's something that'd be possible or not, since the singular items taking up full inventory slots is quite the hinderance ( anything from tablelegs, to bees, to heads, to fish, etc etc ).
another stacking-related addition that would also help with performance, would be to add proximity stacking for dropped resources / etc. -- for instance if there were 100 or so of the same thing in close proximity dropped on the ground, rather than being in an clustered heap, they'd all merge into just 1 dropped item / etc, with an x[ number of item / etc ] instead, saving the game from having to load in every individual dropped thing.
by default the game does already partially do this, however it is currently limited to only pre-existing merges, rather than actively merging as it happens.
all that does is increase the limit for things that can already stack. -- does absolutely nothing for the non-stacking ones.
i'm asking about making it so that the non-stacking ones, can also stack. -- aswell as the possibility for active proximity stacking on dropped items / etc, for both the sake of performance, and convenience.
Random request, Would you be able to do a mod that modifies the effect from the crystalline vial to also passively charge weapons and such that require the laser collector.
Would it be possible to make these values configurable in some way? I really like most of the changes (especially the interaction range and jump height) but for me the movement speed of my character is way too fast with this mod enabled, and I'd also like to experiment with different stamina drain and regain rates if possible.
The movement changes invalidate the blue cube where it mattered; granted, it wasn't even needed to begin with, but that speed really is something else. I do like the lighting changes though, and it's hard to take issue with that boosted interaction distance.
Great mod. Mind if I ask what tool was used to edit the files? Was trying to make something similar but without movement changes as those can led to desyncs in MP
Hey since you worked with mods for this game, are you familiar with pak file modding for more extensive changes to the UE5 games? I haven't yet seen a pak file mod to optimize the graphics since there are folks with older GPUs that can't run this game like they did in the past, and the devs broke being able to turn off lumen in the config files so many people stopped bothering with config files.
The dev's current implementation of a 'off' for global illumination doesn't actually reduce frame rates that much for older GPUs that don't support lumen and all that. Because it has to be disabled before the game even launches or the old GPU might bug out.
technically it shouldn't be hard, but honestly I'm not very well familiar with the best settings. at least not as good as most of those people regularly making 'optimizers'. if you feel enthusiastic, you can try whatever settings you need without messing with paking, just by adding sections to Engine.ini in %localappdata%\AbioticFactor\Saved\Config\Windows\ (create it and make read-only after editing).
Oh I know about engine.ini editing and all that, but the devs actually did something to make certain cvar just not work anymore, or perhaps they added other plugins and stuff which invalidated the fps gains.
I already unpacked the pak file so I got their defaultengine.ini and such to see what they are using, but can't figure out what they are doing to force the game to delete engine.ini basically.
37 comments
All tweaks are thoroughly tested in the game (SP) and won't break balance or progression curve. They are here just to make most things less chore-ish.
CHANGELOG
1.1 - updated for Abiotic Factor 1.0
1.2 - added Night Lights disabler on request (as a part of convenience tweaks or as a standalone version without any other balance changes).
Hey, I really want to use this mod on a Dedicated Server but the movement speed causes desync/stutter when moving. Is there any way we could get a version without the movement speed? Or is it possible for me to edit out the move speed?
Ended up making a version without the move speed if anyone wants it for servers, other values same as original. the rest of the changes were too good to pass on lolJumping, interaction, stamina all seem to work fine though! I really like the added speed but I'd rather have no speed increase if it means I could have the other stuff with no stutter.
Thanks for the mod!
(Mod is installed and loaded on both the server and client, stutter is worsened if server doesn't have installed)
-- an constant annoyance i run into, is when my inventories keep being filled up ( backpacks / base storage / etc ), by items that do not stack, despite the possibility of them stacking being there.
so i thought i'd ask if that's something that'd be possible or not, since the singular items taking up full inventory slots is quite the hinderance ( anything from tablelegs, to bees, to heads, to fish, etc etc ).
-- for instance if there were 100 or so of the same thing in close proximity dropped on the ground, rather than being in an clustered heap, they'd all merge into just 1 dropped item / etc, with an x[ number of item / etc ] instead, saving the game from having to load in every individual dropped thing.
by default the game does already partially do this, however it is currently limited to only pre-existing merges, rather than actively merging as it happens.
-- does absolutely nothing for the non-stacking ones.
i'm asking about making it so that the non-stacking ones, can also stack.
-- aswell as the possibility for active proximity stacking on dropped items / etc, for both the sake of performance, and convenience.
I do like the lighting changes though, and it's hard to take issue with that boosted interaction distance.
I haven't yet seen a pak file mod to optimize the graphics since there are folks with older GPUs that can't run this game like they did in the past, and the devs broke being able to turn off lumen in the config files so many people stopped bothering with config files.
The dev's current implementation of a 'off' for global illumination doesn't actually reduce frame rates that much for older GPUs that don't support lumen and all that. Because it has to be disabled before the game even launches or the old GPU might bug out.
for reference you can use files: https://pastebin.com/TX61Xhmv and https://pastebin.com/rRMyU01Y
You need to add section name and then whatever settings you want to change below it. Some might work, some might not.
I already unpacked the pak file so I got their defaultengine.ini and such to see what they are using, but can't figure out what they are doing to force the game to delete engine.ini basically.