About this video
It's been a while! But I'm back. I'll try and be more active here for A18, much more then I was for A17. Thankfully my workload is not as insane for this version IRL, so I'll be able to frequent here a lot more often.
Big plans for A18 with Firearms. Love what TFP has done, and the new M240 is amazing! The iron sites are very well done! Love it!
Can't wait to show you all what I have in store for this. Something big, vast, and truly unique that I hope can please all crowds.
Main Concept: Weaponry Modlet
In this version, I took ALL of Firearms, and a bit of Melee, dumped the unrealistic elemental weapon attachments, and created what is the beginning of "Weaponry". A full, extensive array of Do-It-Yourself weapon crafting.
There were 2 core groups in A17 with complaints. One group, was annoyed heavily by the MASSIVE amount of ammunition variants for the weapons. The other group, felt the guns should have more customization, more ways to adjust variables on the gun stats.
With that, I created this concept. All guns found in the open world, are now 22LR and 9x19mm variants. That's it. Just two ammo types (minus shotguns). Two simple rounds to manage. All these guns, act the same way vanilla guns do, the same way original Firearms acted. They can take all the mods, break down into materials, etc.
Now this is where that new confusing crafting system I created comes into play. You may of noticed a Research Bench in the last version, with the ability to create a schematic using the original gun. The new 22LR/9x19mm versions, can now be reverse engineered, and used to create fully customized versions of the Firearms. These guns are 100% empty shells, and require 6 parts to fully function. But these 6 parts, are entirely yours to pick and choose, from an array of over 120 gun parts created so far! Want a Desert Eagle fully automatic 30 round mag? You got it! Want a Mp5 single shot long barrel SMG? You got it! Want a chaingun speed SCAR? GG ammo.
This version, I hope pleases all crowds. Those of you that never want to deal with a bunch of confusing weapon mods and parts, will never have to deal with it unless they choose to explore that side of the modlet. And those that wish to basically run a full blown gun manufacturing factory, now can
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