ok FreakUK i just Fixed the Issue your welcome to use this fixed version. nothing much has changed i will also upload the fix for your chicken coop as well
-Link to the Fix Version- https://www.nexusmods.com/7daystodie/mods/2742/?tab=files
The issue is fixed by making the following modifications (Bold, Underlined), In the blocks.xml: <property name="LootList" value="Honey"/> In loot.xml: <lootcontainer id="193" name="Honey" size="1,1" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" destroy_on_close="true" loot_quality_template="qualPlus1Template"> This allows the game to correctly associate the blocks with the loot item. The beehive will work in A20+, it works on mine (A20.4)
I have both the coop and the beehive installed. The coop added a chicken onto the top as well as the beehive turning green. However, I can't harvest either. I tried breaking them down and they just produce another hive or coop.
I too hope you can make this work in 20a. I really love this and your chicken coop. I have found other bee hives but yours Is the best. thanks for great mod
I think I am installing this incorrect. I get the following error.
I extracted it to the mods folder but this is for a dedi server. I get the same error for the Chicken Coup mod as well. Does this need to be client side and server side or just server?
I love this mod however I am curious if there is a way to change a value in the xml file to have it unlocked by a different tier of "living off the land". Thanks so much!
If you want to change at what level of LotL it unlocks:
Edit progression.xml, and change: [@level='1,3'] to 2,3 for level 2.
If you want to change it to a higher level (3, 4, or 5), then you'd need to replace the entire line with different code: <append xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect[@name='RecipeTagUnlocked'][@level='1,3']/@tags">,FRK_Beehive</append> would need to become: <insertAfter xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect[@name='RecipeTagUnlocked'][@level='2,3']"> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="FRK_Beehive"/> </insertAfter> With level="3,5" unlocking it at level 3, level="4,5" unlocking it at level 4, and level="5" unlocking it at level 5 of Living off the Land
I see that other people are enjoying this mod, so the fact that it's not working for me either means I did something wrong or I don't know how to use it. I was able to plop them in game using the cheat menu, but I wasn't able to access any inventories on either the beehive or chicken coup. How does it work?
Edit: I just noticed the pictures and it looks like there's no inventory to access until it actually produces something. Is that correct?
open loot.xml in notepad - find <item name="foodHoney" count="1,5" prob="1"/> Change the count to whatever you want it to be (lowest amount, highest amount), and it'll randomly pick between them.
hey man, i cant log into the forums to send you a message there so i'm doing it here. i hope its okay this way.
i love your beehive and chickencoop modlets. i use them both. i endorsed them both too. the chickencoop is especially usefull for late game when you dont wanna go around chasing chickens and looting birdsnest anymore.
i was wondering, could you make a modlet that removes the heatmap generation from torches and candles ? there are already mods like this but they are both outdated and they remove ALL heatmap generation. which feels like cheating to me.
19 comments
-Link to the Fix Version- https://www.nexusmods.com/7daystodie/mods/2742/?tab=files
In the blocks.xml:
<property name="LootList" value="Honey"/>
In loot.xml:
<lootcontainer id="193" name="Honey" size="1,1" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" destroy_on_close="true" loot_quality_template="qualPlus1Template">
This allows the game to correctly associate the blocks with the loot item. The beehive will work in A20+, it works on mine (A20.4)
Would you kindly re-post the solution/fix?
Thank you!
thanks for great mod
https://i.imgur.com/EZ02qRj.png
I get the following error.
I extracted it to the mods folder but this is for a dedi server. I get the same error for the Chicken Coup mod as well.
Does this need to be client side and server side or just server?
If you want to change at what level of LotL it unlocks:
Edit progression.xml, and change:
[@level='1,3'] to 2,3 for level 2.
If you want to change it to a higher level (3, 4, or 5), then you'd need to replace the entire line with different code:
<append xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect[@name='RecipeTagUnlocked'][@level='1,3']/@tags">,FRK_Beehive</append>
would need to become:
<insertAfter xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect[@name='RecipeTagUnlocked'][@level='2,3']">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="FRK_Beehive"/>
</insertAfter>
With
level="3,5"
unlocking it at level 3,
level="4,5"
unlocking it at level 4,
and level="5"
unlocking it at level 5 of Living off the Land
Edit: I just noticed the pictures and it looks like there's no inventory to access until it actually produces something. Is that correct?
The beehive will turn green when it's harvestable, and the Chicken Coop will "grow" a chicken on the roof.
<item name="foodHoney" count="1,5" prob="1"/>
Change the count to whatever you want it to be (lowest amount, highest amount), and it'll randomly pick between them.
i love your beehive and chickencoop modlets. i use them both. i endorsed them both too.
the chickencoop is especially usefull for late game when you dont wanna go around chasing chickens and looting birdsnest anymore.
i was wondering, could you make a modlet that removes the heatmap generation from torches and candles ?
there are already mods like this but they are both outdated and they remove ALL heatmap generation. which feels like cheating to me.
i hope to hear from you soon.