Edited for the V1.1 (b14) Right click on Modinfo.xml then click Edit in notpad Copy and paste into Modinfo.xml (Must look exactly like this) <?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="superstoneaxe" /> <DisplayName value="super stone axe" /> <Description value="Changes the Stone Axe into a much more powerful Stone Axe." /> <Author value="Madtoker (edited by Zagan)" /> <Version value="1.0" /> </xml>
Sorry, I haven't been around. This error you guys are getting is simply to do with the modinfo.xml. They updated the syntax to v2.0 and that's what's causing the error. I've been trying to figure it out, but I can't seem to get a good example of this new syntax. This new A20-21 version will work, it will just give you the caution message to update the modinfo.xml to v2.0.
<?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="superstoneaxe" /> <DisplayName value="super stone axe" /> <Description value="Changes the Stone Axe into a much more powerful Stone Axe." /> <Author value="Madtoker (edited by Zagan)" /> <Version value="1.0" /> <Website value="" /> </xml>
it doesnt seem to work at all and im on 19.5 :( that goes for most mods on here for this game, ive made a mod folder and put the mods in it perfectly as well. cant seem to get them to work. not sure if its because im in a multiplayer server with friends?
I have used this mod and love it in A19. im wondering if there will be an update for A20 or if the regular mod will still work if i keep it as the A19 version. its been a favorite of mine since i found it and can't see myself playing without a badass stone Ax
Sorry for the late reply. You need to go to your mods folder. The default location is C:\SteamLibrary\steamapps\common\7 Days To Die\Mods Then put the unzipped mod folder in there. Make sure it's not inside another folder. Sometimes when you extract a mod it will make a folder with the mod folder inside. If you have it correctly you should see the Modinfo.xml and the Config folder in there. Like this screen shot shows. Notice the address bar. The game looks for the Modinfo.xml first to load the mod. If it can't find it then it will not load the mod. You may need to create a Mods folder if there isn't one already there.
uhh i seem to not be able to get it to work. Some stuff are modified but not the same amount as they should be. It doesn't auto repair either. Idk if it has something to do with my load order or smt but im playng alpha 19 and my other mods work without problem.
https://gyazo.com/4dea39f44edd0a038fa9fbd037974f2f screenshot of my loadorder.
It shouldn't matter what the load order is. You may have another mod running that is interfering with the operation of this mod. So I would start by running this mod alone and then add your other mods 1 by 1 until you find which mod is the problem. I know it's a pain in the butt doing this, but I end up doing it a lot myself when making these mods.
The way this mod works is by replacing the values (Block damage, Entity damage, Repair amount, Swing Speed, etc.) of the default Stone Axe as the game loads. It shouldn't have problems with other mods loaded, however I don't have or use every other mod made for 7D2D (there are thousands of them) so it is impossible for me to know what mods could interfere with it's operation. Looking at your list of mods the Mining Plus mod may have some values it sets that conflict with this mod.
OK, you have to just craft a the default Stone Axe. This mod makes the default Stone Axe have all these stats. I have been using it through all the A19 updates. I had to change the coding a bit for A18, and A19, but I have been this all the way back to A17.
27 comments
on vortex or in the mod folder. neither works
Right click on Modinfo.xml then click Edit in notpad
Copy and paste into Modinfo.xml (Must look exactly like this)
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="superstoneaxe" />
<DisplayName value="super stone axe" />
<Description value="Changes the Stone Axe into a much more powerful Stone Axe." />
<Author value="Madtoker (edited by Zagan)" />
<Version value="1.0" />
</xml>
Modinfo.xml
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="superstoneaxe" />
<DisplayName value="super stone axe" />
<Description value="Changes the Stone Axe into a much more powerful Stone Axe." />
<Author value="Madtoker (edited by Zagan)" />
<Version value="1.0" />
<Website value="" />
</xml>
All I can say is check to make sure it's in the right place.
Then put the unzipped mod folder in there. Make sure it's not inside another folder. Sometimes when you extract a mod it will make a folder with the mod folder inside. If you have it correctly you should see the Modinfo.xml and the Config folder in there. Like this screen shot shows. Notice the address bar. The game looks for the Modinfo.xml first to load the mod. If it can't find it then it will not load the mod. You may need to create a Mods folder if there isn't one already there.
https://gyazo.com/4dea39f44edd0a038fa9fbd037974f2f screenshot of my loadorder.
The way this mod works is by replacing the values (Block damage, Entity damage, Repair amount, Swing Speed, etc.) of the default Stone Axe as the game loads. It shouldn't have problems with other mods loaded, however I don't have or use every other mod made for 7D2D (there are thousands of them) so it is impossible for me to know what mods could interfere with it's operation. Looking at your list of mods the Mining Plus mod may have some values it sets that conflict with this mod.