7 Days To Die
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Starslayer71002

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Starslayer71002

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19 comments

  1. Vildian
    Vildian
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    Is there plans to get this updated for A20? Or are you waiting for stable first? One of my fav mods, makes skill progression much easier.
  2. DrChubs
    DrChubs
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    dont know if this is supposed to happen but the placed junk turrets dont cant towards the kill quest for them
    1. Starslayer71002
      Starslayer71002
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      Yeah there's really nothing I can do to fix it that I know of simply because of how the game's kill detection works.
    2. DrChubs
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      ya thats what i figured its stupid that it cant tell that something you placed gets the kill
    3. longkekt
      longkekt
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      a workaround for this is to have a junk turret down and doing kills, but also holding another junk turret in your hand at the same time. the game only needs to detect "getting kills" while "holding turret"
  3. YMBSweeper1892
    YMBSweeper1892
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    Mod doesn't seem to be working for me. After I read the paper, it says that "the object reference not set to an instance of an object".
    1. YMBSweeper1892
      YMBSweeper1892
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      I was on the wrong version. Downloading A18 fixed the problem.
  4. heythere1101
    heythere1101
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    So if I get a mastery to level 5, say Machine Gunner, but I only have 1 point in Fortitude. The checkmarks next to the Machine Gunner levels are red and say that they have been disabled due to status effect. Does that mean that I will need to level up Fortitude in order to receive those Machine Gunner level benefits?
    1. DrChubs
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      ya
    2. Starslayer71002
      Starslayer71002
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      Yes, I can make a separate version that gets rid of it if that's a deal breaker for you.
  5. nandao930
    nandao930
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    I downloaded it and extracted the files on the Mods folder. Now... how do I get these quests?
    1. Starslayer71002
      Starslayer71002
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      The folder inside the zip file goes inside your mods folder. Once you're in game you can search 'mastery' in the crafting tab. These mastery items are what you use to start the quests.
    2. Starslayer71002
      Starslayer71002
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      The folder inside the zip file goes inside your mods folder. Once you're in game you can search 'mastery' in the crafting tab. These mastery items are what you use to start the quests.

      Edit: don't know why the reply got posted twice.
    3. dukeskyrunner
      dukeskyrunner
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      I had the same question. Perhaps you could add it to the description for others?
  6. OutLaw24Osx
    OutLaw24Osx
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    How do i get to tier 6, this mod caps at 5. Or is tier 5 the original top for vanilla. it might be another mod giving me tier 6. please help.
    1. Starslayer71002
      Starslayer71002
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      Tier 5 is the cap for all combat perks in vanilla to my knowledge.
    2. OutLaw24Osx
      OutLaw24Osx
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      Thanks, turns out your mod was capping tier 6 from another mod. ill just leave it be and play with the xml files. love your mod by the way.
  7. DrChubs
    DrChubs
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    i think the requirements are a little low kill 10 zombies for the first mastery seem to easy.
    1. Starslayer71002
      Starslayer71002
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      The first quest now requires 15 kills. I have increased the overall kill requirements, all added up it now requires 175 as opposed to 150.