A really nice mod that adds a lot of variety! I wanted to ask, how can I do for allowing more zombies to spawn? I barely can see them in the world. Also I use the mod from Duriel higher zombies in spawns and hordes. Is there a way to make both work together in base of Duriel's concept?
The A20 version of the NPCMod is available for testing. All my previous character mods are now combined into an NPCCore, that requires the loading of Sphereii's SCore. These 2 cores , and all expansion packs current and future will be available through links on the page above.
I may eventually host the files on NEXUS, but for now they are only available through links.
I DO NOT use a server - I do not play online - even Steam is kept in "offline" mode, Single player only for me! Can I just simply place the mod contents into my Mods folder, and be good to go? I'd really like to give this mod a go in my game! Thanx!
The Zombie dog that is included in this pack tends to replace the vanilla zombie dog. As the pack version is more stronger, this causes issues in early game.
Are you able to increase the stage spawning requirements?
That is very possible to do in xml. You can either lower the spawn probability in entitygroups.xml, or gamestage the spawns. Im working on the A20 version of these mods now so I doubt I will make any adjustments myself to the A19 version here.
Not sure if it's the Effects Mod or the Zombie Mod itself but vanilla zombles lose their sounds. I haven't encountered every vanilla mob but the default zombies lose their shrills, shrieks, death noises. Smoldering mobs still have their crackling. The entire set is fantastic that adds so much to the dull vanilla world, thank you.
Love the mod, some zombs need some loving but the entirety of the pack is great. Turns out the issue is with the Effect Mod, the sound randomizer string that pops up states it fails to load, while the modpack zombies have sound, the vanilla zombies do not. Not sure if it's clashing with another mod.
Hi love the mod just a quick question what's the name of the fat zombie that explodes into a gas cloud? I'm trying to disable him to keep the walking dead feeling to the game but I can't seem to find him in the xml. (already disabled the ones with names like hell dog or creepy crawler and santa) thanks in advance for the help and the mod.
97 comments
The A20 version of the NPCMod is available for testing. All my previous character mods are now combined into an NPCCore, that requires the loading of Sphereii's SCore. These 2 cores , and all expansion packs current and future will be available through links on the page above.
I may eventually host the files on NEXUS, but for now they are only available through links.
Are you able to increase the stage spawning requirements?
Love the mod, some zombs need some loving but the entirety of the pack is great. Turns out the issue is with the Effect Mod, the sound randomizer string that pops up states it fails to load, while the modpack zombies have sound, the vanilla zombies do not. Not sure if it's clashing with another mod.