7 Days To Die
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Xyth-CommunityProject

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Xyth

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97 comments

  1. JhonathanDj
    JhonathanDj
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    A really nice mod that adds a lot of variety! I wanted to ask, how can I do for allowing more zombies to spawn? I barely can see them in the world. Also I use the mod from Duriel higher zombies in spawns and hordes. Is there a way to make both work together in base of Duriel's concept?
  2. Xyth
    Xyth
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    https://community.7daystodie.com/topic/26974-npcmod-a-community-project/

    The A20 version of the NPCMod is available for testing.  All my previous character mods are now combined into an NPCCore, that requires the loading of Sphereii's SCore.  These 2 cores , and all expansion packs current and future will be available through links on the page above.

    I may eventually host the files on NEXUS, but for now they are only available through links.
  3. DaughertyUSMC
    DaughertyUSMC
    • supporter
    • 8 kudos
    I DO NOT use a server - I do not play online - even Steam is kept in "offline" mode, Single player only for me! Can I just simply place the mod contents into my Mods folder, and be good to go? I'd really like to give this mod a go in my game! Thanx!
  4. Adalynne
    Adalynne
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    zombies are barely playing any sounds? the sounds are there when they die and sometimes when they get alerted but otherwise silent
  5. Unpayedovertime
    Unpayedovertime
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    The Zombie dog that is included in this pack tends to replace the vanilla zombie dog. As the pack version is more stronger, this causes issues in early game.

    Are you able to increase the stage spawning requirements?
    1. Xyth
      Xyth
      • member
      • 29 kudos
      That is very possible to do in xml.  You can either lower the spawn probability in entitygroups.xml, or gamestage the spawns.  Im working on the A20 version of these mods now so I doubt I will make any adjustments myself to the A19 version here.  
  6. qqbonebone
    qqbonebone
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    Not sure if it's the Effects Mod or the Zombie Mod itself but vanilla zombles lose their sounds. I haven't encountered every vanilla mob but the default zombies lose their shrills, shrieks, death noises. Smoldering mobs still have their crackling. The entire set is fantastic that adds so much to the dull vanilla world, thank you.

    Love the mod, some zombs need some loving but the entirety of the pack is great. Turns out the issue is with the Effect Mod, the sound randomizer string that pops up states it fails to load, while the modpack zombies have sound, the vanilla zombies do not. Not sure if it's clashing with another mod.
    1. Xyth
      Xyth
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      Thanks for the heads up on the sound. I pushed a fix for the sound issue in 19.5.1 version of the effects pack
  7. fearlesscr
    fearlesscr
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    Hi, love your mods :) Is it possible to add this to undead legacy, do you know?
    1. Xyth
      Xyth
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      • 29 kudos
      Should work
  8. mikey304
    mikey304
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    Is this mod required for both Server and Client?
    1. Xyth
      Xyth
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      Yes.  Any mod that has .unity3d files requires both sides
  9. Derminore18
    Derminore18
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    Hi love the mod just a quick question what's the name of the fat zombie that explodes into a gas cloud? I'm trying to disable him to keep the walking dead feeling to the game but I can't seem to find him in the xml. (already disabled the ones with names like hell dog or creepy crawler and santa) thanks in advance for the help and the mod.
    1. Xyth
      Xyth
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      • 29 kudos
      That might be in a different mod.  I dont recall such a zombie in this pack.
  10. Mikbal2
    Mikbal2
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    sleeper zombies making noise while they are asleep. How do i disable it?
    1. Xyth
      Xyth
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      • 29 kudos
      Are you using the 2-charactereffectspack?
    2. Mikbal2
      Mikbal2
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      yes sir, Should I remove it?
    3. Mikbal2
      Mikbal2
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      soo? :)
    4. Xyth
      Xyth
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      You can try that, although im not sure removing that mod will be save safe, so test on a new game save.