Hi Entenwerfer! Hope you're doing great. I'd like to ask a favor. I'm currently working on a hatchet mod and I was wondering if its possible for me to use both your hatchet's overworld design and icon. Let me know if it's ok. Thanks in advance!
Installed manually on A20.6 (b9). Was able to craft and use short sword. For those of you having trouble with this mod, try installing manually. I noticed in the description of the short sword it says "too" when the correct word would be "to" and in the description of the longsword it is called an axe. You might want to fix that. Also it seems like the only unlock option for the longsword is to find a book or schematic for it. Is that intentional? Otherwise not a bad mod.
EDIT: Discovered mod throws warnings: WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT2_DeepCuts']"
WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematics@WeaponsCommon']"
WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name=''schematics@WeaponsRare']"
Checking I found that groupWeaponsT2_DeepCuts doesn't exist. I don't know how you would fix this, maybe create the lootgroups? I'm no expert so I don't even know if that would work. Thank you for your consideration.
After installing this in Vortex and then logging in, the world chat log popped down and it kept repeating the same error message, EXC NullReferenceException: Object reference not set to an instance of an object. This message kept repeating so many times it made the game unplayable so I had to uninstall. I'm playing the newest version and its not my other mods, so I'm not sure what the issue is
Hi, I don't seem to be able to see the weapons in the forge even tho I have the prerequisite perks, even in the creative console they're not there but the schematics are, so I was just wondering what I've done wrong.
Can you please update this to A19? Trying to use the secondary action to throw the hatchet crashes the game now with a null object reference loop. Not sure, but the crash error may have something to do with the new on-screen sprite system.
Im Happy to see the Spear and Sword back in game :) Thank you very much for bring them back! I hope a Hatchet will be the net if you plan so , i just like Hatchets a lot ^^"
Hmmh yes, i tested the Entire Mod here on Nexus, it realy is Overpowered xD ^^"" ... thats why i did not use it anymore, for my personal taste it took away the challenge somewhat.Anyway his models realy look awesome and if i had just the time, i would change buuut im actually just more like "Plug and Play" XD (Because i learned to make 3D Models XD its so totally addicting XD)
Anyway, thank you for the Link! That indeed is some other perspective on single Choises then the entire Package.
Finally i was be able to test :D it is indeed a Mid Powerfull Hatchet, and i mean Hatchet. I Huuum, i sort it in my opinion under Iron/ Steel and Lategame very usefull , compared with the Point, it needed some Skill and Leveling before i was be able to craft a Proper Tier 5 Axe and add all the Mods i usually use. My first thought was, it may have way to much base damage. Even without mods, i was at least on easy , be able to Defeat nearly every Zed onehit. The Stronger Ones hold way more so i testet Further and on different Game difficult levels. The Ratio Power to Decreasing Durability (I mean, how fast the weapon degrades) is Well balanced. It is a Sidearm, not usefull as Main weapon but as Sidearm it is exactly what i was wishing for. (As example my AK runs out of Ammo and they are to close and im in a corner or something , this Hatchet comes realy handy to save the Day.) The Model looks realy Great, also i like the Sound! It sounds at least for me different than the Standart Axe.
The Only thing , if there is a custom sound , if you can decrease a bit the Volume, it is a bit loud. Im listening on Boxes but , others with headset will suffer probably from the sound.
A suggestion because of the Power of the Hatchet, instead of Iron bars, you may use Steel Bars?
Does this have a "graze/scrape" mechanic implemented like in Alpha 18 (As in, if you missed a direct hit, a smaller area around the cursor would still damage but at a lower damage)? Having that in the game makes combat much more fluid for me and I haven't been able to test it since the swords don't seem to show up when I search for them in crafting.
25 comments
EDIT: Discovered mod throws warnings:
WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT2_DeepCuts']"
WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematics@WeaponsCommon']"
WRN XML patch for "loot.xml" from mod "Swords" did not apply: <append xpath="/lootcontainers/lootgroup[@name=''schematics@WeaponsRare']"
Checking I found that groupWeaponsT2_DeepCuts doesn't exist. I don't know how you would fix this, maybe create the lootgroups? I'm no expert so I don't even know if that would work. Thank you for your consideration.
https://github.com/War3zuk/ModLets-Alpha-18.1-Stable
Anyway, thank you for the Link! That indeed is some other perspective on single Choises then the entire Package.
I started working on a Hatchet Mod ;) so stay tuned.
The Only thing , if there is a custom sound , if you can decrease a bit the Volume, it is a bit loud. Im listening on Boxes but , others with headset will suffer probably from the sound.
A suggestion because of the Power of the Hatchet, instead of Iron bars, you may use Steel Bars?
Send me a pm.