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Uncle Coco

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UncleCoco1337

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41 comments

  1. 2024rangerover
    2024rangerover
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    wow cool !
  2. SzyMCzooKszymek
    SzyMCzooKszymek
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    It looks nice and all but i think many people would rather have some modern vehicles.. but good work after all ;)
  3. 2024rangerover
    2024rangerover
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    The mod is still perfect, but his ability to pass obstacles seems a bit weak
  4. nordiclaww
    nordiclaww
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    Does it work for v2.0?
    1. UncleCoco1337
      UncleCoco1337
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      Now not, but ill make 2.0 version 
    2. nordiclaww
      nordiclaww
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      I am waiting for the Wehrmacht!
  5. UltimateWarrior
    UltimateWarrior
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    Faced with this problem. When reloading firearms opens the sight of the tank. Please fix this bug. Also, the sensitivity of aiming in the tank is too high because of which it is difficult to aim. Is it possible to turn it down? It is also necessary to reduce the speed of turret rotation (it is a Tiger, it can not and should not rotate the turret so fast!). Otherwise it's a great mod.

    (Game version 1.4)
  6. Very cool! Only my tower doesn't spin or shoot. Help plz. I downloaded everything I need. I'm playing on the 1.3 version
    1. UncleCoco1337
      UncleCoco1337
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      Does toy try Ctrl + 1?
  7. LeoBoii
    LeoBoii
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    Doesn't seem to work for me, the crafting menu is empty with this mod installed.
  8. Drakous
    Drakous
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    Wow. Now all we need is a MASSIVE trailer and Armoured Semi Truck to haul this thing around! Or get it airdropped...lol, would be hilarious. I'd love to see a trailer mod that this can be parked on and driven around on so it can be deployed across the map instead of driving to a location :D.

    Also...it would be cool to find wrecked versions around generated maps just to salvage and maybe fix up...!
    1. UncleCoco1337
      UncleCoco1337
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      Thanks for Ideas
  9. dunnybou
    dunnybou
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    素晴らしい MOD をありがとうございます! T-34/85 や現代の装甲車両も欲しいです。
  10. Piccolo1942
    Piccolo1942
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    hello I'm having an issue with this MOD. for some reason it is not registering the bulletproof glass block. Im not sure why. I have several other mods but none of them mess with the building blocks or reskin any of the other items that would be used. 
    Because of this it will not let me make the Chasie for it. 

    Any Idea?
    1. UncleCoco1337
      UncleCoco1337
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      What version do you use? You can try just delete the "<ingredient name="glassBulletproofBlock" count="2"/>" from recipes.xml
    2. Piccolo1942
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      alright ill give that a try. I loaded the latest version of your modd. Not sure if its a conflict with other modds or just an issue with the game yet. Ill let you know if that works. 
  11. My tank sight is extremely zoomed in and i cant figure out how to zoom in and out, is it even possible to zoom in the scope view? if so, what keys or buttons?
    1. UncleCoco1337
      UncleCoco1337
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      I'll try to fix it in next projects 
  12. frog2127
    frog2127
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    hello, thanks for good mod! but when I applied this mod, my crafting table didn't worked. (I can send image to you by email or something if you want). 
    I installed all necessary mods, and I'm using Darkness falls mod. Maybe it would made mod conflicts with that mod.. but I'm not sure. Would you help me please?
    1. UncleCoco1337
      UncleCoco1337
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      Hello. I understand what you mean, you can write me in nexus messeger
    2. frog2127
      frog2127
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      I solved that problem. But it seems that this mod is not compatible with new 7DTD version, v1.2. would you update it please?

      --> solved!
    3. UncleCoco1337
      UncleCoco1337
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      Yes, but a later, now i playing in 1.1 version
  13. scm1893
    scm1893
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    Uncle Coco, Tank is most cool. Thank you. It runs great. But I can't get it to fire.
    The only mod that may conflict is Tigr Jeep because both use the same supplementary files. So I installed your files.
    I have some questions to try and figure this out.

    Does ammo need to be placed anywhere other than inventory?
    It's CTRL+1 to activate. Is there any on-screen indication the weapon is active?
    Does it matter which view I'm in when I activate a weapon?
    Do I aim through the scope before activating? After?


    1. UncleCoco1337
      UncleCoco1337
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      Hi, its dont conflict with any others gun-vehicles. Ammo needs to be in inventory. Dosnt matter which you be, then you will activate weapon, scope system dont be joined with others mods
    2. scm1893
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      Thanks for the quick reply. I'm going to check files again and give it another go.

      Edit: I cannot get it to fire. The only possible cause/conflict I found was under Controls/Mouse & keypad.
      In your description it says activate with CTRL+1 and then press 1 to fire. (2 & 3 are similar) But, under Controls it shows Left CTRL to activate and G to fire weapon. However, neither 1 or G will work. I tried to change the G to a 1 but couldn't because 1 was already used by slot 1.

      As a side note, I removed the mod so I could reload a new copy. Removing it wiped out my character stats, inventory and spawned me into the world like a new game. The map and all buildings were still in tact.

      I only have a handful of mods, none I think should conflict but as a last ditch effort I'll start a game with nothing but Tiger Tank.

      Edit: Didn't work. Controls still shows G key as Fire Weapon. Here's some feedback from the error log.
      Spoiler:  
      Show
      2024-12-11T23:12:36 57.209 ERR XML loader: Loading and parsing 'items.xml' failed
      2024-12-11T23:12:36 57.212 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool)
        at CustomExplosionManager.parseParticleData (DynamicProperties _props, ExplosionComponent& component) [0x00110] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0
        at ExplosionParsePatch.ReadFrom_ItemAction_Prefix (ItemAction __instance, DynamicProperties& _props) [0x00000] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0
        at (wrapper dynamic-method) ItemAction.DMD<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties)
        at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties)
        at ItemActionAttack.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at ItemActionProjectile.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at ItemClassesFromXml.parseItem (System.Xml.Linq.XElement _node) [0x009c9] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0
      UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
      Log:Exception(Exception)
      <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
      <CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
      UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

      2024-12-11T23:16:16 277.948 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp
      2024-12-11T23:16:16 277.953 INF 24189 Vehicle PostInit [type=EntityVJeep, name=vehicleTiger1tank, id=172], (-264.52, 41.98, 1591.60) (chunk -17, 99), rbPos (-272.00, 32.00, 1584.00)
      2024-12-11T23:16:16 277.956 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp
      2024-12-11T23:16:26 287.931 INF VehicleManager saving 1 (1 + 0)
      2024-12-11T23:16:26 287.932 INF 24682 VehicleManager write #0, id 172, vehicleTiger1tank, (-264.5, 41.6, 1591.6), chunk -17, 99
      2024-12-11T23:16:26 287.934 INF VehicleManager saved 564 bytes
      2024-12-11T23:16:45 306.281 INF Time: 4.13m FPS: 50.00 Heap: 2283.7MB Max: 2283.7MB Chunks: 298 CGO: 144 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 4736.6MB
      2024-12-11T23:16:50 311.441 INF next hor angle: 0, next ver angle: 0
      2024-12-11T23:16:50 311.444 ERR [XUi] Error while updating window group 'radial':
      2024-12-11T23:16:50 311.445 EXC Object reference not set to an instance of an object
        at VPParticleWeapon.OnPlayerEnter () [0x0001c] in <966d699ebb08449da3e749cc42a013d2>:0
        at VPWeaponManager.OnPlayerEnter (System.Int32 seat) [0x00047] in <966d699ebb08449da3e749cc42a013d2>:0
        at VehicleWeaponPatches.EntityPlayerLocalPatches.Postfix_AttachToEntity (EntityPlayerLocal __instance, System.Int32 __result) [0x00038] in <966d699ebb08449da3e749cc42a013d2>:0
        at (wrapper dynamic-method) EntityPlayerLocal.DMD<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int)
        at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int)
        at Entity.StartAttachToEntity (Entity _other, System.Int32 slot) [0x00030] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at EntityVehicle.EnterVehicle (EntityAlive _entity) [0x00002] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at EntityVehicle.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x001f9] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at XUiC_Radial.CallContextAction () [0x000b4] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at XUiC_Radial.Update (System.Single _dt) [0x00117] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <6d1a8548522e46dc83d70764cc5f4032>:0
      UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
      Log:Exception(Exception)
      XUi:OnUpdateDeltaTime(Single)
      XUiUpdater:Update()
      XUiUpdateHelper:LateUpdate()

      NullReferenceException: Object reference not set to an instance of an object
        at VPRaycastWeapon.CreateLookRay () [0x00007] in <966d699ebb08449da3e749cc42a013d2>:0
        at VehicleWeaponBase.NoGUIUpdate (System.Single _dt) [0x00014] in <966d699ebb08449da3e749cc42a013d2>:0
        at VPRaycastWeapon.NoGUIUpdate (System.Single _dt) [0x00000] in <966d699ebb08449da3e749cc42a013d2>:0
        at VPWeaponManager.Update (System.Single _dt) [0x000ae] in <966d699ebb08449da3e749cc42a013d2>:0
        at Vehicle.Update (System.Single _deltaTime) [0x00017] in <6d1a8548522e46dc83d70764cc5f4032>:0
        at EntityVehicle.Update () [0x005ef] in <6d1a8548522e46dc83d70764cc5f4032>:0

      Game was stuck in a loop here.