Faced with this problem. When reloading firearms opens the sight of the tank. Please fix this bug. Also, the sensitivity of aiming in the tank is too high because of which it is difficult to aim. Is it possible to turn it down? It is also necessary to reduce the speed of turret rotation (it is a Tiger, it can not and should not rotate the turret so fast!). Otherwise it's a great mod.
Wow. Now all we need is a MASSIVE trailer and Armoured Semi Truck to haul this thing around! Or get it airdropped...lol, would be hilarious. I'd love to see a trailer mod that this can be parked on and driven around on so it can be deployed across the map instead of driving to a location :D.
Also...it would be cool to find wrecked versions around generated maps just to salvage and maybe fix up...!
hello I'm having an issue with this MOD. for some reason it is not registering the bulletproof glass block. Im not sure why. I have several other mods but none of them mess with the building blocks or reskin any of the other items that would be used. Because of this it will not let me make the Chasie for it.
alright ill give that a try. I loaded the latest version of your modd. Not sure if its a conflict with other modds or just an issue with the game yet. Ill let you know if that works.
My tank sight is extremely zoomed in and i cant figure out how to zoom in and out, is it even possible to zoom in the scope view? if so, what keys or buttons?
hello, thanks for good mod! but when I applied this mod, my crafting table didn't worked. (I can send image to you by email or something if you want). I installed all necessary mods, and I'm using Darkness falls mod. Maybe it would made mod conflicts with that mod.. but I'm not sure. Would you help me please?
Uncle Coco, Tank is most cool. Thank you. It runs great. But I can't get it to fire. The only mod that may conflict is Tigr Jeep because both use the same supplementary files. So I installed your files. I have some questions to try and figure this out.
Does ammo need to be placed anywhere other than inventory? It's CTRL+1 to activate. Is there any on-screen indication the weapon is active? Does it matter which view I'm in when I activate a weapon? Do I aim through the scope before activating? After?
Hi, its dont conflict with any others gun-vehicles. Ammo needs to be in inventory. Dosnt matter which you be, then you will activate weapon, scope system dont be joined with others mods
Thanks for the quick reply. I'm going to check files again and give it another go.
Edit: I cannot get it to fire. The only possible cause/conflict I found was under Controls/Mouse & keypad. In your description it says activate with CTRL+1 and then press 1 to fire. (2 & 3 are similar) But, under Controls it shows Left CTRL to activate and G to fire weapon. However, neither 1 or G will work. I tried to change the G to a 1 but couldn't because 1 was already used by slot 1.
As a side note, I removed the mod so I could reload a new copy. Removing it wiped out my character stats, inventory and spawned me into the world like a new game. The map and all buildings were still in tact.
I only have a handful of mods, none I think should conflict but as a last ditch effort I'll start a game with nothing but Tiger Tank.
Edit: Didn't work. Controls still shows G key as Fire Weapon. Here's some feedback from the error log.
Spoiler:
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2024-12-11T23:12:36 57.209 ERR XML loader: Loading and parsing 'items.xml' failed 2024-12-11T23:12:36 57.212 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool) at CustomExplosionManager.parseParticleData (DynamicProperties _props, ExplosionComponent& component) [0x00110] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0 at ExplosionParsePatch.ReadFrom_ItemAction_Prefix (ItemAction __instance, DynamicProperties& _props) [0x00000] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0 at (wrapper dynamic-method) ItemAction.DMD<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties) at ItemActionAttack.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ItemActionProjectile.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ItemClassesFromXml.parseItem (System.Xml.Linq.XElement _node) [0x009c9] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <6d1a8548522e46dc83d70764cc5f4032>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-11T23:16:16 277.948 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp 2024-12-11T23:16:16 277.953 INF 24189 Vehicle PostInit [type=EntityVJeep, name=vehicleTiger1tank, id=172], (-264.52, 41.98, 1591.60) (chunk -17, 99), rbPos (-272.00, 32.00, 1584.00) 2024-12-11T23:16:16 277.956 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp 2024-12-11T23:16:26 287.931 INF VehicleManager saving 1 (1 + 0) 2024-12-11T23:16:26 287.932 INF 24682 VehicleManager write #0, id 172, vehicleTiger1tank, (-264.5, 41.6, 1591.6), chunk -17, 99 2024-12-11T23:16:26 287.934 INF VehicleManager saved 564 bytes 2024-12-11T23:16:45 306.281 INF Time: 4.13m FPS: 50.00 Heap: 2283.7MB Max: 2283.7MB Chunks: 298 CGO: 144 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 4736.6MB 2024-12-11T23:16:50 311.441 INF next hor angle: 0, next ver angle: 0 2024-12-11T23:16:50 311.444 ERR [XUi] Error while updating window group 'radial': 2024-12-11T23:16:50 311.445 EXC Object reference not set to an instance of an object at VPParticleWeapon.OnPlayerEnter () [0x0001c] in <966d699ebb08449da3e749cc42a013d2>:0 at VPWeaponManager.OnPlayerEnter (System.Int32 seat) [0x00047] in <966d699ebb08449da3e749cc42a013d2>:0 at VehicleWeaponPatches.EntityPlayerLocalPatches.Postfix_AttachToEntity (EntityPlayerLocal __instance, System.Int32 __result) [0x00038] in <966d699ebb08449da3e749cc42a013d2>:0 at (wrapper dynamic-method) EntityPlayerLocal.DMD<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int) at Entity.StartAttachToEntity (Entity _other, System.Int32 slot) [0x00030] in <6d1a8548522e46dc83d70764cc5f4032>:0 at EntityVehicle.EnterVehicle (EntityAlive _entity) [0x00002] in <6d1a8548522e46dc83d70764cc5f4032>:0 at EntityVehicle.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x001f9] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_Radial.CallContextAction () [0x000b4] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUiC_Radial.Update (System.Single _dt) [0x00117] in <6d1a8548522e46dc83d70764cc5f4032>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate()
NullReferenceException: Object reference not set to an instance of an object at VPRaycastWeapon.CreateLookRay () [0x00007] in <966d699ebb08449da3e749cc42a013d2>:0 at VehicleWeaponBase.NoGUIUpdate (System.Single _dt) [0x00014] in <966d699ebb08449da3e749cc42a013d2>:0 at VPRaycastWeapon.NoGUIUpdate (System.Single _dt) [0x00000] in <966d699ebb08449da3e749cc42a013d2>:0 at VPWeaponManager.Update (System.Single _dt) [0x000ae] in <966d699ebb08449da3e749cc42a013d2>:0 at Vehicle.Update (System.Single _deltaTime) [0x00017] in <6d1a8548522e46dc83d70764cc5f4032>:0 at EntityVehicle.Update () [0x005ef] in <6d1a8548522e46dc83d70764cc5f4032>:0
41 comments
(Game version 1.4)
Also...it would be cool to find wrecked versions around generated maps just to salvage and maybe fix up...!
Because of this it will not let me make the Chasie for it.
Any Idea?
I installed all necessary mods, and I'm using Darkness falls mod. Maybe it would made mod conflicts with that mod.. but I'm not sure. Would you help me please?
--> solved!
The only mod that may conflict is Tigr Jeep because both use the same supplementary files. So I installed your files.
I have some questions to try and figure this out.
Does ammo need to be placed anywhere other than inventory?
It's CTRL+1 to activate. Is there any on-screen indication the weapon is active?
Does it matter which view I'm in when I activate a weapon?
Do I aim through the scope before activating? After?
Edit: I cannot get it to fire. The only possible cause/conflict I found was under Controls/Mouse & keypad.
In your description it says activate with CTRL+1 and then press 1 to fire. (2 & 3 are similar) But, under Controls it shows Left CTRL to activate and G to fire weapon. However, neither 1 or G will work. I tried to change the G to a 1 but couldn't because 1 was already used by slot 1.
As a side note, I removed the mod so I could reload a new copy. Removing it wiped out my character stats, inventory and spawned me into the world like a new game. The map and all buildings were still in tact.
I only have a handful of mods, none I think should conflict but as a last ditch effort I'll start a game with nothing but Tiger Tank.
Edit: Didn't work. Controls still shows G key as Fire Weapon. Here's some feedback from the error log.
2024-12-11T23:12:36 57.212 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool)
at CustomExplosionManager.parseParticleData (DynamicProperties _props, ExplosionComponent& component) [0x00110] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0
at ExplosionParsePatch.ReadFrom_ItemAction_Prefix (ItemAction __instance, DynamicProperties& _props) [0x00000] in <942c1a5f90ee4492b21bf4aa2cf64e2a>:0
at (wrapper dynamic-method) ItemAction.DMD<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void ItemAction:ReadFrom(DynamicProperties)>(ItemAction,DynamicProperties)
at ItemActionAttack.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ItemActionProjectile.ReadFrom (DynamicProperties _props) [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ItemClassesFromXml.parseItem (System.Xml.Linq.XElement _node) [0x009c9] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-11T23:16:16 277.948 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp
2024-12-11T23:16:16 277.953 INF 24189 Vehicle PostInit [type=EntityVJeep, name=vehicleTiger1tank, id=172], (-264.52, 41.98, 1591.60) (chunk -17, 99), rbPos (-272.00, 32.00, 1584.00)
2024-12-11T23:16:16 277.956 ERR explosion particle not found on vehicle weapon WeaponTurret, particle: #@modfolder(Tiger_Tank):Resources/Tiger1.unity3d?88mmBulletExp
2024-12-11T23:16:26 287.931 INF VehicleManager saving 1 (1 + 0)
2024-12-11T23:16:26 287.932 INF 24682 VehicleManager write #0, id 172, vehicleTiger1tank, (-264.5, 41.6, 1591.6), chunk -17, 99
2024-12-11T23:16:26 287.934 INF VehicleManager saved 564 bytes
2024-12-11T23:16:45 306.281 INF Time: 4.13m FPS: 50.00 Heap: 2283.7MB Max: 2283.7MB Chunks: 298 CGO: 144 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 4736.6MB
2024-12-11T23:16:50 311.441 INF next hor angle: 0, next ver angle: 0
2024-12-11T23:16:50 311.444 ERR [XUi] Error while updating window group 'radial':
2024-12-11T23:16:50 311.445 EXC Object reference not set to an instance of an object
at VPParticleWeapon.OnPlayerEnter () [0x0001c] in <966d699ebb08449da3e749cc42a013d2>:0
at VPWeaponManager.OnPlayerEnter (System.Int32 seat) [0x00047] in <966d699ebb08449da3e749cc42a013d2>:0
at VehicleWeaponPatches.EntityPlayerLocalPatches.Postfix_AttachToEntity (EntityPlayerLocal __instance, System.Int32 __result) [0x00038] in <966d699ebb08449da3e749cc42a013d2>:0
at (wrapper dynamic-method) EntityPlayerLocal.DMD<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Int32 EntityPlayerLocal:AttachToEntity(Entity, System.Int32)>(EntityPlayerLocal,Entity,int)
at Entity.StartAttachToEntity (Entity _other, System.Int32 slot) [0x00030] in <6d1a8548522e46dc83d70764cc5f4032>:0
at EntityVehicle.EnterVehicle (EntityAlive _entity) [0x00002] in <6d1a8548522e46dc83d70764cc5f4032>:0
at EntityVehicle.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x001f9] in <6d1a8548522e46dc83d70764cc5f4032>:0
at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6d1a8548522e46dc83d70764cc5f4032>:0
at XUiC_Radial.CallContextAction () [0x000b4] in <6d1a8548522e46dc83d70764cc5f4032>:0
at XUiC_Radial.Update (System.Single _dt) [0x00117] in <6d1a8548522e46dc83d70764cc5f4032>:0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()
NullReferenceException: Object reference not set to an instance of an object
at VPRaycastWeapon.CreateLookRay () [0x00007] in <966d699ebb08449da3e749cc42a013d2>:0
at VehicleWeaponBase.NoGUIUpdate (System.Single _dt) [0x00014] in <966d699ebb08449da3e749cc42a013d2>:0
at VPRaycastWeapon.NoGUIUpdate (System.Single _dt) [0x00000] in <966d699ebb08449da3e749cc42a013d2>:0
at VPWeaponManager.Update (System.Single _dt) [0x000ae] in <966d699ebb08449da3e749cc42a013d2>:0
at Vehicle.Update (System.Single _deltaTime) [0x00017] in <6d1a8548522e46dc83d70764cc5f4032>:0
at EntityVehicle.Update () [0x005ef] in <6d1a8548522e46dc83d70764cc5f4032>:0
Game was stuck in a loop here.