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IronSharkInc

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IronSharkInc

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About this mod

Install any mod on any thing. Mods can stack. Using one mod no longer excludes similar mods.

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Changelogs
Compatibility: v2.0 - 2.1

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ISI Mods Unbound

A 7 Days to Die (7D2D) mod that lets you install any mod on any thing. It also lets you stack mods and removes the restriction on installing similar mods at once.

Examples:

  • Any Mod on Anything: Burning Shaft on a Knife, Full Auto triggers on Armor, etc.,
  • Stackable Mods: Install 4 x Full Auto mods on an M60 Machine Gun... or a Chainsaw
  • Mod Are No Longer Exclusionary: Using a Barrel Extender no longer prevents you from adding a Silencer.
  • Install Full Auto and Drum Magazine mods in armor so every gun fires faster and has a larger magazine
  • Stack attribute mods in the weapons or tools that need them

Please drop a comment if you find a fun combination so others can try it out.

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1.1.2.0  - an option was added to only open up mods within the same group instead of completely unbinding all mods (i.e., it lets you install armor mods on armor but not melee weapons). To enable it open up 'item_modifiers.xml' and set cond to "false"
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Caveats

  • Still Restricted
    • Drone mods cannot be installed in armor because it triggers red console errors. But they can now be installed in anything else, and any mod can now be installed in drones.
  • Stackable Mods vs Stackable Effects
    • While the game will let you stack any mod, sometimes the actual effects do not stack
    • Stacks: Full Auto Mods, Pocket Mods, Attribute Mods, etc.,
    • Does not stack: Impact Bracing Mod, Fuel Saver
  • Mods with no effects
    • Some mods do not do anything if installed on something it wasn't designed for. I think this is because the effect was added to the item rather than the mod itself.
    • Example: Installing a Motor Tool Tank Mod on a Motorcycle does not increase the size of the gas tank


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If you like this mod, you might like my other mods:
https://next.nexusmods.com/profile/IronSharkInc/mods?gameId=1059