Great mod. Is it possible to have a way to make the radius and illumination of lights greater. For example , making the spot light (or flood light) the same brightness and range as vehicle headlights.
After deleting the mod, the error: ArgumentException: An item with the same key has already been added. Key: X, Y, Z. X Y Z - the coordinates on which various electrical things were located, such as a relay, generators, auto-turrets and lights. And I had to delete everything on my base and on the old base too, which I built without a mod. I also noticed with mod some lanterns began to illuminate, although in my original game they did not shine, but people say that they shone already. But this is not a problem at all, I just don’t know how it should be. https://steamcommunity.com/app/251570/discussions/4/2646361029211620415/ Nevertheless, the mod is cool.
I know it`s a late reply, didn`t have time to play lately. The errors are probably because the mod creates new blocks (lights) based on the existing ones and then ads a helper block that contains the new blocks. When you deleted the mod the game was like "wtf...i don`t know what are these blocks, i`ll just spew out some errors". As for the second part, that didn`t happen for me so i`m guessing it`s a bug or something as this mod does not modify any vanilla blocks.
Hello. I have this message on my server in the connection: ERR [XUI] Failed to initializing the window group lightProperties InvalidCastExeption: the specified cast is not valid.
Can you help me please ? It works well but just the message on login. He didn't do it in 18.1
The mod was made on 18.1, have no idea if they changed anything in newer builds.The XUI parts is odd at least, as far as i know that thing manages things like the forge interface for example, why it would give that error, no idea.
14 comments
anyway thanks for this mod, this can save some resources
This would be great!
ArgumentException: An item with the same key has already been added. Key: X, Y, Z.
X Y Z - the coordinates on which various electrical things were located, such as a relay, generators, auto-turrets and lights. And I had to delete everything on my base and on the old base too, which I built without a mod.
I also noticed with mod some lanterns began to illuminate, although in my original game they did not shine, but people say that they shone already. But this is not a problem at all, I just don’t know how it should be.
https://steamcommunity.com/app/251570/discussions/4/2646361029211620415/
Nevertheless, the mod is cool.
ERR [XUI] Failed to initializing the window group lightProperties
InvalidCastExeption: the specified cast is not valid.
Can you help me please ?
It works well but just the message on login. He didn't do it in 18.1