7 Days To Die

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Shino

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shinmazaraki

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14 comments

  1. Cronosus
    Cronosus
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    its nice mod, but it will be better if placed lights could be picked again too...
    anyway thanks for this mod, this can save some resources
    1. shinmazaraki
      shinmazaraki
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      And now with 1.1 you can pick them up if they are in range of a land claim block.
    2. Cronosus
      Cronosus
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      well.. we not using LCB, because it blocked my friends, even if were in party xD
    3. shinmazaraki
      shinmazaraki
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      I tried to fiddle with it to work without lcb , for some reason the pick-up tag doesn`t work no matter what i do.
  2. MMDrake
    MMDrake
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    Great mod. Is it possible to have a way to make the radius and illumination of lights greater. For example , making the spot light (or flood light) the same brightness and range as vehicle headlights.

    This would be great!
    1. shinmazaraki
      shinmazaraki
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      i think the involves modifying in-game models/files and that`s way above my level of xml edits .
  3. DrX88
    DrX88
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    After deleting the mod, the error:
    ArgumentException: An item with the same key has already been added. Key: X, Y, Z.
    X Y Z - the coordinates on which various electrical things were located, such as a relay, generators, auto-turrets and lights. And I had to delete everything on my base and on the old base too, which I built without a mod.
    I also noticed with mod some lanterns began to illuminate, although in my original game they did not shine, but people say that they shone already. But this is not a problem at all, I just don’t know how it should be.
    https://steamcommunity.com/app/251570/discussions/4/2646361029211620415/
    Nevertheless, the mod is cool.
    1. shinmazaraki
      shinmazaraki
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      I know it`s a late reply, didn`t have time to play lately. The errors are probably because the mod creates new blocks (lights) based on the existing ones and then ads a helper block that contains the new blocks. When you deleted the mod the game was like "wtf...i don`t know what are these blocks, i`ll just spew out some errors". As for the second part, that didn`t happen for me so i`m guessing it`s a bug or something as this mod does not modify any vanilla blocks.
  4. Bolik
    Bolik
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    Hello. I have this message on my server in the connection:
    ERR [XUI] Failed to initializing the window group lightProperties
    InvalidCastExeption: the specified cast is not valid.

    Can you help me please ?
    It works well but just the message on login. He didn't do it in 18.1
    1. shinmazaraki
      shinmazaraki
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      The mod was made on 18.1, have no idea if they changed anything in newer builds.The XUI parts is odd at least, as far as i know that thing manages things like the forge interface for example, why it would give that error, no idea.
    2. Bolik
      Bolik
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      Ok. Thx
  5. caleb84
    caleb84
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    a mod to change Colored lights can create
    1. shinmazaraki
      shinmazaraki
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      I have no idea how to make a specific light color, probably involves creating or modifying game assets.
    2. caleb84
      caleb84
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      good idea it would be great