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GrimmReaper

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grimmreaper36

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41 comments

  1. daemonx001
    daemonx001
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    is this server side mod?
    1. grimmreaper36
      grimmreaper36
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      I have not tested it on a dedicated server but i am pretty sure it will work. if you  have any issues let me know
    2. NotYouEvenALittleBit
      NotYouEvenALittleBit
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      Would it be a server side only mod or require player and server to both have it.
      Is it EAC friendly ?
  2. Mystification19
    Mystification19
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    I've noticed a small conflict between stallionlion's more animal spawns. Insanebosses doesn't allow some entities to spawn into the world. 
  3. Blazmer
    Blazmer
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    for some reason your mod is stopping burnt zombies from spawning in the burnt forest any idea on how to fix 
  4. Noverking
    Noverking
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    2.0 update?????? 
    NullReferenceException: Object reference not set to an instance of an object
      at EModelBase.CrouchUpdate (EntityAlive _ea) [0x00000] in <c97b2cb3e84445e394436f40d1db3b23>:0 
      at EModelBase.LateUpdate () [0x0002e] in <c97b2cb3e84445e394436f40d1db3b23>:0 
    2.0 fehler
  5. Therenazor
    Therenazor
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    Do they come on bloodmoons? I would like that as an option
  6. myacouserega
    myacouserega
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    <?xml version="1.0" encoding="utf-8"?>
    <configs>
    <append xpath="/spawning/biome[@name='pine_forest']">
    <spawn id="201" maxcount="2" respawndelay="3.5" time="Night" entitygroup="InsaneNightBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='pine_forest']">
    <spawn id="202" maxcount="2" respawndelay="3.5" time="Day" entitygroup="InsaneDayBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='pine_forest']">
    <spawn id="203" maxcount="1" respawndelay="0.3" time="Any" entitygroup="InsaneAllDayBosses" tags="commercial,industrial" notags="downtown" />
    </append>
    <append xpath="/spawning/biome[@name='burnt_forest']">
    <spawn id="204" maxcount="2" respawndelay="3.5" time="Night" entitygroup="InsaneNightBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='burnt_forest']">
    <spawn id="205" maxcount="2" respawndelay="3.5" time="Day" entitygroup="InsaneDayBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='burnt_forest']">
    <spawn id="206" maxcount="1" respawndelay="0.3" time="Any" entitygroup="InsaneAllDayBosses" tags="commercial,industrial" notags="downtown" />
    </append>

    <append xpath="/spawning/biome[@name='desert']"> 
    <spawn id="207" maxcount="2" respawndelay="3.5" time="Night" entitygroup="InsaneNightBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='desert']">
    <spawn id="208" maxcount="2" respawndelay="3.5" time="Day" entitygroup="InsaneDayBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='desert']">
    <spawn id="209" maxcount="1" respawndelay="0.3" time="Any" entitygroup="InsaneAllDayBosses" tags="commercial,industrial" notags="downtown" />
    </append>
    <append xpath="/spawning/biome[@name='snow']">
    <spawn id="210" maxcount="2" respawndelay="3.5" time="Night" entitygroup="InsaneNightBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='snow']">
    <spawn id="211" maxcount="2" respawndelay="3.5" time="Day" entitygroup="InsaneDayBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='snow']">
    <spawn id="212" maxcount="1" respawndelay="0.3" time="Any" entitygroup="InsaneAllDayBosses" tags="commercial,industrial" notags="downtown" />
    </append>
    <append xpath="/spawning/biome[@name='wasteland']">
    <spawn id="213" maxcount="2" respawndelay="3.5" time="Night" entitygroup="InsaneNightBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='wasteland']">
    <spawn id="214" maxcount="2" respawndelay="3.5" time="Day" entitygroup="InsaneDayBosses" tags="commercial,industrial,downtown"/>
    </append>
    <append xpath="/spawning/biome[@name='wasteland']">
    <spawn id="215" maxcount="1" respawndelay="0.3" time="Any" entitygroup="InsaneAllDayBosses" tags="commercial,industrial" notags="downtown" />
    </append>

    </configs>

    Take it guys, for those who have mobs that don't spawn in other biomes except for forest. In the spawning file, delete everything and paste this
    one problem, some bosses give a fatal error when they die, if anything, delete their names in the group file!
  7. anghel132
    anghel132
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    Boss Mods are great!

    Slight issue, getting this error on load. Doesn't seem to affect game play but may not be loading bosses correclty because of it? 

    2025-01-30T19:08:32 281.695 ERR XML loader: Loading and parsing 'spawning.xml' failed
    2025-01-30T19:08:32 281.698 EXC Duplicate id hash '' in biome 'pine_forest'
      at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x00102] in <0a824c04d551409fad5953ac8c5c40be>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <0a824c04d551409fad5953ac8c5c40be>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
    <CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    1. savagedude97
      savagedude97
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      I'm having the same issue, have you got the mod working?
    2. lmgm2306
      lmgm2306
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      I get the same error when loading as well
    3. Kety2810
      Kety2810
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      у меня тоже самое. выходит ошибка и ни одного босса и зомби нет
    4. Sticks7
      Sticks7
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      Same, and for some reason no zombies spawn outside pois
    5. epicwumaogamer
      epicwumaogamer
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      just wait an ingame day
  8. Lucho100
    Lucho100
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    the models i get while testing are like mini versions of the mobs and with regular size heads do i have to do something or did i do something wrong?
  9. ChicoQc
    ChicoQc
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    Je voulais savoir si le mod est compatible avec la dernière version
  10. Frenzyfire1
    Frenzyfire1
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    i killed the elec bear and the loot spawned fine, when i kill the direwolf (have killed it twice and both times this happened) my game is then frozen with error messages every .1 second basically freezing everything constantly spewing this error "(date and time) EXC NullReferenceException: Object reference not set to an instance of an object" until i F4 or manage to doubletap esc to be allowed the exit menu, otherwise fun to use, just have to avoid direwolf death. these are the mods im playing with, cant send a screenshot sadly but here goes copy paste. AAA-(1.0)DMOC 10xItem Stack, AAA-Call Of Duty Black Ops 2 - Perkaholic, AAB-Perks Plus,AAC-(1.0)DMOC 5xResource by skill-2288-1-2-0-1719391446, AAC-Perks Tab Size-5591-1-1-1722477948, AAD-DA Mods Core V1.2-4788-V1-2-1720128698, AAE-Dewtas 10 Row Perks-5476-V1-0-1721777124, AAF-Insane Bosses-5995-1-0-1724890215, AAG-TM1PreciousOresPerk-5996-1-0-1724901837, AAH-Scomar82_SuBaS-5913-1-2-1725096856, AAI-moreModSlots-5954-1-0-1724756531, AAJ-Traders - Behind the Counter-5664-1-0-1722900149, AAK-Quartz-2409-v3-0-1-1724727221, AAL-Scrollable Storage 12x40 Backpack Patch v1.0-5744-1-0-0-1723500762, AAM-Wandering Horde Lootbags Vanilla-5707-1-0-1723128263, AAN-MotorToolsAreBetter v1-5699-1-1723061891, AAO-Z_Universal_Parts-5416-v1-1-2-1723901677, AAP-Z Super Elixirs-5687-1-0-1-1723641132, AAQ-Z_Master_Skills-5425-2-0-8-1724064262, AAR-Z_RareResources-5761-1-0-2-1723730243, AAS-Z_ELITE_Zombies-5514-v1-1-5-1725103515, AAT-Z_Radiostation_DS-5683-1-2-1-1724240737, AAU-Z_Perfection-5748-1-0-3-1724851356, AAV-TheMeanOnesBetterHUD-5773-1-0-1723752836, AAW-pseudo_posse_more_lootbags-5880-1-0-0-1724388937, AAX-Voidkazz-steelKatana-5656-1-1-1723421828, kreed_EnemyHealth and Scrollable Backpack-5678-1-0-2-1723544824
    1. grimmreaper36
      grimmreaper36
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      Hi Frenzyfire1, thank you for using my mod, i will have a look....
    2. ztanz
      ztanz
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      Hello,

      I ran into the same problem when looting their backpacks, but solved it by adding the destroy_on_close="empty" tag for each of the loot containers in loot.xml like this:

              <!--The container name FeralBossLoot is called from the feral bosses "LootListOnDeath" Property in the entityclasses.xml-->
              <lootcontainer name="FeralBossLoot" count="1,2" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true" destroy_on_close="empty">
                  <item group="groupFeralBossLoot"/>
              </lootcontainer>
              
          
          
              <!--The container name AnimalBossLoot is called from the feral bosses "LootListOnDeath" Property in the entityclasses.xml-->
              <lootcontainer name="AnimalBossLoot" count="1,2" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true" destroy_on_close="empty">
                  <item group="groupAnimalBossLoot"/>
              </lootcontainer>
    3. grimmreaper36
      grimmreaper36
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      Hi ztanz, thank you for using my mod  and thank you for  sharing your quick fix. The Mod is currently being updated to V2.0 with newly added Bosses and abilities as part of its roadmap. I will definitely be looking at your bug report for fix.
    4. raigekhi
      raigekhi
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      The server still freezes even though the loot.xml has these tag. any idea how to fix these