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Byteblazar

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Byteblazar

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41 comments

  1. FatherGuse
    FatherGuse
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    .. just gonna say it .. I love ya and hate ya at the same time .. lol .. my kids feel the same way too .. 

    We Love this mod .. thanks for sharing your creative talents and keeping this mod a part of our game .. 
    1. Byteblazar
      Byteblazar
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    2. FatherGuse
      FatherGuse
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      .. just an fyi .. not shilling for anyone, but man this pairs well with Scream Queens Drop Red Bags .. for anyone else that reads and might want to up the rewards for fighting your wenches .. lol ..
  2. busterbjones
    busterbjones
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    why can't I download files from the file archive section??? I don't want update to 2.1 yet because not all of my mods list are updated
    1. Byteblazar
      Byteblazar
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      The latest version of the mod should work fine in all versions of the game from 1.0 to 2.1.
    2. busterbjones
      busterbjones
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      oh ok! Thank you!
  3. NyxThePirate
    NyxThePirate
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    I'm adding this to my modlist immediately and I'm not going to warn my girlfriend about it. >:)
    1. Byteblazar
      Byteblazar
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      This is the way.
    2. NyxThePirate
      NyxThePirate
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      Step 1: Notice that screamers aren't coming around anymore.
      Step 2: Admin spawn scouts.
      Step 3: Realize you've left your stack of 7.62 back at base.
      Step 4: Accept your fate.

      My brother of the virtual apocalypse, you are an absolute MENACE for this one. We love it. <3
    3. Byteblazar
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      Lol an oh s#*! moment for sure. Yes, there's supposed to be a cooldown on screamer spawns per chunk, so at some point they will stop spawning in an area for a bit. Vanilla is a bit too much though. Personally, I tweaked heat production so I can be at base in peace sometimes... you know, in those rare occasions I actually *play* the game. Thanks for letting me know you are enjoying the madness so much though. Made my day.

  4. Thebrokenbucket
    Thebrokenbucket
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    update to 2.0 stable plz? ill test if it works but in case it doesnt this mod adds a much needed true horror aspect to the game like a left 4 dead hunter
    1. Byteblazar
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      I tested it when 2.0 experimental was out and it worked as is. Happy to hear other players appreciate the added challenge. Feels like there aren't many of us out there.
    2. Thebrokenbucket
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      The only thing that could make it better is if it stalked you a bit and maybe sent out crappy crawlers to prod you before committing, anything to switch stuff up and MAN the s#*! falls out jorts when you catch a tiny glimpse of them
    3. Byteblazar
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      Oh absolutely lol there are many ways this could be improved, but as far as AI goes I can't do much more without involving C# code, and then the mod would probably not be server-side or EAC-friendly anymore. I might still do it someday. I also meant to create more special zombies and I was working on it last year, but I had to leave that project on a hiatus due to time constrains. I absolutely want to get back to it eventually though.
  5. Miruee
    Miruee
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    Love the mod! Though I have one issue — how do I remove the mod properly? Deleting it normally seems to prevent vanilla screamers from spawning, even in new worlds I've recently created.
    1. Miruee
      Miruee
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      Right, never mind — I’m a fool and a goober. It is working; it just takes a very long time... But now, how do I configure it so they don’t run around too quickly?
    2. Byteblazar
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      But now, how do I configure it so they don’t run around too quickly?
      Either lower feral running speed from within the game, or open Mods\zByteblazarsScreamers\Config\entityclasses.xml with a text editor and lower the values of MoveSpeed, MoveSpeedAggro, MoveSpeedRand and MoveSpeedPanic. Defaults for zombies are:
      <property name="MoveSpeed" value="0.08"/> <!-- Just shambling around -->
      <property name="MoveSpeedAggro" value="0.2, 1.25"/> <!-- Chasing a target min/max (like day or night)-->
      <property name="MoveSpeedRand" value="-.2, .25"/> <!-- Rand added to min aggro speed -->
      <property name="MoveSpeedPanic" value="0.55"/>
      If you also use Path Smoothing you will need to edit entityclasses_path_smoothing.xml instead (or in addition).
    3. Miruee
      Miruee
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      THANK UUUUU 
      i can now actually hit them with my sledgehammer properly :D

      (sorry late reply)
  6. Grimlowk
    Grimlowk
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    How are the patches applied? Are they placed as separate items in the mods folder, or do we copy over files in the patched (other) mods? Thanks, I'm looking forward to trying this. I have a server that is set up as a high action server, so the more crazy zombie stuff going on the better
    1. Byteblazar
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      How are the patches applied? Are they placed as separate items in the mods folder, or do we copy over files in the patched (other) mods?
      Extract the patches in your Mods folder as if they were separate mods.
      Thanks, I'm looking forward to trying this. I have a server that is set up as a high action server, so the more crazy zombie stuff going on the better
      You are in the right place then. This tiny mod has made a pretty big difference in my playthroughs since I made it.
      Have fun, and you are welcome to share your experience with it later on (if you want)!
  7. AtraxX98
    AtraxX98
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    Hey so after some time playing with this mod, i have to say i absolutly love your Mod and i cant think of removing it ever. Finally you really get the chills if you here a screamer while your crafting because you know hell will let loose and you still have to chase that Karen between all those zombies. We are playing on a server that is very modified to be harder and this is the perfect addition. 

    Sadly (  https://7daystodiemods.com/banshee-queen/  )  this mod doesnt work cause the boss is WAY too strong, any idea how i can get her to have the normal AI but still keep your mod with the normal screamer. 
    1. Byteblazar
      Byteblazar
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      Welcome to Byteblazar's masochistic Chads club lol
      I just added a patch for Banshee Queen. Thanks for the feedback and have fun!
    2. AtraxX98
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      Love you for that patch, have a great day :)
  8. stakedexx
    stakedexx
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    I played it with this mod and I don't see the point, it's not scary at all
    1. Byteblazar
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      It makes the game harder. Whether it's scary or not is subjective as that depends on many factors.
  9. AtraxX98
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    Hey, cool concept but the mod doesnt work at all. if i spawn some in creative they just run around me and then circle on one spot, doesnt touch me once. i also get some yellow error messages at the start in console
    1. Byteblazar
      Byteblazar
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      The mod works, you are just testing it the wrong way.

      As stated in the mod description, if you want to test the mod quickly, press F1 to open the console and type "spawnscouts"
      Screamers spawned from the entity spawner (F6) are not able to spawn scout hordes.

      As for them running around you or circling on the spot, they will tend to do that. They will avoid attacking most of the time, only in some rare circumstances when cornered they will attack once and then keep trying to run away from you. They will chase you if you try to escape from them but they will try to keep their distance and spawn hordes instead of attacking you directly.

      I hope that helps. Thanks for trying the mod.
    2. Byteblazar
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      I forgot to mention the yellow errors you see in the console are harmless. The mod tries to patch zombies from Guppycur's zombies mod, but if you don't have that mod installed it shows you those messages. That's all.

      Edit: No longer true as of 1.0.0.1 because I separated this into its own patch so people stop telling me my own mod doesn't work after seeing a yellow warning in the console.
    3. Futurehope
      Futurehope
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      They will chase you if you try to escape from them but they will try to keep their distance
      Typical, just like my ex...

      Anyway! Can we get a friendly screamer that doesn't scream, just stick around and doesn't even attack?
    4. Byteblazar
      Byteblazar
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      https://www.nexusmods.com/7daystodie/mods/5539/

      If they catch you with that, you don't know me.
    5. AtraxX98
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      hey, sorry didnt see your answer but decided to add it now. Love the concept of everything so i will try it out. I answer again if i notice any errors.
  10. Snottytoe69
    Snottytoe69
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    Honestly they haven't been super scary for me, more like a nuisance. They seem to spawn in groups of two so I all I can see them as is thing 1 and 2 from cat in the hat. Left my door open, I hear a few random drop noises and turn around and the 2 screamers are just running around my base jumping on everything like a bunch of crazed house cats, then they just run back out of the door.
    1. Byteblazar
      Byteblazar
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      The main thing that makes them scarier for me is that they get a chance (or more) to actually use their ability, whereas vanilla screamers used to get killed before even getting a chance to call their friends because they are not particularly fast or tough and they announce themselves a lot. But of course, your mileage may vary.

      I'm curious though, are you close to the endgame? everything stops being scary in this game at some point. Also what running speed settings are you using? These screamers were really dangerous with sprinting or nightmare zombies in my experience, but to be fair I haven't played 1.0 that much yet so I'm not entirely sure they are as threatening as they were in 21.2