This page was last updated on 24 August 2024, 5:28AM
Changelogs
Version v3.0.2
Add additional null check on client in server side code
Version v3.0.1
Resolve null error when opening and closing game without launching into world.
Version v3.0.0
[Multiplayer][Bug Fix] Clients will now use Server config if server is set 'serverSyncConfig' = true
[Multiplayer][New Option] Added 'serverSyncConfig' to allow servers to force clients to use server-side BeyondStorage config settings
Version v2.4.0
Added new config 'enableForGeneratorRefuel' to allow refueling of generators when set true
Version v2.3.0
[New Feature]Added option to REFUEL and/or REPAIR VEHICLES from nearby storage
[Bug Fix] Prevents possible index out of bounds getting called (possible vanilla bug)
Version v2.2.1
Resolved bug where game would crash in rare occasions that has item was sent an empty item stack array. Thanks to amunhra for the bug report and steps to reproduce the issue!
Version v2.2.0
Added option to use Vehicle Storage
Skip empty storage containers when searching for items
Version v2.1.2
Made target methods less specific (removed parameters) to avoid breaking if those method parameters change on new game release
Reduce number of NetPackages set for lock updates
Filter the locked dictionary to only include relevant information (player storage & lootable)
Skip any NetPackage/Locked TE related code if in single player
Send list of locked TEs on player login (may get one sent before this but ensures we have it set)
Version v2.1.1
[Multiplayer] Resolved accessing storage opened by other players. NOTE: Fix requires mod installed on server as well as client now
[Item Repair] Removed IsUserAccessing check as it only limited the local player from using the currently opened storage inventory
Version v2.1.0
[Performance] Overhaul storage reload logic
Version v2.0.7
Reduced usage of ShouldCheck
Swapped ItemRepair.RefreshEnabled method to new method to better control the item repair workflow
Additional logging during DEBUG building
Utilize LogUtil.IsDebugEnabled() instead of BeyondStorage.Config.isDebug
Remove old commented code
Version v2.0.6
Prevent bindings hook from being blocked due to `shouldCheck`
Version v2.0.5
Resolved Bow/Crossbow animation breaking when reloading from nearby storage
Version v2.0.4
Performance improvements
Resolved multiplayer bug where players could pull from locked (Jammed) chests owned by other players
Added new configuration options
Version v1.1.1
Fix bug where a locked chest would be accessible for use even if player didn't have access to it.
Version v1.1.0
Correct Bag DecItem patching to work for all situations now
Version v1.0.0
Resolved intermitted reload bug where reloading would remove ammo but not increase ammo count on gun. (Thanks to 'busterbjones' for the bug report and information)
Additional debug logging added (disabled by default) to help troubleshoot problems in the future
Version v0.2.0.0
Fixed reload bug (would remove ammo but not reload ammo in gun)