New update now includes all my DLL mods into 1 (except combat cheaters)
Any issues please post here or open a bug report.
Currently I'm working on but may not materialize: Turning my DLL mods into Harmony mods Reducing zombie intelligence (which improved performance in limited testing) Removing zombie's ability to jump Removing shadows from zombies during blood moon (which drastically improved performance in limited testing) Removing the new occlusion on all Glass (which looks so ugly with the hard circle transition) adding shadows to the hands (As of V1.2 shadows appear on the hand again when out of view of sunlight) improving the view distance Fixing 12pm showing as 00:00 Removing blood moon red fog Starting blood moon earlier (19:00 instead of 22:00 for new sunset time) 1 block crouching Various editing of FSR (FSR has been fixed and looks quiet good now)
Coming soon(3/13/2025): Increased vanilla view distance, more testing is required and that is happening now! New screenshots have been uploaded to showcase the tests so far but are not part of the current upload.
Good stuff, the mesh pop-in was always something that annoyed me in 7 Days. Ironically it actually improved my performance somehow too? Less stuttering when the pop-in would usually happen, no idea lol..
Zombies starting running for me at sunset 7pm rather than 10pm, can you have a look into?
Other than that, is there a possibility to split the graphics content from sunset 7pm one, posssibly to have 2 diff version ? As said I love how distance, lights and shadows are done, however not sure whether I or others want to have the early sunset, or at least zombies not to run that early.
4 comments
Any issues please post here or open a bug report.
Currently I'm working on but may not materialize:
Turning my DLL mods into Harmony mods
Reducing zombie intelligence (which improved performance in limited testing)
Removing zombie's ability to jump
Removing shadows from zombies during blood moon (which drastically improved performance in limited testing)
Removing the new occlusion on all Glass (which looks so ugly with the hard circle transition)
adding shadows to the hands(As of V1.2 shadows appear on the hand again when out of view of sunlight)improving the view distance
Fixing 12pm showing as 00:00
Removing blood moon red fog
Starting blood moon earlier (19:00 instead of 22:00 for new sunset time)
1 block crouching
Various editing of FSR(FSR has been fixed and looks quiet good now)Coming soon(3/13/2025): Increased vanilla view distance, more testing is required and that is happening now! New
screenshots have been uploaded to showcase the tests so far but are not
part of the current upload.
Ironically it actually improved my performance somehow too? Less stuttering when the pop-in would usually happen, no idea lol..
Thanks for the mod
Zombies starting running for me at sunset 7pm rather than 10pm, can you have a look into?
Other than that, is there a possibility to split the graphics content from sunset 7pm one, posssibly to have 2 diff version ? As said I love how distance, lights and shadows are done, however not sure whether I or others want to have the early sunset, or at least zombies not to run that early.