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PaLoALo

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PaLoALo

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19 comments

  1. vonerich
    vonerich
    • supporter
    • 2 kudos
    5.56 is no longer working with EFT Extraction.

    Figured it out. "EFT_Extraction_Pack" is now called "EFT_Extraction_Pack_Standard"
    I just corrected the name of the mod and 5.56 is working.
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      Thx, I will update asap.
    2. vonerich
      vonerich
      • supporter
      • 2 kudos
      There is no conditional recipe for 556 Explosive with EFTX installed.
    3. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      I havent got to updating it yet.

      Also, 5.56 ammo is from IZY guns
  2. Modder29384583
    Modder29384583
    • supporter
    • 0 kudos
    there is something broken in this mod and it doesn't work at all. 
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      Do you have the dependent mod installed?
      Could you be more specific? It's working for everyone else.
  3. vonerich
    vonerich
    • supporter
    • 2 kudos
    fyi, 5.56 explosive ammo is using 9mm icon.
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      thx, i will fix it.  i will wait a few days or more to upload and see if any other issues get reported.
  4. vonerich
    vonerich
    • supporter
    • 2 kudos
    Any plans to make this compatible with the guns in the EFT Extraction Pack?
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      ive been thinking about it. There are so many guns in that pack it will take a little effort, but its also quite easy to do. 
      so yes, probably going to happen just dont know when i will have time.

      UPDATE: wasnt too hard at all, since LittleRedSonja and others already basically did the work for an IZY patch. see the latest version 1.0.4
    2. vonerich
      vonerich
      • supporter
      • 2 kudos
      NICE!!!
  5. vonerich
    vonerich
    • supporter
    • 2 kudos
    The desert eagle isn't set up to use explosive 44 mag rounds. It's using explosive 9mm rounds.
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      Darn. I will have to fix that. Probably too much copy/paste on my part. Thx for pointing it out.
  6. M31IAO
    M31IAO
    • member
    • 0 kudos
    The explosion effect didn't work
    1. PaLoALo
      PaLoALo
      • supporter
      • 12 kudos
      I can assure it does if you have the supporting mod installed correctly. It's effect is somewhat subtle as i didnt want it to be hugely OP. Currently the explosion damage is set at 35 alongside the actual damage of the bullet itself.
    2. M31IAO
      M31IAO
      • member
      • 0 kudos
      yes,it work,i didnt download CustomParticleLoader,thanks
  7. McParrot69
    McParrot69
    • member
    • 0 kudos
    How I config the file to use the 7.62 explosive ammo in any 7.62 weapon?
    1. McParrot69
      McParrot69
      • member
      • 0 kudos
      i made it jaja
      <Config>
      <!-- create the unlock schematic -->
      <append xpath="/items">
      <item name="modExplosiveAmmoSchematic">
      <property name="Extends" value="schematicNoQualityMaster"/>
      <property name="CreativeMode" value="Player"/>
      <property name="CustomIcon" value="poiPartHelper"/>
      <property name="CustomIconTint" value="e02266"/>
      <property name="Unlocks" value="ammo762mmSniperExplosive"/>
      <effect_group tiered="false">
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modExplosiveAmmo" operation="set" value="1"/>
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
      </effect_group>
      </item>
      <!-- create a dummy ammo unit with the explosive effects -->
      <item name="ammo762mmSniperExplosiveDummy">
      <property name="CreativeMode" value="None"/>
      <property name="Material" value="Mbrass"/>
      <property name="Canhold" value="false"/>
      <property name="Tags" value="perkDemolitionsExpert"/>
      <property class="Action0">
      <property name="Class" value="Ranged"/>
      <property name="Explosion.EntityDamage" value="35"/>
      <property name="Explosion.BlockDamage" value="4"/>
      <property name="Explosion.BlastPower" value="35"/> <!-- (int,100) how far ragdolls and such are flung -->
      <property name="Explosion.RadiusEntities" value="2"/> <!-- damage radius for entities -->
      <property name="Explosion.RadiusBlocks" value="2"/> <!-- damage radius for blocks -->
      <!-- custom particle loader options -->
      <property name="Explosion.Duration" value="1"/>
      <property name="Explosion.AudioName" value="explosion_short"/> 
      <property name="Explosion.AudioDuration" value="1.2"/>
      <property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Explosion_Cparticles.unity3d?IZY_Explosion_Frags_Small.Prefab$ammo762mmSniperExplosiveDummy"/> 
      </property>
      <effect_group name="BaseDamage" tiered="false">
      <passive_effect name="EntityDamage" operation="base_set" value="52" tags="perkDemolitionsExpert"/> <!-- dmg to Zeds -->
      <passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDemolitionsExpert"/> <!-- dmg to blocks -->
      </effect_group>
      </item>
      <!-- create a single explosive ammo unit -->
      <item name="ammo762mmSniperExplosive">
      <property name="Extends" value="ammo762mmBulletBall" param1="CustomIcon" param2="ExplodeOnHit"/> 
      <property name="Tags" value="ammo,weapon,ranged,perkDeadEye,perkDemolitionsExpert"/>
      <property name="CreativeMode" value="Player"/>
      <property name="DisplayType" value="ammo762mmSniperExplosive"/>
      <property name="DescriptionKey" value="ammoExplosiveGroupDesc"/>
      <property name="ItemTypeIcon" value="explosion"/>
      <property name="CustomIcon" value="ammo762mmBulletHP"/>
      <property name="CustomIconTint" value="dd1100"/>
      <property name="Stacknumber" value="300"/>
      <property name="EconomicValue" value="20"/>
      <property name="EconomicBundleSize" value="1"/>
      <property name="UnlockedBy" value="modExplosiveAmmoSchematic"/>
      <property name="TraderStageTemplate" value="ammoTier2"/>
      <property name="ExplodeOnHit" value="true"/>
      <property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>

      <effect_group name="ItemEffects" tiered="false">
      <passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkDeadEye,perkMachineGunner"/>
      <passive_effect name="BlockDamage" operation="base_add" value="2" tags="barrelExplosive"/>
      <passive_effect name="DamageModifier" operation="perc_set" value="3" tags="wood"/>
      <passive_effect name="DamageModifier" operation="perc_set" value="-.5" tags="earth"/>

      <display_value name="dEntityDamage" value="52"/>
      <display_value name="dBlockDamage" value="8"/>
      <display_value name="dExDamageEntity" value=".6"/>
      <display_value name="dExDamageBlock" value=".5"/>
      <display_value name="dExRadius" value="2"/>
      </effect_group>
      <effect_group name="ExplosiveEffects" tiered="false">
      <triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_Explosion_Cparticles.unity3d?IZY_Explosion_Frags_Small.Prefab$ammo762mmSniperExplosiveDummy" explode_delay="0"/>
      </effect_group>
      </item>
      <!-- create a bundle of ammo -->
      <item name="ammoBundle762mmSniperExplosive">
      <property name="Extends" value="ammoBundleMaster"/>
      <property name="CustomIcon" value="ammo762mmBulletBall"/>
      <property name="CustomIconTint" value="FF9999"/>
      <property name="EconomicValue" value="1600"/>
      <property name="Stacknumber" value="10"/>
      <property name="UnlockedBy" value="perkSniperComplete"/> <!-- BOOK_PERK -->
      <property name="TraderStageTemplate" value="ammoTier2"/>
      <property class="Action0">
      <property name="Create_item" value="ammo762mmSniperExplosive"/>
      </property>
      </item>
      </append>
      <!-- add the ammo to the sniper rifle -->
      <append xpath="//item[@name='gunRifleT3SniperRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunMGT1AK47']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunRifleT2LeverActionRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunMGT2TacticalAR']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunMGT3M60']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunRifleT0PipeRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunMGT0PipeMachineGun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
      <append xpath="//item[@name='gunRifleT1HuntingRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>

  8. M31IAO
    M31IAO
    • member
    • 0 kudos
    爆炸效果没有发挥作用