ive been thinking about it. There are so many guns in that pack it will take a little effort, but its also quite easy to do. so yes, probably going to happen just dont know when i will have time.
UPDATE: wasnt too hard at all, since LittleRedSonja and others already basically did the work for an IZY patch. see the latest version 1.0.4
I can assure it does if you have the supporting mod installed correctly. It's effect is somewhat subtle as i didnt want it to be hugely OP. Currently the explosion damage is set at 35 alongside the actual damage of the bullet itself.
19 comments
Figured it out. "EFT_Extraction_Pack" is now called "EFT_Extraction_Pack_Standard"
I just corrected the name of the mod and 5.56 is working.
Also, 5.56 ammo is from IZY guns
Could you be more specific? It's working for everyone else.
so yes, probably going to happen just dont know when i will have time.
UPDATE: wasnt too hard at all, since LittleRedSonja and others already basically did the work for an IZY patch. see the latest version 1.0.4
<Config>
<!-- create the unlock schematic -->
<append xpath="/items">
<item name="modExplosiveAmmoSchematic">
<property name="Extends" value="schematicNoQualityMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="poiPartHelper"/>
<property name="CustomIconTint" value="e02266"/>
<property name="Unlocks" value="ammo762mmSniperExplosive"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modExplosiveAmmo" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<!-- create a dummy ammo unit with the explosive effects -->
<item name="ammo762mmSniperExplosiveDummy">
<property name="CreativeMode" value="None"/>
<property name="Material" value="Mbrass"/>
<property name="Canhold" value="false"/>
<property name="Tags" value="perkDemolitionsExpert"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Explosion.EntityDamage" value="35"/>
<property name="Explosion.BlockDamage" value="4"/>
<property name="Explosion.BlastPower" value="35"/> <!-- (int,100) how far ragdolls and such are flung -->
<property name="Explosion.RadiusEntities" value="2"/> <!-- damage radius for entities -->
<property name="Explosion.RadiusBlocks" value="2"/> <!-- damage radius for blocks -->
<!-- custom particle loader options -->
<property name="Explosion.Duration" value="1"/>
<property name="Explosion.AudioName" value="explosion_short"/>
<property name="Explosion.AudioDuration" value="1.2"/>
<property name="Explosion.ParticleIndex" value="#@modfolder:Resources/IZY_Explosion_Cparticles.unity3d?IZY_Explosion_Frags_Small.Prefab$ammo762mmSniperExplosiveDummy"/>
</property>
<effect_group name="BaseDamage" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="52" tags="perkDemolitionsExpert"/> <!-- dmg to Zeds -->
<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDemolitionsExpert"/> <!-- dmg to blocks -->
</effect_group>
</item>
<!-- create a single explosive ammo unit -->
<item name="ammo762mmSniperExplosive">
<property name="Extends" value="ammo762mmBulletBall" param1="CustomIcon" param2="ExplodeOnHit"/>
<property name="Tags" value="ammo,weapon,ranged,perkDeadEye,perkDemolitionsExpert"/>
<property name="CreativeMode" value="Player"/>
<property name="DisplayType" value="ammo762mmSniperExplosive"/>
<property name="DescriptionKey" value="ammoExplosiveGroupDesc"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="CustomIcon" value="ammo762mmBulletHP"/>
<property name="CustomIconTint" value="dd1100"/>
<property name="Stacknumber" value="300"/>
<property name="EconomicValue" value="20"/>
<property name="EconomicBundleSize" value="1"/>
<property name="UnlockedBy" value="modExplosiveAmmoSchematic"/>
<property name="TraderStageTemplate" value="ammoTier2"/>
<property name="ExplodeOnHit" value="true"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<effect_group name="ItemEffects" tiered="false">
<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_add" value="2" tags="barrelExplosive"/>
<passive_effect name="DamageModifier" operation="perc_set" value="3" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_set" value="-.5" tags="earth"/>
<display_value name="dEntityDamage" value="52"/>
<display_value name="dBlockDamage" value="8"/>
<display_value name="dExDamageEntity" value=".6"/>
<display_value name="dExDamageBlock" value=".5"/>
<display_value name="dExRadius" value="2"/>
</effect_group>
<effect_group name="ExplosiveEffects" tiered="false">
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_Explosion_Cparticles.unity3d?IZY_Explosion_Frags_Small.Prefab$ammo762mmSniperExplosiveDummy" explode_delay="0"/>
</effect_group>
</item>
<!-- create a bundle of ammo -->
<item name="ammoBundle762mmSniperExplosive">
<property name="Extends" value="ammoBundleMaster"/>
<property name="CustomIcon" value="ammo762mmBulletBall"/>
<property name="CustomIconTint" value="FF9999"/>
<property name="EconomicValue" value="1600"/>
<property name="Stacknumber" value="10"/>
<property name="UnlockedBy" value="perkSniperComplete"/> <!-- BOOK_PERK -->
<property name="TraderStageTemplate" value="ammoTier2"/>
<property class="Action0">
<property name="Create_item" value="ammo762mmSniperExplosive"/>
</property>
</item>
</append>
<!-- add the ammo to the sniper rifle -->
<append xpath="//item[@name='gunRifleT3SniperRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunMGT1AK47']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunRifleT2LeverActionRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunMGT2TacticalAR']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunMGT3M60']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunRifleT0PipeRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunMGT0PipeMachineGun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>
<append xpath="//item[@name='gunRifleT1HuntingRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammo762mmSniperExplosive</append>