7 Days To Die

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Alter

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JustAlterr

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148 comments

  1. runnbl3
    runnbl3
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    awesome mod! just curious if there is a way to introduce vegetation into the minimap so that wild grown tomatoes, carrots, etc would show up in the minimap? 
  2. phearfactor
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    Seems to bring a bunch of boxes on bottom of the screen when using the War of the Walkers mod. Works great otherwise.
  3. nocloud4u
    nocloud4u
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    Love the Nav Objects incorporation. Can confirm it works with mods like The Tracker Perk by jayfusion. Any chance you will be adding tracking allies/hired NPCs to the mini map.
    1. JustAlterr
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      You could add nav objects to them. I don't use that mod but i will give it a look.
    2. Nathoraz
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      Which mod where I can hire allies/hired NPCs like the one in this pic? Thanks!
    3. nocloud4u
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      Nathoraz... Pictured is Darks soldiers... https://7daystodiemods.com/npcmod-and-addons/
    4. Nathoraz
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      Awesome. Thank you!
    5. DanXVR
      DanXVR
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      i do and it works hand in hand together , thats why in my Future NPCs i'll recommend both as requirements.
    6. DanXVR
      DanXVR
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      This mod + NPC Tracker Mod works together (i use them because my NPCs Visually Disappears so with this combo i can find them , pick them up and place them down again) 
    7. nocloud4u
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      DanXVR I made NPC Tracker Mod bc I wanted my NPCs in the mini map.. =)
    8. xPoseidonuk
      xPoseidonuk
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      Hey man, can you please help me to move the Minimap like the one in screenshot? I got the same HUD and it overlaps
    9. JustAlterr
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      Check the General options menu
    10. breadwithchesee
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      whats the name of the hud
    11. nocloud4u
      nocloud4u
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      SMX
    12. nocloud4u
      nocloud4u
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      If you put it there the SMX tool tip pops up in the minimap... you have to append the tooltip window to be higher above the map
    13. Missaw2007
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      Hello @JustAlterr please how can i add nav objects to them
    14. animechaser5
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      @nocloud4u sorry but, can you tell me how to use this mod with SMX hud? I always get an error when I use both.
    15. Soulself76
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      Same here, would love a fix.
    16. nocloud4u
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      Should be as simple as loading SMX and zmx before minimap guys.. 
  4. animechaser5
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    Awesome mod! I had a slight problem though, the zombies not appearing on minimap even when the option already on. Is there a way to fix it?
    1. JustAlterr
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      Are you using any other mod?
    2. animechaser5
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      Ah, seems like I forgot about the zombie tracker mod I installed few months ago. My bad and sorry for disturbing you.
    3. JustAlterr
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      Don't worry!
  5. mike2862669
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    Is there a way to hide the icons on the map if they are hidden on the compass from the map? I have a ton of waypoints saved, and all of them show. I cant hide any from the minimap.
    1. JustAlterr
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      Oh I didn't consider this. Gonna give it a look.
  6. Komarulon
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    This is great! Thank you for making this. 

    Is there any chance you'd be able to add an option that locks the orientation of the minimap to the north, so it stays fixed and doesn't rotate, even if you turn around?
    1. JustAlterr
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      Many people have suggested this, it should be easy. Pinning it for now.
  7. plusmin1022
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    By any chance, what mode is the female character in the second photo in? I'm curious about that
    1. JustAlterr
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      Not released, was a test model and don't have the files anymore.
  8. dujinyuan
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    2024-04-27T21:49:16 10.641 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2024-04-27T21:49:16 10.653 INF Loading permissions file done.
    2024-04-27T21:49:16 10.727 INF GameSense server not found (no props file), disabling
    2024-04-27T21:49:16 10.730 INF [PartyQuests] Initialized
    2024-04-27T21:49:16 10.731 INF Awake done in 8293 ms
    2024-04-27T21:49:16 10.857 INF [XUi] Instantiating XUi from default prefab.
    2024-04-27T21:49:16 10.862 INF [XUi] XUi instantiation completed in 5 ms
    2024-04-27T21:49:16 10.939 INF [XUi] Loading XUi asynchronously
    2024-04-27T21:49:16 10.958 INF Updated culture for display texts
    2024-04-27T21:49:17 11.390 INF Reloading serveradmin.xml
    2024-04-27T21:49:17 11.391 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2024-04-27T21:49:17 11.391 INF Permissions file unchanged, skipping reloading
    2024-04-27T21:49:17 11.599 ERR [XUi] Control parameter 'name' undefined (in: tooltip_key="xuiOptionsGeneral${name}Tooltip") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.600 ERR [XUi] Control parameter 'name' undefined (in: text_key="xuiOptionsGeneral${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.600 ERR [XUi] Control parameter 'name' undefined (in: name="${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> combobox (${name})
    2024-04-27T21:49:17 11.603 ERR [XUi] Control parameter 'name' undefined (in: tooltip_key="xuiOptionsGeneral${name}Tooltip") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.603 ERR [XUi] Control parameter 'name' undefined (in: text_key="xuiOptionsGeneral${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.603 ERR [XUi] Control parameter 'name' undefined (in: name="${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> combobox (${name})
    2024-04-27T21:49:17 11.606 ERR [XUi] Control parameter 'name' undefined (in: tooltip_key="xuiOptionsGeneral${name}Tooltip") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.606 ERR [XUi] Control parameter 'name' undefined (in: text_key="xuiOptionsGeneral${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.606 ERR [XUi] Control parameter 'name' undefined (in: name="${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> combobox (${name})
    2024-04-27T21:49:17 11.608 ERR [XUi] Control parameter 'name' undefined (in: tooltip_key="xuiOptionsGeneral${name}Tooltip") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.608 ERR [XUi] Control parameter 'name' undefined (in: text_key="xuiOptionsGeneral${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.608 ERR [XUi] Control parameter 'name' undefined (in: name="${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> combobox (${name})
    2024-04-27T21:49:17 11.610 ERR [XUi] Control parameter 'name' undefined (in: tooltip_key="xuiOptionsGeneral${name}Tooltip") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.610 ERR [XUi] Control parameter 'name' undefined (in: text_key="xuiOptionsGeneral${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> label
    2024-04-27T21:49:17 11.610 ERR [XUi] Control parameter 'name' undefined (in: name="${name}") --- hierarchy: windows -> window (optionsMinimap) -> panel (content) -> grid -> minimapoption -> rect -> combobox (${name})
    2024-04-27T21:49:17 11.615 INF [XUi] Parsing all window groups completed in 620 ms total.
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2024-04-27T21:49:18 12.863 ERR [XUi] Failed initializing window group optionsMinimap
    2024-04-27T21:49:18 12.867 EXC Object reference not set to an instance of an object
      at XUiC_OptionsMinimap.Init () [0x00008] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods_all\_HarmonyProjects\Minimap\Scripts\XUiC_OptionsMinimap.cs:10 
      at XUiController.Init () [0x00023] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
      at XUiWindowGroup.Init () [0x00009] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
      at XUi+<LoadAsync>d__205.MoveNext () [0x002b6] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <LoadAsync>d__205:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    2024-04-27T21:49:18 13.047 INF [XUi] Initialized all window groups completed in 742 ms total.
    2024-04-27T21:49:19 13.492 INF LoadTextureArraysForQuality quality -1 to 1, reload False
    Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/SteamLibrary/steamapps/common/7 Days To Die/Mods/A21background/VideoClips/Sequence 08.mp4
    WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
    2024-04-27T21:49:22 17.020 INF LoadTextureArraysForQuality took 3.528
    2024-04-27T21:49:22 17.060 INF Loaded (local): rwgmixer in 0.03
    2024-04-27T21:49:22 17.143 INF Loaded (local): archetypes in 0.08
    2024-04-27T21:49:22 17.171 INF Loaded (local): loadingscreen in 0.03
    2024-04-27T21:49:22 17.172 INF WorldStaticData.Init() needed 5.000s
    2024-04-27T21:49:22 17.176 INF [Steamworks.NET] Login ok.
    2024-04-27T21:49:22 17.177 INF [EOS] Login
    2024-04-27T21:49:23 17.544 INF AchievementManager: Received stats and achievements from Steam
    2024-04-27T21:49:25 20.054 INF [EOS] Login succeeded, PUID: 00022cd0b37d4b33abfcce05f6acd894
    2024-04-27T21:49:25 20.055 INF [EOS] Getting native user for 00022cd0b37d4b33abfcce05f6acd894
    2024-04-27T21:49:25 20.056 INF [EOS] CopyIdToken result: Success
    Clearing SphereCache...



    OK~~~So...eh...this is my Log report after i remove my other mods....
    1. JustAlterr
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      Did you try the pinned version?
  9. vbishop1987
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    Been using this for a while and it works great.  Just wanted to know if there was a reason why the dogs/wolves, bears and cougars don't also show up on the map like the zombies do?  Is that intentional or a bug?
    1. Zalphar
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      I would also like to know this. I know it doesn't work with custom entities. I am play with all the NPC mods and Guppy's Zombies mod and they do not show up on the map.
    2. JustAlterr
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      Intentional, there is a skill called "Animal Tracking" that lets you see them.
    3. Zalphar
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      I just discovered the perk and came to post it, I have always ignored it until now. Thanks for the info.
  10. Clapptrapp83
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    Mornin' Alterr! Just DL'ed and trialed the newest 1.3.3 of this, and ran into an issue where the mm can't be repositioned from dead-center. Even updating the coords and scale and such, it doesn't change. This is on a modded game, but the prev versions of 1.3 and prior were working nominally. I get no errors or such from this; just lack of ability to repo the mm.

    Additional deets if they matter:
    1. 1.3.3 was trialed on both a new game w/ other mods, and pre-existing games w/ mods. Same results.
    2. 1.3.0 and our DL of 1.3.1 (prior to being removed) were trialed again and confirmed to work on both new and pre-existing games w/ mods.
    3. Nothing seems to stand out in the logs, and no warns or such related to the mod that weren't present in working versions before.
    4. Running Alpha 21.2 (b37)
    5. Screencaps of the issue - two are of either 1.3.0 or 1.3.1 (I forgot which V I was running at time of capture). The other two are of 1.3.3 and the issue as I see it in-game.
    6. The direct-DL file linked has the same issues as NM's hosted v1.3.3.
    1. JustAlterr
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      Try this one https://files.catbox.moe/da8web.rar
    2. Clapptrapp83
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      Screencaps of the issue - two are of either 1.3.0 or 1.3.1 (I forgot which V I was running at time of capture). The other two are of 1.3.3 and the issue as I see it in-game.
    3. Clapptrapp83
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      Will do, thanks for the quick reply, Alterr!
    4. Clapptrapp83
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      Sadly, same outcome as 1.3.3. MM still static and locked to dead-center of screen. Scale and repo edits do nothing. Trialed on a fresh, new world w/ all the prev mods we've been using.
    5. JustAlterr
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      Oh it's not loading at all, the clock is stuck too.
      I made a lot of changes looking to improve performance, let me roll back a few.
    6. JustAlterr
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      https://files.catbox.moe/h5p865.rar
      try this one
    7. Clapptrapp83
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      All good yo - I'll trial this one in a bit once I'm back at the helm.

      UPDATE: We tried the latest link, and sadly, it is still bugged with the stuck MM in center position. Same tactics tried as before - removed old V, new world, w/ our mods + the latest unique build to test of your mod. We'll keep using 1.3.0/1.3.1 as those work flawlessly for us.

      If any deets/logs on our unique circumstances are wanted by yall to do some deeper-dives on this issue, h.m.u. Thanks for all ya do for the community in 7DtD, Alterr!
    8. JustAlterr
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      It's very strange, it seems it's not even detecting the minimap. The values of the clock are the default ones.
      What UI mod are you using?
    9. Clapptrapp83
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      Mikey's Food and Water UI Mod - I'll try removing it, as well as other mods to see if I can't narrow down what is causing the conflicts later. There may still be other mods I have that may be at fault - I have a non-insignificant number of add-ons for settings, quests, expansions to 'vanilla' features, etc... 😅
  11. dujinyuan
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    1.3.3  red line......