I've installed, updated, uninstalled and reinstalled this mod. I've tried on my main game (maxed out stats), I've tried on a tester, and I've tried on a brand-new tester map created just now, and in every single map, the ZeroPointModulePowerbank and the ZeroPointModule show as needing a level requirement in electrician, but the requirement is -- instead of a number and the crafting is locked because of it
I was looking through my Mods folder a few minutes ago and discovered that the ZeroPointEnergy folder was somehow duplicated, but the duplicate *only* had the "Progession" file in it. I uninstalled through Vortex, went into my Mods folder and deleted both copies (Vortex would not remove them because of the duplicate glitch, it seems) and reinstalled.
I can now craft the bank and the panels. My problem was a glitch on my system, your Mod works fine (and yes, level 30 electrician is the requirement)
It worked. It doesn't say in the game, but you need 7 duct tapes and 1 radiator to make the generator. You don't need motors for the generator, you need GW solar panels.
Is it possible to make this for A20?? (I am assuming it is for A21) I am the type of person that loves building HUGE, so I use a LOT of traps everywhere, especially with settings to their absolute max for horde nights. LOL
This was built against A21.2 and my intention is to keep it current with the latest released game version available. You are free to make a version adapted to A20 if you prefer.
It is a bit large due the the model I chose to use for it. So you need to make sure that you have an area that is 3 wide 2 high and 3 deep plus enough room to stand back and position the generator. I tested placing it with a completely new character on a new game so anyone should be able to place it.
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I can now craft the bank and the panels. My problem was a glitch on my system, your Mod works fine (and yes, level 30 electrician is the requirement)