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AnonymouseUploaded by
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About this mod
This modlet adds 70+ different zombies models to the game. Score, NPCcore, and custom particle explosions modlets required as a prerequisite. Anticheat needs to be disabled to run prerequisite mods.
- Requirements
- Permissions and credits
- Changelogs
Tested in A21.1 Stable. If you have an issue in another version I can check into it.
This modlet adds 70+ zombie variations to the game.
Requires the following modlets
You can find SCore and NPC Core here https://7daystodiemods.com/npcmod-and-addons/
You can find Custom Particle Explosions here https://www.nexusmods.com/7daystodie/mods/2036
To remove bosses,nemesis, or zombies exclude them from C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\PlagueZombies\Config\entitygroups.xml file. That will prevent them from spawning in the world.
If you have other NPC packs, you'll want to setup your own entitygroups.xml to tell the game which zombies and npcs should spawn where. Feel free to delete the entitygroups.xml if you have your own or have ways of spawning them yourself.
To make them hit harder or less, edit the zombie hand items located in Configs/items.xml
To edit boss,nemesis or other zombie related stats like health, incoming damage, etc - edit Configs/entityclasses.xml
To edit the amount of enemies spawned by the nemesis go to the bottom of gameevents.xml and change the max from 100 to whatever you want. This is the max enemies spawned by game events which the nemesis uses for spawning enemies.
Nemesis enemies are created for groups, feel free to tweak them to suit your needs. They do not normally spawn in the world and are meant to be server level events for groups. They're best fought in an open field, I haven't tested them in cities.