7 Days To Die

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fatrap45

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fatrap45

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17 comments

  1. Alukard2019
    Alukard2019
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    • Is it possible to make it so that there are, on the contrary, fewer books than in vanilla, for example by 50%
    1. fatrap45
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      Yes it is possible. Do you want a more challenging experience (fewer books)  or do you just want to eliminate the need for the books / schematics?
    2. Alukard2019
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      You need more complex experience (fewer books), but at the same time do not cut the loot of weapons, food, etc.
    3. fatrap45
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      So make it a bit harder to find all the books by reducing their spawn? Yep, I can do that for you. Gonna take a couple of days to get done because of family obligations for Christmas. I will HYU when I get it ready!
    4. Alukard2019
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      Yes, I want there to be fewer books, I will be very grateful)) I congratulate you on the holidays)
    5. fatrap45
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      OK... it is finished and posted right here. Just check the FILES tab and you will see FPS Fewer Books. Download that and let me know your opinion of it. I had to do a LOT of tweaking to try to balance it and it might need more. There were many places that dropped 3 books and I reduced that to 1 book and spammed up the lootgroups that contained books with additional items to lower the chance of books being selected for spawn. I hope it works out, but you really won't know for sure until you play it a while. Enjoy!
    6. Alukard2019
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      Thank you very much, I'll go test it tomorrow) 
      I looked at the files, I'm just shocked, so much has been done, I thought just reducing the chance of getting the book would be enough)
    7. fatrap45
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      When they changed the loot system for A21 and added the perk / skill book stuff they really spammed the books everywhere. I was able to kinda "reverse engineer" my FPS Ban all Books mod so it saved many hours of work...  everything was already listed so I just had to change values or delete lines. Hopefully it works well for you... I did very little testing but what I did test worked well. For instance the Bundles you get as Quest rewards or in air drops are supposed to have 3 books in most of them. All the ones I checked had just one. For the loot containers that spawn books I added lots of useful goodies to widen the chance that books would be selected as drops. It is a very odd loot system and I have spent hours studying it and trying to figure out how to make it work exactly like I want. It was easier way back in A19!!! 
  2. Wanhk
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    First of all, thank you very much for the mod. It helps a lot!
    I would like to further increase the spawning of the books, and i look into the loot.xml
    But i am not sure how to do it correctly, can you check if i am doing it correctly?


    <remove xpath="/lootcontainers/lootgroup[@name='groupMailbox01']"></remove>
    <insertAfter xpath="/lootcontainers/lootgroup[@name='groupBookcase']">
    <lootgroup name="groupMailbox01">

         <item group="perkBooks" count="1,2   1,2,3"/>
         <item group="skillMagazines" count="1  1,2"/>

    </lootgroup>
    </insertAfter>
    1. fatrap45
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      The count is a random roll between 2 numbers, so 1,2,3  is incorrect.
      You can set a static number also. For instance   <item group="perkBooks" count="5"/>  would give you 5 perkBooks
      If you set it at   <item group="perkBooks" count="0,6"/>  you would get a random number of NONE to 6.

      Here is a good recommendation for you to start with:

      <FPS>

      <remove xpath="/lootcontainers/lootgroup[@name='groupMailbox01']"></remove>
      <insertAfter xpath="/lootcontainers/lootgroup[@name='groupBookcase']">
      <lootgroup name="groupMailbox01">
           <item group="perkBooks" count="2,4"/>
           <item group="skillMagazines" count="2,4"/>
      </lootgroup>
      </insertAfter>

      <remove xpath="/lootcontainers/lootgroup[@name='groupMailbox02']"></remove>
      <insertAfter xpath="/lootcontainers/lootgroup[@name='groupMailbox01']">
      <lootgroup name="groupMailbox02">
             <item group="perkBooks" count="2,4"/>
             <item group="skillMagazines" count="2,4"/>
      </lootgroup>
      </insertAfter>

      <remove xpath="/lootcontainers/lootgroup[@name='groupMailbox']"></remove>
      <insertAfter xpath="/lootcontainers/lootgroup[@name='groupMailbox02']">
      <lootgroup name="groupMailbox" count="all">
             <item group="groupMailbox01" count="1,2"/>
             <item group="groupMailbox02" count="1,2"/>
      </lootgroup>
      </insertAfter>

      <remove xpath="/lootcontainers/lootcontainer[@name='fileCabinet']"></remove>
      <insertAfter xpath="/lootcontainers/lootcontainer[@name='lockersNOPOP']">
      <lootcontainer name="fileCabinet" count="1,2" size="6,4" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
             <item group="groupMailbox"/>
      </lootcontainer>
      </insertAfter>

      <remove xpath="/lootcontainers/lootcontainer[@name='bookcase']"></remove>
      <insertAfter xpath="/lootcontainers/lootcontainer[@name='purse']">
      <lootcontainer name="bookcase" count="1,2" size="6,4" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
             <item group="groupMailbox"/>
      </lootcontainer>
      </insertAfter>

      <remove xpath="/lootcontainers/lootcontainer[@name='bookPile']"></remove>
      <insertAfter xpath="/lootcontainers/lootcontainer[@name='shoes']">
      <lootcontainer name="bookPile" count="1,2" size="6,4" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="true" ignore_loot_abundance="true">
           <item group="groupMailbox"/>
      </lootcontainer>
      </insertAfter>

      <remove xpath="/lootcontainers/lootcontainer[@name='crackabookShelves']"></remove>
      <insertAfter xpath="/lootcontainers/lootcontainer[@name='singleBooks']">
      <lootcontainer name="crackabookShelves" count="1,2" size="6,4" sound_open="UseActions/open_garbage" sound_close="clothdestroy" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
             <item group="groupMailbox"/>
      </lootcontainer>
      </insertAfter>

      <remove xpath="/lootcontainers/lootcontainer[@name='crackabookCrate']"></remove>
      <insertAfter xpath="/lootcontainers/lootcontainer[@name='constructionCrate']">
      <lootcontainer name="crackabookCrate" count="1,2" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
             <item group="groupMailbox"/>
      </lootcontainer>
      </insertAfter>

      </FPS>

      Remember that this will only work on unlooted containers or containers that have replenished after looting.
      Let me know how it works for you or if I can help with anything else!
  3. JustBlackWolf
    JustBlackWolf
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    much appreciated
    1. fatrap45
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      Sorry it took so long!  Let me know what you think about it!
    2. JustBlackWolf
      JustBlackWolf
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      It's perfect, thank you!
    3. fatrap45
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      I seems a bit heavy on loot... I may make another version later that does not spawn so many books. The perks / progressive system they use on A21 makes it a little tricky at times to get it just where you want it!
    4. JustBlackWolf
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      i'm planning on playing a world with loot spawn penalty, so this mod is just perfect for me, though i'll take the nerfed version too for easier worlds.
    5. fatrap45
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      It should work fine for server or server / client because it does not bring in any external resources.
  4. kimchimsky
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    Is this server side?