Not sure if the author is still about, but to help others, if they want to use this in V1 full release, you just need to change the ModInfo.xml file to this instead to fix formatting for the mod to load correctly and I tested it works in V1:
Maybe the issue is when you pasted the code into ModInfo.xml. Did you miss a character, or does the formatting look different from what I posted?
It could be the app you're using (I use Notepad++ and Visual Studio Code), but it most certainly works what I posted.
If you already restarted 7 Days To Die and unzipped the folder 'FasterBuilding' into \Mods could you check you still have the following folder at the top: '0_TFP_Harmony' as most mods in V1 won't work without it and should never be removed.
Maybe Raiigekiii, and this is just having a super quick look at the Harmony files. If you look for the file in the mod called FasterBuilding.cs and look for Constants.cBuildIntervall = 0.35f; I believe it is this value that affects build speed as 0.35 seems to match the build speed in game which is already fast enough without misplacing blocks. Increase = faster - 0.50 would be too fast IMO unless you also mod the player walk/run speeds too via entityclasses.xml (or create your own modlet).
not being fast enough is totally valid as it depends on the character's speed. I tried to make it as middle ground as possible, but everyone is gonna be different speed most likely causing it to not always feel perfect. and if anyone can confirm the mod is working after tweaks or whatever, let me know and I can try to update it. but Idk if anything is actually wrong bc I havent played in a while.
@ByteSizeMetal god I love this. I dislike how the block placing is in vanilla and with this mod. It makes building so much for nicer, easier, and convient.
its sorta locked behind editing in visual studio as a solution as opposed to typical xml editing for mods, so it makes it a lot more annoying to tweak. however, if you do have the software, you can open the solution and find the value and change it, but then I think u need to build the code again.
I couldn't get much help with it but a mod that could improve upon this would dynamically scale block placement with walk speed so you could spam effectively regardless of how fast u were going backwards.
16 comments
<DisplayName value="Faster Building">
Corrected line:
<DisplayName value="Faster Building"/>
I also took out the two
<ModInfo>
lines just for good measure, for warnings.</ModInfo>
Still testing them out, thanks for the modlet ByteSizeMetal and Dayuppy (still love using Demon Mod!)
<?xml version="1.0" encoding="UTF-8"?>
<xml>
<Name value="FasterBuilding" />
<DisplayName value="Faster Building" />
<Description value="Mod to increase block placement speed. Credits: Dayuppy" />
<Author value="ByteSizeMetal" />
<Version value="1.0.0.0" />
<Website value="" />
</xml>
It could be the app you're using (I use Notepad++ and Visual Studio Code), but it most certainly works what I posted.
If you already restarted 7 Days To Die and unzipped the folder 'FasterBuilding' into \Mods could you check you still have the following folder at the top: '0_TFP_Harmony' as most mods in V1 won't work without it and should never be removed.
@ByteSizeMetal
Could you create a mod or advise where we can change the value so we can build even faster. for example maximum speed
I couldn't get much help with it but a mod that could improve upon this would dynamically scale block placement with walk speed so you could spam effectively regardless of how fast u were going backwards.
THANK YOU