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Dayuppy

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ByteSizeMetal

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16 comments

  1. kpotl
    kpotl
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    would it be possible to add the old 3x3x1 block in?
  2. LordSoth01
    LordSoth01
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    Just an FYI, the modinfo.xml is missing a / character at the end of the "display" line, like so:
    <DisplayName value="Faster Building">

    Corrected line:
    <DisplayName value="Faster Building"/>

    I also took out the two
    <ModInfo>


    </ModInfo>
    lines just for good measure, for warnings.

    Still testing them out, thanks for the modlet ByteSizeMetal and Dayuppy (still love using Demon Mod!)
  3. SMiThaYe
    SMiThaYe
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    Not sure if the author is still about, but to help others, if they want to use this in V1 full release, you just need to change the ModInfo.xml file to this instead to fix formatting for the mod to load correctly and I tested it works in V1:

    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    <Name value="FasterBuilding" />
    <DisplayName value="Faster Building" />
    <Description value="Mod to increase block placement speed. Credits: Dayuppy" />
    <Author value="ByteSizeMetal" />
    <Version value="1.0.0.0" />
    <Website value="" />
    </xml>
    1. SizzlyBacon181
      SizzlyBacon181
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      After changing the modinfo.xml to this, i still get a failed to load the mod during the startup in the console unfortunately.
    2. SMiThaYe
      SMiThaYe
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      Maybe the issue is when you pasted the code into ModInfo.xml. Did you miss a character, or does the formatting look different from what I posted?

      It could be the app you're using (I use Notepad++ and Visual Studio Code), but it most certainly works what I posted.

      If you already restarted 7 Days To Die and unzipped the folder 'FasterBuilding' into \Mods could you check you still have the following folder at the top: '0_TFP_Harmony' as most mods in V1 won't work without it and should never be removed.
    3. SizzlyBacon181
      SizzlyBacon181
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      Got it to work, I believe it was the formatting when copy and pasting. Thank you for your work I appreciate your response as well.
    4. Raiigekiii
      Raiigekiii
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      Is there anyway to make the speed even faster? Like minecraft levels. It's fast, but still not fast enough for me imo.
    5. SMiThaYe
      SMiThaYe
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      Maybe Raiigekiii, and this is just having a super quick look at the Harmony files. If you look for the file in the mod called FasterBuilding.cs and look for Constants.cBuildIntervall = 0.35f; I believe it is this value that affects build speed as 0.35 seems to match the build speed in game which is already fast enough without misplacing blocks. Increase = faster - 0.50 would be too fast IMO unless you also mod the player walk/run speeds too via entityclasses.xml (or create your own modlet).
    6. EmiTheHangri
      EmiTheHangri
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      Currently having that issue
    7. ByteSizeMetal
      ByteSizeMetal
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      not being fast enough is totally valid as it depends on the character's speed. I tried to make it as middle ground as possible, but everyone is gonna be different speed most likely causing it to not always feel perfect. and if anyone can confirm the mod is working after tweaks or whatever, let me know and I can try to update it. but Idk if anything is actually wrong bc I havent played in a while. 
  4. Weazelsun
    Weazelsun
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    @ByteSizeMetal god I love this. I dislike how the block placing is in vanilla and with this mod. It makes building so much for nicer, easier, and convient.
    1. ByteSizeMetal
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      I thought so too. I personally asked for help with this mod for personal use
  5. Blintzler
    Blintzler
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    hey dude, your mod is incredible. is so usefull
    @ByteSizeMetal

    Could you create a mod or advise where we can change the value so we can build even faster. for example maximum speed
    1. ByteSizeMetal
      ByteSizeMetal
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      its sorta locked behind editing in visual studio as a solution as opposed to typical xml editing for mods, so it makes it a lot more annoying to tweak. however, if you do have the software, you can open the solution and find the value and change it, but then I think u need to build the code again.

      I couldn't get much help with it but a mod that could improve upon this would dynamically scale block placement with walk speed so you could spam effectively regardless of how fast u were going backwards.
  6. luka3867
    luka3867
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    THANK YOU
    1. ByteSizeMetal
      ByteSizeMetal
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      glad you enjoy it