As much as I like your custom POIs I get tired of explaining what the blue boxes with question marks are and how to fix them. Any chance you can add a list of your POIs that don't have custom blocks and will not require client side installs?
Yeah. At least in my tests, the POIs will still load into the game and are still playable. And yes, I won't be doing any other updates until stable comes out - just in case any other of these "hot fixes" bork something else.... ;)
Hey Michael, I'm not sure your aware but your mod pack is giving errors for all your prefabs. I've reviewed my log and it is due to an exception in the prefabs. I know they put out a new update and I'm sure it may have caused these errors in your mod pack. I did save my log incase you are interested in seeing it as well. Just send me a mesage and i'll sent it.
Yeah - one of the many "hot fixes" has been causing errors with any custom poi that has used the writable signs - a lot of prefabbers have reported the same issue. Despite what the errors are saying - at least in my tests - the pois are still loading and are playable. Just with blank signs. Hopefully TFP will fix this soon.
Youve got to wonder how a hot fix breaks stuff like this, mabey im slightly paranoid hehe, but to me it feels like the pimps break mods on purpose, probally not but i have to wonder
V1.0(b325) Error 2024-07-20T15:49:28 53.781 ERR Skipping loading of active block data for Pubic_Libary_by_MPLogue because of the following exception: 2024-07-20T15:49:28 53.787 EXC Object reference not set to an instance of an object 2024-07-20T15:49:28 54.081 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception: 2024-07-20T15:49:28 54.086 EXC Object reference not set to an instance of an object 2024-07-20T15:49:28 54.446 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception: 2024-07-20T15:49:28 54.447 EXC Object reference not set to an instance of an object
Without any further information, it could be possible that the mod was not installed correctly. Take a look at the mod description for how/where the mod should be installed.
I also get the same error, but with different POI's after the latest b326 Hotfix (also using a map generated by me not the default pregens)
Also tested on New Game (same pregen i made and the error still persists, FunPimps must have ducked something with this hotfix)
2024-07-20T17:05:46 119.112 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception: 2024-07-20T17:05:47 119.112 EXC Object reference not set to an instance of an object
----------------------------------------------------------------------------------------------------------------------------------------------- 2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception: 2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object
----------------------------------------------------------------------------------------------------------------------------------------------- 2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception: 2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object
I tested b328 and it still has the same issue. It should have been fixed in the stable version on July 25th. Fortunately, this error does not affect playing the game.
Yeah - I have one computer with 328 where it works fine, and another computer also with 328 and I get the nre's and no text on the signs. I've found that the computer with the errors still loads the poi's in the map - even though it's saying that they were skipped. So, until TFP gets their act together, just ignore the errors. In my case, the pois still work fine and are still playable.
I greatly appreciate the fact that you updated to 1.0, I legitimately missed having these POIs in my game because they were very interesting and well done! Your POIs and then the POIs of another person called Voltralux are the only POIs I like to use mainly in terms of custom POIs.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"
I believe this is coming from your Prefab or your Biome mod... Unable to tell. Only happening with your mod..
Nope, it's not. This is a vanilla error and has been reported by numerous people. And it's a yellow error - you can ignore it. The game plays fine withit.
Edit to add: I believe some of these POIs have been added to vanilla v1 (is that correct?) If so, please note none of them get added to a map as they all have block errors. Example from my output log - ERR Loading prefab "Step_Well_by_MPLogue" failed: Block "cntWallOven" (12162) used in prefab is unknown. WRN Could not load prefab 'Step_Well_by_MPLogue'. Skipping it
224 comments
I take it you won't update it until 1.0 stable?
I'm not sure your aware but your mod pack is giving errors for all your prefabs. I've reviewed my log and it is due to an exception in the prefabs. I know they put out a new update and I'm sure it may have caused these errors in your mod pack. I did save my log incase you are interested in seeing it as well. Just send me a mesage and i'll sent it.
2024-07-20T15:49:28 53.781 ERR Skipping loading of active block data for Pubic_Libary_by_MPLogue because of the following exception:
2024-07-20T15:49:28 53.787 EXC Object reference not set to an instance of an object
2024-07-20T15:49:28 54.081 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:
2024-07-20T15:49:28 54.086 EXC Object reference not set to an instance of an object
2024-07-20T15:49:28 54.446 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
2024-07-20T15:49:28 54.447 EXC Object reference not set to an instance of an object
Also tested on New Game (same pregen i made and the error still persists, FunPimps must have ducked something with this hotfix)
2024-07-20T17:05:46 119.112 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:
2024-07-20T17:05:47 119.112 EXC Object reference not set to an instance of an object
-----------------------------------------------------------------------------------------------------------------------------------------------
2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object
-----------------------------------------------------------------------------------------------------------------------------------------------
2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object
and a few more
I only encountered this error after updating b325
Thanks!
It should have been fixed in the stable version on July 25th.
Fortunately, this error does not affect playing the game.
Keep up the amazing work!
Much appreciated!
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"
I believe this is coming from your Prefab or your Biome mod... Unable to tell. Only happening with your mod..
Edit to add: I believe some of these POIs have been added to vanilla v1 (is that correct?) If so, please note none of them get added to a map as they all have block errors.
Example from my output log -
ERR Loading prefab "Step_Well_by_MPLogue" failed: Block "cntWallOven" (12162) used in prefab is unknown.
WRN Could not load prefab 'Step_Well_by_MPLogue'. Skipping it