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Michael Logue

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MichaelPLogue

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224 comments

  1. SmileWhenYouSayThat
    SmileWhenYouSayThat
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    As much as I like your custom POIs I get tired of explaining what the blue boxes with question marks are and how to fix them. Any chance you can add a list of your POIs that don't have custom blocks and will not require client side installs?
  2. MrSamuelAdams1992
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    Even with the errors, can we still use this pack for now? 
    I take it you won't update it until 1.0 stable?
    1. MichaelPLogue
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      Yeah.  At least in my tests, the POIs will still load into the game and are still playable.  And yes, I won't be doing any other updates until stable comes out - just in case any other of these "hot fixes" bork something else....   ;)
  3. KleenFarmer2030
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    Hey Michael,
    I'm not sure your aware but your mod pack is giving errors for all your prefabs. I've reviewed my log and it is due to an exception in the prefabs. I know they put out a new update and I'm sure it may have caused these errors in your mod pack. I did save my log incase you are interested in seeing it as well. Just send me a mesage and i'll sent it.
    1. MichaelPLogue
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      Yeah  - one of the many "hot fixes" has been causing errors with any custom poi that has used the writable signs - a lot of prefabbers have reported the same issue.  Despite what the errors are saying - at least in my tests - the pois are still loading and are playable.   Just with blank signs.  Hopefully TFP will fix this soon.
    2. falcon470
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      Youve got to wonder how a hot fix breaks stuff like this, mabey im slightly paranoid hehe, but to me it feels like the pimps break mods on purpose, probally not but i have to wonder
  4. Magiclol1
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    V1.0(b325) Error
    2024-07-20T15:49:28 53.781 ERR Skipping loading of active block data for Pubic_Libary_by_MPLogue because of the following exception:
    2024-07-20T15:49:28 53.787 EXC Object reference not set to an instance of an object
    2024-07-20T15:49:28 54.081 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:
    2024-07-20T15:49:28 54.086 EXC Object reference not set to an instance of an object
    2024-07-20T15:49:28 54.446 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
    2024-07-20T15:49:28 54.447 EXC Object reference not set to an instance of an object
    1. MichaelPLogue
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      Without any further information,  it could be possible that the mod was not installed correctly.   Take a look at the mod description for how/where the mod should be installed.   
    2. xTAIREXx
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      I also get the same error, but with different POI's after the latest b326 Hotfix (also using a map generated by me not the default pregens)

      Also tested on New Game (same pregen i made and the error still persists, FunPimps must have ducked something with this hotfix)

      2024-07-20T17:05:46 119.112 ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:
      2024-07-20T17:05:47 119.112 EXC Object reference not set to an instance of an object

      -----------------------------------------------------------------------------------------------------------------------------------------------
      2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
      2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object

      -----------------------------------------------------------------------------------------------------------------------------------------------
      2024-07-20T17:05:47 119.518 ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:
      2024-07-20T17:05:47 119.518 EXC Object reference not set to an instance of an object

      and a few more
    3. Magiclol1
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      I have fully installed the mod.
      I only encountered this error after updating b325
    4. MichaelPLogue
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      Yeah - I've been reading around that there's a vanilla bug with the writable signs with this latest release.  It has been reported to TFP.

      Thanks!
    5. MichaelPLogue
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      https://community.7daystodie.com/v1-bugs/confirmed/custom-pois-with-player-signs-and-prewritten-text-made-in-the-prefab-editor-do-not-retain-text-when-added-into-an-rwg-and-cause-console-errors-r284/
    6. MichaelPLogue
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      It appears that the latest experimental update - 1.0 b328 EXP (HOTFIX) - has fixed this bug.
    7. shokuj0
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      disregard. i cannot read apparently! 
    8. Magiclol1
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      I tested b328 and it still has the same issue.
      It should have been fixed in the stable version on July 25th.
      Fortunately, this error does not affect playing the game.
    9. MichaelPLogue
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      Yeah - I have one computer with 328 where it works fine, and another computer also with 328 and I get the nre's and no text on the signs.  I've found that the computer with the errors still loads the poi's in the map - even though it's saying that they were skipped.   So, until TFP gets their act together,  just ignore the errors.  In my case, the pois still work fine and are still playable.   
  5. Lucasthepikachu
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    I greatly appreciate the fact that you updated to 1.0, I legitimately missed having these POIs in my game because they were very interesting and well done! Your POIs and then the POIs of another person called Voltralux are the only POIs I like to use mainly in terms of custom POIs.

    Keep up the amazing work!
    1. MichaelPLogue
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      Thanks - enjoy!
    2. DontStealMyWeed
      DontStealMyWeed
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      Is this mod and Voltralux's POI compatible with each other?
    3. MichaelPLogue
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      There should be no problems running them at the same time.
    4. DontStealMyWeed
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      Ok that's good to hear, Thanks <3.
  6. TheWynd
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    You are a legend for updating this so fast after the 1.0 update. I can imagine the work it took/is taking. Thank you!
  7. RaveGameOn
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    Ayesoar_Mansion_by_MPLogue looks like is missing a file. 
    1. MichaelPLogue
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      Ah - it's just missing it's thumbnail image.  It'll still work without it - but thanks for pointing that out.  I'll be sure to update it.

      Much appreciated!
  8. MrSamuelAdams1992
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    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"
    BoxCollider does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"
    BoxCollider does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Chunks/Chunk_87,105/_BlockEntities/guardRailPole8mInclineFlippedPrefab/mesh"


    I believe this is coming from your Prefab or your Biome mod... Unable to tell. Only happening with your mod..
    1. MichaelPLogue
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      Nope, it's not.  This is a vanilla error and has been reported by numerous people.  And it's a yellow error - you can ignore it.  The game plays fine withit.
    2. MrSamuelAdams1992
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      Ohh cool, all good then. Sorry I didn't read the other comments. My bad :D 
  9. Cinnaspice
    Cinnaspice
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    Will you be updating this to play on v1?

    Edit to add: I believe some of these POIs have been added to vanilla v1 (is that correct?) If so, please note none of them get added to a map as they all have block errors. 
    Example from my output log - 
    ERR Loading prefab "Step_Well_by_MPLogue" failed: Block "cntWallOven" (12162) used in prefab is unknown.
    WRN Could not load prefab 'Step_Well_by_MPLogue'. Skipping it
    1. MichaelPLogue
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      Yes, I am in the process of updating this pack - it's a lot of work.  The A21 version is not compatible with 1.0.   
  10. leoto
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    any news for v1 updates?
    1. MichaelPLogue
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      Been working on it.  Update should be coming out soon.