7 Days To Die

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Pantstain

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pantstain

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About this mod

My collection of weapons for 7dtd, all with custom sounds, visibly working attachments like extended mag, muzzle brake, etc., and working PiP scopes.

Requirements
Permissions and credits
Changelogs
Donations
♦  Things currently in progress/to be released in next version: MPL (BO1)--onhold (cant find a decent model),


I am very picky about weapon mods when it comes to immersion, and a lot of weapon mods i came across have a lot of great things, but a lot of them also have issues such as misaligned sights, not properly animated, etc. So i aim to fix that with this weapon pack. 

I plan on continuing to add more weapons for each type and tier. At first i plan on having one weapon for each tier and type of weapons, and then i plan to add more variety to the tiers after that. Works on servers as well as long as its installed on both client and server side!

Compatible with: Izayo's weapon packs

♦ My shotguns allow the use of reflex and small scopes, unlike vanilla shotguns.

♦ All guns have custom sights, scopes, etc.

♦ All guns have custom sounds.

♦ All guns are properly animated.

♦ All guns have proper working PiP scopes!

♦ All guns have visible attachments. equip a muzzle brake or a bipod on your gun? it shows!

♦ Pistols get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, and extended mags. 

♦ Shotguns get visible silencers, barrel extenders, scopes, flashlights, lasers, chokes, and reflex sights.

♦ Rifles get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, extended mags (when applicable), and bipods. 

♦ Clubs get visible barbed wire, chains, and spikes when equipped.


♦ Added Weapons so far:





Tier 4 laser weapons added!!! Laser weapons are trader only!!







For those who would like another option to donate, here is a link!  https://www.buymeacoffee.com/pantstainQ/

Check out my other mod! https://www.nexusmods.com/7daystodie/mods/3574/


Current Requests:

Knives: ----
Pistols: Beretta M93R, M1911, CZ-75,  Ruger 57, TEC-9 (MWII), Barry Burton's Silver Serpent magnum from Resident Evil Remake
SMGs: Thompson, UMP45, MP7, TMP,  MPL (BO1),  FN P90, 1920s tommy gun and the A1 variant
Shotguns: Remington M870 (BO2), KSG (BO2), Argus (BO3)
Assault rifles: STG44, H&K G3, Steyr Aug, SCAR-L, FN FAL, AN-94, Galil (BO1), Commando (BO1),  SCAR-H (MWII), MG42, aliens smartgun
LMGs: RPD, Aug Hbar, M240b, Dingo (BO3), OHM (AW - LMG/Shotgun hybrid), M27-IAR (Ghosts), LSAT (BO2)
Snipers: WA2000, Barrett M82, M14 (or M21) EBR, SAKO TRG-42
Launchers: M79 grenade launcher, RGL 140 (MWII), Railgun?, Flamethrower
Ammos: Dragons breath shells


Finished Requests:

Heavy Smg, Kiparis, Five Seven, M1 Garand, Cheytac M200 Intervention, Ballistic Knife (CoD), Raygun (CoD), Honey Badger (NV4), Stoner 63 (BO1), Stakeout (BO1).



Install instructions: Just extract all the folders from the file into your mods directory.





Known Issues:
♦ triple barrel shotgun animations are broken at the moment
♦ some of the weapons arent lined up in 3rd person, ill adjust as best i can but TFP uses a different hand model for 1st and 3rd person so its pretty hard to get things to line up to both for custom weapons.
♦ some shotguns are too big in 3rd person. will adjust at a later date