File information
Last updated
Original upload
Created by
ZiloxUploaded by
Zilox135Virus scan
Tags for this mod
Activity logs
This page was last updated on 11 December 2024, 1:10PM
- Changelogs
-
-
Version 2.3.4
- **Fixed**
- Updated for V1.2 (b27)
- Typo on the farming multitool overheat tooltip
- Error when using the secondary action of the farming multitool
- **Fixed**
-
Version 2.3.3
- **Fixed**
- Custom road vehicles were missing an explosion particle
- Some drone kills were not counting towards the kill drones challenge
- Bomber droid kills were not counting towards the kill droids challenge
- Kill shocker robot challenge was not working
- Soldier droid was not dropping a weapon on death
- Custom road vehicles not harvesting for all parts
- Plasma pickaxe was worse than the steel pickaxe when harvesting stone
- Auto miner and blast furnace cause an error if sold to a player rented vending machine
- Anti radiation pill buff is removed when reloading the game
**Changed**
- Reduced the quality of weapon that can be dropped by the soldier droid so that the maximum quality is 4
- Increased the drop chance of a weapon from the solider droid by 20%
- Anti radiation pills buff can now stack up to 10 hours
- Increased the health of radiation barrels
- Increased the overall stats of the plasma shotgun
- Quality 6 swords can now be found at the trader
- Improved the loot of the intro buried supplies
- **Fixed**
-
Version 2.3.2
- **Fixed**
- Trader Luna (MPLogue poi) shows up as trader rekt on the tracker
- Robot dog wake up animation is too long, so they glide on the ground for a while after waking up
- Advanced combat dog disappears if you get too close to it
- Salvageable vehicles exploding if wrenched or a quest started in some POIs
- Energy revolvers not benefiting from enforcer perks
- EMP grenade causing an error for clients on servers
- Mechs causing an error when spawning in on blood moon
**Changed**
- Updated the auto miner description so it's less confusing
- Added a conditional statement to MPLogue orb safe so it does cause an error if MPLogues prefabs is not loaded
- Added a clarification to the exterminator mod description to make it clear that it doesn't affect standard robots like androids and cyborgs
- Removed the sound from the radiation warning tooltip when entering the wasteland (it was annoying)
- **Fixed**
-
Version 2.3.1
- **Fixed**
- Custom vehicles not counting for harvest car challenge
- Custom vehicles not aligning to terrain changes
- Luxury sedan throws an error when placed
- Hover car thruster sound plays when the vehicle particles are off
- Anti radiation pill missing from airdrop loot
- Knuckle parts are not craftable
- Combat dog firing sounds are not working
- Mechs still occasionally cause an error when exiting the game
- Zombies lose their tint color when dismembered
- Doors could be picked up within a land claim area even if the player was not the owner of the block
- Players can get stuck in the trader bob poi if they fall through the gaps
**Changed**
- Increased the spacing between laser and plasma unlocks
- Plasma items appear later in loot
- Plasma items appear later in traders
- Reduced the amount of workstation books required to unlock the crucible, blast furnace and auto miner
- The starter capsule now contains a forge ahead book
- Lights can now be picked up without a land claim
- Forge cobalt is no longer required to craft weapon and tool parts
- **Fixed**
-
Version 2.3.0
- **Added**
- New starter series of challenges to replace the basic vanilla start quest
- New exterminator series of challenges to replace the hunter challenges
- Smoke particles for the muscle car
- Burning particles for some custom vehicles
- Dirt overlay texture for some custom road vehicles
- New icon for the exterminator mod
- New particle and explosion sound when running over robots in a vehicle
- Toolbelt message when entering the wasteland warning about radiation exposure
- Storage boxes can be rotated in all directions
- Switches and key racks can be used more than once
- Debuff to robots so they move slower in water
- Spike traps can now be picked up
- Thruster/engine particles to drones and sounds for them
- Replaced eggs in birds nests with rotten eggs
**Fixed**
- Buff timers not working correctly
- Custom particles attached to entities were not working
- Healing items not giving health over time
- EMP grenade display not showing damage values
- Drone flying sounds play while sleeping
- Custom weapons throw an error when the burning shaft mod is installed
- House Sliding Door can't be lockpicked
- Heal infection challenge throwing an error when selected
- Player owned doors in traders were unlocking themselves when the game was reloaded
- Crafting skills don't unlock past quality 5 for custom weapons
- Large mechs still able to be dismembered
- Some weapon sights and scopes were not aligned
- Sound warning for cyborg crawler
- Combat dog particles float in the air after being fired
- Mechs and droids have blood particles when damaged with a knife
- Bomber droid explosion gets cut off before it finishes playing
- Radiation particle on robot is misaligned with the hands
- Secure desk safe missing an icon
- Harvest jars of honey challenge not working on custom stumps
- Animals spawning in downtown
- Robotic animal and droid attack animations don't play on servers
- Robotic animals and droids slide on the ground after jumping on servers
- Mechs causing an error if the game is closed while they are alive
- Explosions from entities can cause an error in some cases
- Robot dogs get stuck very easily
- The farming multitool can be used more than once on a single block of fertile land
- Drone blades are spinning while its sleeping
- Rad protection buff is not preventing rad exposure from radiated robots and mutated zombie spit
- Farming multitool can remove seeds if the adjacent block is fertilized
- Warning about convex mesh on custom road vehicles
- Feral cyborg crawler not fast like the vanilla crawler
- Plasma grenade launcher holosight is misalinged with the ironsights
- Some workbench recipes are missing the workbenchCrafting tag for faster crafting with Advanced Engineering
- Fabricator and Auto Miner recipes benefiting from workbench crafting speed via Advanced Engineering when they shouldn't
**Changed**
- Removed some of the new voice lines from trader luna
- Removed attribute armor mods
- Raw meat challenge harvest changed to harvest nano chips
- zombie vulture challenge changed to kill soldier zombies
- Removed the hunters journal books from airdrops
- Removed legendary parts
- Cobalt crafting is now exclusive to the blast furnace
- Robot projectiles can now go through bars
- Reduced the amount of ammo in military pallets
- Removed stumble forward mechanic from entities
- Allow exterminator mod to be installed with a rad remover
- Removed fusion tier of weapons
- Re-ordered melee and gun tiers so Laser comes first and then Plasma
- Reduced the amount of sticks and stones on the road
- Removed moss covered rocks from biomes
- Increased the health of the large spider bot
- Increased the health of high tier robots
- Reduced the health of zombies back to A21 levels
- Reduced the amount of parts (electrical, mechanical etc) harvested from standard robots
- Added back the infection buff and its medication
- Increased the firing accuracy of robot dogs
- Robotic animals will no longer attack other robots
- Updated the localization of the starting note
- Changed the glow color of zombies to blue
- Increased the damage of the bomber droid
- Renamed drug side effects to Nausea
- Adjusted bloom moon horde groups so that higher tier robots show up sooner
- Added mechs spawns to high gamestage blood moons (GS 300+)
- Removed stat display from farming multitool
- Increased the saturation on the custom motorcycle model
- Rotate motorcycle model so that its not standing by itself on roads
- Reduced the salvage HP of the motorcycle road vehicle
- The farming multitool can no longer destroy crops or glass windows when using the clearing function
- Weapon descriptions now indicate what type of ammo is required for the gun
- Changed the color of the locked slots to blue in the backpack
- Removed steel knuckles loading tip about harvesting meat from animals
- Changed the description for the intro trader quest
- Removed ambient biome animal sounds
- Reduced the headshot damage of the soldier zombie
- Changed fabricator recipe to require scrap iron instead of forged iron
- Reduced duct tape cost of the fabricator
- Changed localization of the infection buff
- Changed blast furnace fuel icon to gas
- Increased the output slots of the blast furnace to 3
- Increased experience gain from inferno and shocker robots
- Resized loading screen images
- Removed player name from the main menu
- Added missing weapon and melee tags for armor bonuses
- Reduced multidim size of branches to stop it from throwing an error
- **Added**
-
Version 2.1.2
- **Added**
- Clay and crushed sand bundle recipes
- The Exterminator mod, extra damage to droids and mechs (replaces the hunter mod)
- An egg recipe for the fabricator
**Changed**
- Reduced the fuel cost of auto miner recipes
- Auto miner now crafts stacks of resources
- **Added**
-
Version 2.1.1
- **Fixed**
- Fusion club description has the wrong scrap material
- Combat dog gun does not damage any entities other than the player
- Drones are not spawning when driving in a vehicle on horde night
- Robots can open doors while sleeping or dancing in rare cases
**Changed**
- Removed OCB start-up optimizer (No longer needed, all mod assets are now optimized by default)
- Removed the news window from the main menu
- Removed the code from the starting note lore to avoid confusion
- **Fixed**
-
Version 2.1.0
- **Added**
- Boss version of the combat dog for poi spawns
- Advanced anti radiation pill
- Updated MPLogues prefabs to the latest version
- Ocb Startup Optimizer mod
**Fixed**
- Radiation level decreasing on its own
- Nano spider bot explosion is not centered
**Changed**
- Renamed testosterone extract
- Increased the health of the combat dog
- Increased the size of the nano spider bot
- Removed nano drones from the wasteland biome spawns
- Decreased the size of the combat dog
- Reduced the attack damage of the nano spider bot
- Reduced the health of the table saw
- Armoured robotic animals and mechs can no longer be dismembered
- Increased economic value of laser weapons
- Vanilla tools and weapons are now loot only
- Emergency flare gun is now loot only
- **Added**
-
Version 2.0.2
- **Added**
- Reworked the farming multitool (requires fertilizer cells)
- Drug side effects are more deadly
- Honey can cure drug side effects
- Replaced robot dog model (fixes arrow issue)
- Auto Claim Repair block (by OcbMaurice)
**Fixed**
- Anti rad pill stats doesn't show the duration
- Orb safe in wight multi trader picks up to a regular safe
- Plasma pistol recipe ingredients do not scale with tier
**Changed**
- Reduced spawn chance of the robot dog
- Reduced the volume of the metal impact sound
- Removed several metal impact sounds that were too high pitch
- Reduced the duration of drug side effects
- **Added**
-
Version 2.0.1
- **Fixed**
- Mechs are not visible to other players on servers
- **Fixed**
-
Version 2.0.0
- **Added**
- A sound when a droid drops a weapon
- Flying and hovering sounds for drones
- New crouch animation for robots
- New walk run and various other animations for robots
- New sounds when hitting robots with melee weapons
- New particles for flying vehicles
- Dozens of new entities including new robotic animals, different tiers of humanoid robots and more
- Zombies are back with a cyborg style look
- Colour coding localization for new robot tiers
- A recipe for the sham sandwich
- Starter bundle containing a wrench and other starter items
- New starting note lore and journal popup
- New resource Nano Chips, used for making high tech items, obtained from wrenching robots or high tech vehicles
- New ammo types, nano and heavy energy cell types for pistols and machine guns/rifles
- Bulk crafting recipes for energy ammo
- Crafting menu for fabricator
- EMP land mine
- Recipes to convert arrows to bolts and vice versa
- Robots can open unlocked doors (not hatches)
- Military pallets can be looted
- Trader super chest can be looted
- Loading screen tooltip for robot harvest
- Loading screen tooltip for nano chips
- New wrench able road vehicles
- MPLogues Custom Pois and some from community members
**Fixed**
- Sledgehammer crafting skill reports current progression tier incorrectly
- Robots stop running while attack animation is playing
**Changed**
- Radiation now only increases passively in the wasteland
- Radiation increases a lot faster in the wasteland
- Auto miner now requires gas to harvest resources
- Fabricator (renamed from Hydro Organic Fabricator) requires resources to craft meat and several other recipes
- Updated the description of the feather
- Laser mining gun now harvests trees as well as ore (Auger and chainsaw in one)
- EMP grenade now damages enemies over time
- Molotov's no longer damage robots
- **Added**
-
Version 1.3.0
- **Added**
- Updated for A21.2 Stable (b37)
**Fixed**
- Duplicate locked slots
- Reposition locked slots to fit the larger backpack
**Changed**
- Cleaned up asset bundles and reduced mod size by roughly 400mb
- **Added**
-
Version 1.2.9
- **Fixed**
- Forgetting elixir does not refund points from attributes correctly
- Toolbelt Inventory slots can't be changed with number keys while holding shift (use - and + keys for slots 11 and 12)
- Plasma assault rifle and pistol recipes use forged iron instead of forged steel
- Inventory locked slots do not remember the correct values across multiple save files
- Mechs don't always play their death animation when killed
**Changed**
- Reduced the max view angle of ranged mechs to prevent them from shooting at players when they are not facing them
- Removed sleeper wake up sounds for all robots
- **Fixed**
-
Version 1.2.8
- **Fixed**
- Running over a mech in a vehicle will cause an error
- The ragdoll twitch integration command will cause an error if used on a mech
- Adjusting light settings on a server will cause an error for other players if they are outside of the chunk that the light is in.
- **Fixed**
-
Version 1.2.7
- **Fixed**
- Some custom particles were not being destroyed during the game, only on disconnect.
- EMP grenade can damage the player from a far distance
- EMP grenade inherits a red icon and model tint (A21.2)
- Drones can cause an occasional crash/disconnect if many explode at the same time
- Errors can occur when mechs try to ragdoll, if a stun baton repulsor mod or sledge turret is used to damage them.
- Updated custom particle loader to the latest version to fix several issues
- **Fixed**
-
Version 1.2.6
- **Fixed**
- error when starting quests causing pois to partially load
- error when firing projectile based weapons on servers
- **Fixed**
-
Version 1.2.5
- **Changed**
- Reenabled entity rage for juggernauts
- Reduced the amount of terminator spawns in POIs
- Increased the time that regular robots stay after death
- Reduced the flare gun burn radius form 10 to 5
- Reduced the health of mechs
- Increased the shooting range of mechs
- Reduced the minigun magazine size, rounds per minute and range
- Renamed energy magnums to energy revolvers
- Increased the entity damage of melee mechs
- Greatly increased the block damage of the drill/mining mech
- Removed mechs from forest day spawns
- Reduced the mech day spawns in cities, except the wasteland
- Increased block damage of drone weapons
- Increased the movement speed of drones
- Slightly reduced the health of drones
- Slightly increased the mech weapon block damage
- Increased the see and hear distance of mechs
- Disabled auto miner pickup temporarily due to server issues
**Fixed**
- Trader Jens hair can sometimes disappear if you get too close
- Mechs with weapons can't do any damage to blocks unless the player is in view
- Mechs spin in circles when trying to locate their target
- Mining/drill mech does not play the drill sound when attacking
- Power value on lights can still be reset by picking it up on servers
- Mechs glide on the ground for a few seconds after spawning
- Mech walking animation never comes to a complete stop when they are idle
- Timed charge description mentions zombies
- Light settings and on off state do not persist on servers
- Some light settings do not apply properly on servers after saving in the light editor
- Kills from flare gun burning does not grant XP
- Bright light from a distance when players are using a flashlight mod on a custom weapon
- Skill points don't reset to zero after taking a forgetting elixir
- Super charger is much faster than it should be
- **Changed**
-
Version 1.2.4
- **Fixed**
- Radiation display colour does not change straight away
- Player placed doors can be lockpicked by others
- Power on lights can be reset by picking them up
- Trees have oversized dimensions, causing airdrops to land high in the air
- Fir tree seeds don't grow into the correct tree type
- Auto miner disappears when picked up and placed down again on servers
- Custom stun batons not benefiting from the Euthanizer perk from Physician
- Mechs don't take damage from the Euthanizer perk from Physician
- Doors prompt you to empty them like a container, and can't be picked up
**Changed**
- College jacket is more rare
- BDU clothing is more rare
- Increased the recharge amount for lights
- Increased storage size for custom vehicles
- Increased transport vehicle seating from 2 to 8 seats in total.
- Increased crafting cost for transport vehicle
- Removed pickup from chain link fences
- **Fixed**
-
Version 1.2.3
- **Added**
- Small mechs to POIs at high game stages
- More juggernaut spawns in POIs at high gamestages
- Shock animation for EMP Grenades
- Headshot damage bonus to custom sniper rifles
**Fixed**
- Wheels can be harvested with a stone axe (needs wrench now)
- Collected item list overlaps with food and water on the ui
- Loot containers that destroy on empty can be picked up, and prompt you to empty them before picking up, doing so makes them disappear
- Loot containers can be picked up before being searched, resulting in loss of loot
- Some drones have giant arrows when they are shot with a bow or crossbow
- Large drones don't show visible arrows when shot with a bow or crossbow
- Some mechs were not showing up on horde night
- Juggernaut run speed not affected by game settings
- Flying transport vehicle has inconsistent materials for its recipe
- Mushroom progress meter does not work
- Auto miner can be picked up without a land claim block
**Changed**
- Removed pickup of concrete deco blocks
- Destroyed solar bank now has a 20% chance to give a working one if picked up
- Restored the ability retrieve arrows
- Drones now explode on death, instead of on impact
- Removed some ugly looking plants
- Increased the health of all vanilla and custom vehicles
- Changed map colours for forest decoration
- Reduced crafting time for energy ammo
- Changed recipe for vehicles to include headlights
- Reduced some of the cool downs for twitch commands
- **Added**
-
Version 1.2.2
- **Added**
- Progress meter to growing plants
- A chance of a wandering horde to spawn when an airdrop is called via the flare gun
**Fixed**
- Fusion knife does more damage than the plasma knife
- Plasma spear and fusion spear have the same base damage
- Blast furnace fire particle is not in the right location
- Cobalt can't be smelted out of the forge or furnace
- Custom weapons don't have the correct flame particle for the burning shaft mod
- Auto miner progress meter does not show on servers
- Stun baton charge not resetting correctly
- Flare gun airdrops don't work correctly on servers
- Plasma auger animation does not stop straight away when the fuel runs out
- Auto miner does not give nitrate powder
- Scrolling can sometimes stop working on the toolbelt
- Blast furnace can light the player on fire
**Changed**
- Increased unlock level for minigun
- Food and drink stack number to 125
- Medical stack number to 50
- **Added**
-
Version 1.2.1
- **Fixed**
- Wrench harvest bonus is applying at all times
- Wrench harvest bonus does not scale with salvage operations perk
- Wrench harvest bonus does not work with mechs
- Chain-link double gate can't be lockpicked
- Airdrop journal tip mentions orange airdrop smoke
- Fusion fire axe description has a typo
- Plasma fire axe has the fusion fire axe description
- Fusion shovel has the iron shovel description
- Farming multitool generates heat on every shot
- Drone projectiles cause a blue light to show up randomly in the world
- Cobalt only spawning for the first few layers
**Changed**
- Increased the hit points of all workstations
- Broken workbench now harvests for electrical parts
- Trader Joels portrait has been updated
- Dew collector no longer gets destroyed by farming multitool
- **Fixed**
-
Version 1.2.0
- **Added**
- Added support for A21.1
- Added a 12 slot toolbelt
- Added a progress meter to the auto miner
- Added an option to pick up the auto miner while its running
- Added a new model for Trader Joel
- Added cooldowns to some twitch actions
- Added special harvest items for all robot types
- Added radiation effect for radiation source buff
- Added a sound for radiation source buff
- Added radiation tooltip for radiation source buff
- Added tooltip for acid rain buff
- Added mining mech to horde night spawns
**Fixed**
- Auger/mining gun sounds are not deafened when crouching
- Mining gun particles stay on when the fuel runs out
- Silencer not working with custom weapons
- Flare rounds don't have a proper held item model
- Mech footsteps play when the AI is frozen in debug mode
- Warning about crawler spawning on blocks that it is not allowed on
- Crawler is slow and can't climb stairs
- Crawler runs away from the player
- Some parts of the UI are still visible on the death screen
- Trader doors can be lockpicked when trader protection is on
- Trader doors can be picked up when trader protection is on
- Cobalt ore node causes fps drops
- Forge recipes are trackable, but shouldn't be
- Traders only offer buried supplies jobs
- Salvage tools damage does not scale with tool tier when harvesting robots
- POI light changes are not synced to clients and do not persist
- Errors occur when logging in and out of a server many times
- Laser mining gun generates excessive heat when its turned on
- AP shotgun ammo does not do damage as expected
- Fusion weapon crafting does not level up past tier 1
**Changed**
- Increased the price of mech twitch spawns
- Energy cells craft in stacks of 5, but require only 1 electrical part, and normal rates for other components
- Adjusted the damage resistance of mechs
- Adjust some of the mech twitch spawns
- Increased dew collector and hydro organic fabricator to 10 slots
- Changed juggernauts to run by default
- Reworked wandering horde spawning
- Removed heat from dew collector
- Changed flare gun and flare ammo description
- Removed the door opening animation from mechs
- Increased despawn timer on loot bags to 60 mins
- Increased harvest amount for larger robots
- Increased the the rate that lights drain power
- Reverted fuel recipe to 5 gas cans for 1 shale
- Changed workbench harvest to electrical parts instead of wood
- Changed workbench repair to electrical parts instead of wood
- Changed explosion particle for custom vehicles
- Removed blocks as water sources, except for the working drink machines
- **Added**
-
Version 1.1.1
- - Fixed an issue that caused mechs to take no damage
-
Version 1.1.0
- - Added an xml option to turn on trader protection (in traders.xml)
- Added AP energy cells
- Added armor to mechs and juggernauts
- Added a mech spawn for the grace poi
- Added a recipe for testosterone
- Added more sounds for mechs and robots
- Added muzzle flash effects for weapons
- Balanced all custom guns
- Balanced all custom melee weapons
- Balanced all custom tools
- Fixed an issue where the chat box had to be clicked to type
- Fixed an issue that caused vultures to spawn when using a vehicle on horde night
- Fixed an issue that caused mechs and drones to fire with broken weapons
- Fixed an issue that caused forgetin elixir to not show up in traders
- Fixed playercurrentlife binding for UI
- Fixed playerxptonextlevel binding for UI
- Fixed an issue that caused anti rad pills to not remove rad sickness
- Fixed an issue that caused trader lunas food vending machine to be broken sometimes
- Fixed missing unlock options for fusion magnum and smg in handguns magazine
- Fixed an issue that caused drone explosions to deal no damage to the player
- Fixed an issue that caused robot attacks to sometimes be out of sync
- Fixed stun baton particles
- Fixed forge ahead books not appearing in loot after level 75
- Fixed an issue where locked items did not show their unlock level on the UI
- Fixed warning spam when entering trader luna with dynamic music enabled
- Fixed an issue that caused mech projectiles to sometimes be invisible
- Fixed an issue that caused mech footsteps sounds to not play
- Fixed an issue that caused errors when logging into a server while mechs are firing
- Changed penetrator perk to the Empath tree
- Changed lockpicking to the Cybernetician tree
- Changed arrows so they no longer stick to robots
- Changed the hunter mod to only work for bows and crossbows
- Changed the custom weapon mod slots to match vanilla standards
- Changed anti rad pill recipe
- Increased the size of some UI elements
- Increased the number of items at traders
- Increased the health of trader walls
- Increased the chance and number of feathers found in bird nests
- Increased the chance of cobalt spawning in the wasteland
- Increased the health of all enemies
- Increased the sight range of mechs
- Increased the chance of anti rad pills in traders
- Reduced the amount of energy cells in early game loot
- Reduced the amount of electrical parts required for some early game recipes
- Reduced mech block damage for cobblestone, concrete and steel
- Removed rocket energy cells from T1 quest rewards
- Removed crawler spawns on horde night
- Removed legacy distant terrain
- Removed corpse damage bonus for harvesting robots
- Removed some main menu music due to copyright issues
- - Added an xml option to turn on trader protection (in traders.xml)
-
- Author's activity
-
April 2025
-
29 Apr 2025, 8:42PM | Action by: Zilox135
Attribute change
'File \'District Zero - Stable\' description changed.'
December 2024
-
11 Dec 2024, 1:10PM | Action by: Zilox135
Attribute change
'Description changed.'
-
11 Dec 2024, 1:09PM | Action by: Zilox135
Changelog added
'Change log added for version 2.3.4'
-
11 Dec 2024, 1:09PM | Action by: Zilox135
File added
'District Zero - Stable [version 2.3.4]'
November 2024
-
01 Nov 2024, 2:50PM | Action by: Zilox135
Tracked
District Zero
October 2024
-
28 Oct 2024, 5:12PM | Action by: Zilox135
Changelog added
'Change log added for version 2.3.3'
-
28 Oct 2024, 5:12PM | Action by: Zilox135
File added
'District Zero - Stable [version 2.3.3]'
-
05 Oct 2024, 12:09AM | Action by: Zilox135
Attribute change
'File \'District Zero - Experimental\' category changed to Old versions.'
-
04 Oct 2024, 11:18PM | Action by: Zilox135
Changelog added
'Change log added for version 2.3.2'
-
04 Oct 2024, 11:17PM | Action by: Zilox135
File added
'District Zero - Experimental [version 2.3.2]'
September 2024
-
02 Sep 2024, 9:29PM | Action by: Zilox135
Changelog added
'Change log added for version 2.3.1'
-
02 Sep 2024, 9:29PM | Action by: Zilox135
File added
'District Zero - Experimental [version 2.3.1]'
August 2024
-
30 Aug 2024, 1:52PM | Action by: Zilox135
Mod image added
-
30 Aug 2024, 12:46PM | Action by: Zilox135
Attribute change
'Description changed.'
-
30 Aug 2024, 12:23PM | Action by: Zilox135
Changelog added
'Change log added for version 2.3.0'
-
30 Aug 2024, 12:22PM | Action by: Zilox135
Attribute change
'File \'District Zero - Stable\' category changed to Old versions.'
-
30 Aug 2024, 12:21PM | Action by: Zilox135
File added
'District Zero - Experimental [version 2.3.0]'
July 2024
-
10 Jul 2024, 2:29PM | Action by: Zilox135
Attribute change
'Description changed.'
-
10 Jul 2024, 2:29PM | Action by: Zilox135
Attribute change
'Description changed.'
-
05 Jul 2024, 8:27PM | Action by: Zilox135
Attribute change
'Summary changed.'
-
- Mod page activity
-
July 2025
-
31 Jul 2025, 5:20PM | Action by: Traition0
Endorsed
'District Zero'
-
26 Jul 2025, 11:17PM | Action by: Pourquoi3333
Tracked
District Zero
-
26 Jul 2025, 8:06PM | Action by: BonsaiLlama
Endorsed
'District Zero'
-
26 Jul 2025, 1:04PM | Action by: tolyajancen
Endorsed
'District Zero'
-
25 Jul 2025, 11:46PM | Action by: RiftDragon69
Endorsed
'District Zero'
-
24 Jul 2025, 8:52PM | Action by: DragonKing1119
Tracked
'District Zero'
-
23 Jul 2025, 11:00PM | Action by: fleminab
Tracked
'District Zero'
-
23 Jul 2025, 7:42PM | Action by: MrRandom616
Endorsed
'District Zero'
-
23 Jul 2025, 2:20AM | Action by: hurag0k
Tracked
'District Zero'
-
22 Jul 2025, 4:16PM | Action by: Nemrod20
Tracked
'District Zero'
-
22 Jul 2025, 1:41PM | Action by: CJQuinty
Tracked
District Zero
-
21 Jul 2025, 7:12PM | Action by: DaiKhairai
Tracked
'District Zero'
-
21 Jul 2025, 6:58PM | Action by: FriskyWolf6
Endorsed
'District Zero'
-
20 Jul 2025, 7:30PM | Action by: Blondezerker
Endorsed
'District Zero'
-
19 Jul 2025, 3:15AM | Action by: josky
Tracked
'District Zero'
-
11 Jul 2025, 4:47AM | Action by: Jeremymerriman
Tracked
District Zero
-
10 Jul 2025, 5:32AM | Action by: xxchristianxxcc
Endorsed
'District Zero'
-
09 Jul 2025, 10:45PM | Action by: sulu9
Tracked
'District Zero'
-
08 Jul 2025, 5:46PM | Action by: SerjRodriges
Endorsed
'District Zero'
-
08 Jul 2025, 3:37AM | Action by: juggalomasterj
Tracked
'District Zero'
-