Oh wow, coming back and seeing this mod being updated is heart warming. I was going to update it to A19 before being struck by sickness, and then to A21 because I came back, so this is really cool. Excellent mod, nice to see it back.
This has been one of my favorite arrow/bolt mod since its release all those years ago. I'm glad you are back and updating this mod! Big probs to those in the community that kept this mod alive while russiandood was afk ;)
Hey all. Until Russiandood updates this, I made a workaround. Be warned, I made a few changes (allowing for more mods to be installed to it, changing the recipe and the unlock requirements and setting 'archery' as the 'craft a better one' path) I have included the original files as well as the modified ones here: https://www.dropbox.com/s/n7ovahgn2ptskxj/Magbow.zip?dl=0 Same installation as before; drop the 'magbow' folder in your 7 days 'mods' folder (or make one in "...\Steam\steamapps\common\7 Days To Die\Mods")
Stay awesome and remember to give Russiandood the credit for this mod! It's an amazing mid-to-late-game crossbow! (Current bugs. 8X scopes hover above the weapon, putting a 'full auto' trigger will fire more bolts than you have and make a vacuum, weapon dye throws up errors and eats the dye, feelings of god-like-power when wielding.)
I confess to editing the XML a little to get this a bit sooner (since by the time I have Engineering lvl5 I would be using a LMG or AK, this would be a bit of a step down) but I loved using this in A18. Any plans for changes in A19? Also, I'm going to try running it and just update the mod info to say 19 instead of 18 to see if I can get it working. Wish me luck :P
47 comments
...this will fix it
progression.xml
<configs>
<remove xpath="//crafting_skill[@name='craftingBows']/display_entry"/>
<insertAfter xpath="//crafting_skill[@name='craftingBows']/effect_group">
<display_entry item="gunBowT0PrimitiveBow" unlock_level="1,3,5,7,9"/>
<display_entry icon="gunBowT1WoodenBow" name_key="Bows Tier 1" has_quality="true" unlock_level="10,12,15,18,21" >
<unlock_entry item="gunBowT1WoodenBow" unlock_tier="1" />
</display_entry>
<display_entry icon="gunBowT1IronCrossbow" name_key="Bows Tier 2" has_quality="true" unlock_level="22,26,30,34,38" >
<unlock_entry item="gunBowT1IronCrossbow" unlock_tier="1" />
</display_entry>
<display_entry icon="gunBowT3CompoundBow" name_key="Bows Tier 3" has_quality="true" unlock_level="39,46,53,60,67" >
<unlock_entry item="gunBowT3CompoundBow" unlock_tier="1" />
<unlock_entry item="gunBowT3CompoundCrossbow" unlock_tier="1" />
<unlock_entry item="Magbow" unlock_tier="1" />
</display_entry>
</insertAfter>
<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group">
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="Magbow"/>
<passive_effect name="CraftingTier" operation="base_add" level="82,88,94,100" value="1,2,3,4" tags="Magbow"/>
</append>
</configs>
Really happy to hear people like it!
Be warned, I made a few changes (allowing for more mods to be installed to it, changing the recipe and the unlock requirements and setting 'archery' as the 'craft a better one' path)
I have included the original files as well as the modified ones here: https://www.dropbox.com/s/n7ovahgn2ptskxj/Magbow.zip?dl=0
Same installation as before; drop the 'magbow' folder in your 7 days 'mods' folder (or make one in "...\Steam\steamapps\common\7 Days To Die\Mods")
Stay awesome and remember to give Russiandood the credit for this mod! It's an amazing mid-to-late-game crossbow!
(Current bugs. 8X scopes hover above the weapon, putting a 'full auto' trigger will fire more bolts than you have and make a vacuum, weapon dye throws up errors and eats the dye, feelings of god-like-power when wielding.)
Did you get it working for A19?