7 Days To Die

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Russiandood

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Russiandood

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47 comments

  1. zaksnapped
    zaksnapped
    • supporter
    • 30 kudos
    had a small bug where the bow wasnt showing in the skills/unlock menu with the other bows.

    ...this will fix it

    progression.xml

    <configs>
        <remove xpath="//crafting_skill[@name='craftingBows']/display_entry"/>
        <insertAfter xpath="//crafting_skill[@name='craftingBows']/effect_group">
            <display_entry item="gunBowT0PrimitiveBow" unlock_level="1,3,5,7,9"/>
            <display_entry icon="gunBowT1WoodenBow" name_key="Bows Tier 1" has_quality="true" unlock_level="10,12,15,18,21" >
                <unlock_entry item="gunBowT1WoodenBow" unlock_tier="1" />
            </display_entry>
            <display_entry icon="gunBowT1IronCrossbow" name_key="Bows Tier 2" has_quality="true" unlock_level="22,26,30,34,38" >
                <unlock_entry item="gunBowT1IronCrossbow" unlock_tier="1" />
            </display_entry>
            <display_entry icon="gunBowT3CompoundBow" name_key="Bows Tier 3" has_quality="true" unlock_level="39,46,53,60,67" >
                <unlock_entry item="gunBowT3CompoundBow" unlock_tier="1" />
                <unlock_entry item="gunBowT3CompoundCrossbow" unlock_tier="1" />
                <unlock_entry item="Magbow" unlock_tier="1" />
            </display_entry>
        </insertAfter>
        <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group">
            <passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="Magbow"/>
            <passive_effect name="CraftingTier" operation="base_add" level="82,88,94,100" value="1,2,3,4" tags="Magbow"/>
        </append>
    </configs>
    1. Duriel7
      Duriel7
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      • 30 kudos
      In advance, thanks for putting your fix, may avoid me some work ! ;)
  2. Duriel7
    Duriel7
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    • 30 kudos
    Oh wow, coming back and seeing this mod being updated is heart warming. I was going to update it to A19 before being struck by sickness, and then to A21 because I came back, so this is really cool. Excellent mod, nice to see it back.
  3. CyberAbyss
    CyberAbyss
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    This has been one of my favorite arrow/bolt mod since its release all those years ago. I'm glad you are back and updating this mod! Big probs to those in the community that kept this mod alive while russiandood was afk ;)
    1. nocloud4u
      nocloud4u
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      • 5 kudos
      can concur......... ive kept it alive myself by editing it but never shared as it wasnt mine.. glad to see the dood back =)
    2. Russiandood
      Russiandood
      • member
      • 3 kudos
      Good to be back! sorry for the radio silence :P 

      Really happy to hear people like it!
  4. zededd
    zededd
    • member
    • 0 kudos
    Hey all. Until Russiandood updates this, I made a workaround.
    Be warned, I made a few changes (allowing for more mods to be installed to it, changing the recipe and the unlock requirements and setting 'archery' as the 'craft a better one' path)
    I have included the original files as well as the modified ones here: https://www.dropbox.com/s/n7ovahgn2ptskxj/Magbow.zip?dl=0
    Same installation as before; drop the 'magbow' folder in your 7 days 'mods' folder (or make one in "...\Steam\steamapps\common\7 Days To Die\Mods")

    Stay awesome and remember to give Russiandood the credit for this mod! It's an amazing mid-to-late-game crossbow!
    (Current bugs. 8X scopes hover above the weapon, putting a 'full auto' trigger will fire more bolts than you have and make a vacuum, weapon dye throws up errors and eats the dye, feelings of god-like-power when wielding.)
  5. Slibam
    Slibam
    • member
    • 0 kudos
    What perk do you need to upgrade to craft a higher quality magbow and what damage enhances magbow's damage?
  6. zededd
    zededd
    • member
    • 0 kudos
    I confess to editing the XML a little to get this a bit sooner (since by the time I have Engineering lvl5 I would be using a LMG or AK, this would be a bit of a step down) but I loved using this in A18. Any plans for changes in A19? Also, I'm going to try running it and just update the mod info to say 19 instead of 18 to see if I can get it working. Wish me luck :P
    1. heusmich
      heusmich
      • supporter
      • 0 kudos
      Hi,
      Did you get it working for A19?
    2. CharmingDazz
      CharmingDazz
      • member
      • 0 kudos
      Please tell me if you did. I would love to use this mod again!
    3. LordDragonbait
      LordDragonbait
      • member
      • 0 kudos
      If you are working on this project could you also add a little sneak damage to put it in line with other crossbows?
    4. zededd
      zededd
      • member
      • 0 kudos
      I did by editing the XML a little. It mostly worked without though.
    5. zededd
      zededd
      • member
      • 0 kudos
      I can't take ANY credit for this mod. It's all Russiandood. I just edited the XML to play a little nicer
  7. leeterryjr
    leeterryjr
    • member
    • 0 kudos
    It seems to be working with the latest version (19.2) but the main page has not been updated to let everyone know.
  8. Kudesnik27
    Kudesnik27
    • member
    • 0 kudos
    if the author of the mod gives me permission to use the fix files, I will post here a working version of the mod for 19 game version
  9. frogsot
    frogsot
    • member
    • 7 kudos
    No item image in inventory and no visible model image in game 
  10. DrunkenLeppy
    DrunkenLeppy
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    • 0 kudos
    No item image in inventory and not model image in game added this mod with war3zuk mod