well the rock grinder has a plow that looks like it could do that. though its up to you. i mentioned it because of the old custom vehicles mod from A16 that had the beast that harvested everything it broke... i miss that mod
I don't know how to control the hawk. After several attempts, I found W is levitation instead of going forward. Now I can take off and land, but can't go forward. And like others said, the vehicles are extremely slow, but in the xml file, the velocity is normal like vanilla vehicles. Take the bike for example, 9,16 is not slow, but it is really slow.
Aircraft movement is closer to real-life helicopters. "W" is Up and forwards slightly, but if you tilt the vehicle forwards with "C" (backwards with "SPACE") you can move faster. I am looking into the vehicle speed again.
If your vehicles are going that slow, then you have a problem outside my mod. I haven't seen or heard anything about this outside of you, try removing all mods and check the vanilla.
OK, in Options/Controls/Vehicles slot 2 and 3 fire the weapons. The ammo (ammoHeavyArms and ammoSmallArms) goes in player inventory and looks like this... Tip: The author should consider making a localization file to display the ammo names better.
Hey, Just curious, is it in the files you can change the Keybinds or is it in the settings in game?
Also, when I go to grab a certain kind of ammo I get a wall of red Text. The ammo has no texture btw, not sure if that is on purpose or not. I've Semi Deduced that its the ammo. It has no texture and crashes the game when you drop it
A 3 day lag in response is hardly an abandoment. Looks like you are having an issue with the VehicleWeapon mod. Try downloading it from here instead: https://github.com/closerex/Closer_ex-7D2D-mods/tree/main/VehicleWeapon
Well I replaced that file but it still doesn't work. All I have loaded is the files for this mod. I just keep getting tis error wen I try to place a vehicle...
NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.Update () [0x00570] in <0266d593c0f442fa83ca9e728741ee90>:0 NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.CheckForOutOfWorld () [0x00171] in <0266d593c0f442fa83ca9e728741ee90>:0 at EntityVehicle.PhysicsFixedUpdate () [0x0032a] in <0266d593c0f442fa83ca9e728741ee90>:0 at EntityVehicle.FixedUpdate () [0x00000] in <0266d593c0f442fa83ca9e728741ee90>:0
Well i kinda got it to work, I was missing the CustomParticleLoaderMultiExplosion mod. But how do you fire the weapons? I tried Num1 but nothing happens. I put the ammo in my backpack, still won't fire. I put it in the vehicle storage, but nothing. So what is the fire button, I might have changed the keybinds so if you can tell me what the button normally does (like hop, or turbo) and what vehicle takes what ammo and where do I put it?
Not all vehicles have weapons. The Space Marine Bike, Outrider Bike, Leman Russ, Repulsor, Storm Talon and Storm Raven all do. You can check that your key bindings are correct. I believe ( not 100% certain) that it should be defaulted to the top number line. 1 should fire the primary weapon. If you are in the Repulsor or Leman Russ, does the turret spin with the camera? Can you switch seats?
Well I'm trying to use the Storm Talon, Storm Raven, and Thunderhawk. I like flying vehicles and they appear to have weapons. I have found several ammo types in the CM but I'm not sure if the ones without icons are the ones you use or not.
I'm also confused about what the fire button(s) are. Can you look at the options/controls and let me know? Here are my vehicle settings...
44 comments
<property name="velocityMax" value="9, 14"/>
Its a "minimum,maximum" set up. I am not going to mess with them right now as some of the vehicles are more complicated for optimum performance.
The ammo (ammoHeavyArms and ammoSmallArms) goes in player inventory and looks like this...
Tip: The author should consider making a localization file to display the ammo names better.
Also, when I go to grab a certain kind of ammo I get a wall of red Text. The ammo has no texture btw, not sure if that is on purpose or not.
I've Semi Deduced that its the ammo. It has no texture and crashes the game when you drop it
LOG
NullReferenceException: Object reference not set to an instance of an object
at EntityVehicle.Update () [0x00570] in <0266d593c0f442fa83ca9e728741ee90>:0
NullReferenceException: Object reference not set to an instance of an object
at EntityVehicle.CheckForOutOfWorld () [0x00171] in <0266d593c0f442fa83ca9e728741ee90>:0
at EntityVehicle.PhysicsFixedUpdate () [0x0032a] in <0266d593c0f442fa83ca9e728741ee90>:0
at EntityVehicle.FixedUpdate () [0x00000] in <0266d593c0f442fa83ca9e728741ee90>:0
Here is my log file again.
LOG
But how do you fire the weapons?
I tried Num1 but nothing happens.
I put the ammo in my backpack, still won't fire.
I put it in the vehicle storage, but nothing. So what is the fire button, I might have changed the keybinds so if you can tell me what the button normally does (like hop, or turbo) and what vehicle takes what ammo and where do I put it?
I'm also confused about what the fire button(s) are. Can you look at the options/controls and let me know? Here are my vehicle settings...