Yeah, I missed adding its progression.xml file. It used vanilla 4x4 parts for a long time and I finally made it have its own parts, which means it needs that file now. Just uploaded an update that should sort that out.
I just downloaded the truck so I haven't tried it yet, blind comment here but I thought it would be neat if this could be used as a mobile base in every sense of the word. Like wouldn't it be cool if this vehicle was flagged as a spawn location for the owner (maybe as a vehicle mod) like you place a bedroll inside the truck?
Updating this mod (to 2.2) summons console with some red errors with disability to look into utility cart (at least), Had to run older version, MRAP (1.6) - the same problem.
I added a new loot ID so I could increase the storage. I guess it might cause issues with preexisting vehicles.
Are you able to load the mod at all? If so, you might could pick up the vehicle and place it back down. Probably will lose anything stored in it though.
It should work fine on a new game though. Sorry for the issues. :/
Added the lorry to our server, everything is ok but 1 thing needs a fix,- you can see the taillights for miles, even through mountains (when another player is driving the lorry). Its a bit irritating i have to admit, plus it looks like the car is just 30 blocks far away, untill u realize the car is far far far far away already checking the map.
Yeah, I never could get the light flares how I wanted them. That's why I never added them to all the other vehicles. I might just end up removing them if I can't figure out a better way to do them.
gently backed into a wall to use to scale said wall, it violently exploded despite having about 90% health lol, maybe give it a bit of stress testing? (i know this is mostly an issue on the game engine's part it really doesn't like vehicle physics)
You could open this mod's entityclasses.xml and change:
<property name="LootListAlive" value="81"/>
to "82" to make it have slightly more storage. That makes it 10 rows by 9 columns for 90 slots of storage. Any higher than that and the storage runs off the screen where you cannot see it.
I might update it to have the 82 lootcontainer as the default so it has slightly more storage.
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MRAP (1.6) - the same problem.
Are you able to load the mod at all? If so, you might could pick up the vehicle and place it back down. Probably will lose anything stored in it though.
It should work fine on a new game though. Sorry for the issues. :/
One last thing: why UAZ got only one headlamp working? =)
Its a bit irritating i have to admit, plus it looks like the car is just 30 blocks far away, untill u realize the car is far far far far away already checking the map.
Probably just make sure you leave a bit of a gap next time.
<property name="LootListAlive" value="81"/>
to "82" to make it have slightly more storage. That makes it 10 rows by 9 columns for 90 slots of storage. Any higher than that and the storage runs off the screen where you cannot see it.
I might update it to have the 82 lootcontainer as the default so it has slightly more storage.
And they are called "small engine", so it kinda makes sense. ;)