7 Days To Die
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Guppycur and iV7Z

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iV7Z

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19 comments

  1. JONIREX
    JONIREX
    • member
    • 0 kudos
    Hello ivyz can you upgrade it to alpha 21 please
  2. MODhamal
    MODhamal
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    • 0 kudos
    Friend, can I ask you how to become a businessman in Unity? Join the game or have great videos. I don't know how to add anything or tags to the merchant in Unity. Thank you and look forward to your reply
  3. xKEJWIIx
    xKEJWIIx
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    • 4 kudos
    harvest corpses addon will be?
  4. krokoziabras
    krokoziabras
    • supporter
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    i have this warning

    2023-08-14T22:23:23 65.937 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[contains(@name,'BloodMoonHorde')]">
      <entity name="zombieGuppyAlma" />
      <entity name="zombieGuppyBeatCop" />
      <entity name="zombieGuppyBiomechanicalWight" />
      <entity name="zombieGuppyClot" />
      <entity name="zombieGuppyGermanCosplay" />
      <entity name="zombieGuppyLucy" />
      <entity name="zombieGuppyNurse" />
      <entity name="zombieGuppyPete" />
      <entity name="zombieGuppySecurityGuard" />
    </append> (line 131 at pos 2)
    2023-08-14T22:23:23 65.945 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieScreamer']]">
      <entity name="zombieGuppyAlma" />
      <entity name="zombieGuppyLucy" />
    </append> (line 155 at pos 7)
    2023-08-14T22:23:23 65.950 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieScreamerFeral']]">
      <entity name="zombieGuppyAlma" />
      <entity name="zombieGuppyLucy" />
    </append> (line 159 at pos 6)
    2023-08-14T22:23:23 65.955 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieScreamerRadiated']]">
      <entity name="zombieGuppyAlma" />
      <entity name="zombieGuppyLucy" />
    </append> (line 163 at pos 6)
    2023-08-14T22:23:23 65.960 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieWightFeral']]">
      <entity name="zombieGuppyBiomechanicalWight" />
      <entity name="zombieGuppyClot" />
    </append> (line 167 at pos 4)
    2023-08-14T22:23:23 65.970 WRN XML patch for "entitygroups.xml" from mod "Guppycurs_Zombies_Revamped" did not apply: <append xpath="/entitygroups/entitygroup[descendant::entity[@name='zombieFatCop']]">
      <entity name="zombieGuppySecurityGuard" />
      <entity name="zombieGuppyBeatCop" />
    </append> (line 175 at pos 3)
  5. Ruinedworld
    Ruinedworld
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    Nice, I have been looking for mods to diversify the generic everyday zombie pool. I will probably take out the "German cosplay" and "biomech" zombies, but i really wish there were more generic military zombie variations and just average joe zombies but nice update to the mod.
  6. seth56guitar
    seth56guitar
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    Does this work in a21?
    1. 6shadow6
      6shadow6
      • member
      • 1 kudos
      not work with A21
  7. takaqiao
    takaqiao
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    somehow I have this in my server2023-06-24T15:26:48 475.834 WRN XML patch for "entitygroups.xml" from mod "Guppycur's Zombies Revamped v1.1" did not apply: <append xpath="/entitygroups/entitygroup[contains(@name,'BloodMoonHorde')]"  (line 131 at pos 2)
  8. xKEJWIIx
    xKEJWIIx
    • member
    • 4 kudos
    I like these zombie models
    they match my mod "only wights, crawlers, burnts, radiated"
    1. xKEJWIIx
      xKEJWIIx
      • member
      • 4 kudos
      zombie harvest addon for this?
  9. wrenchscore5
    wrenchscore5
    • member
    • 0 kudos
    are you able to add back  Bob, George, Tim in the next update and some new edition like swat zombie and and riot gear police cause there's lack of undead law enforcements that will make a great edition to this pack 
  10. lonnie5000
    lonnie5000
    • member
    • 0 kudos
    Um... to say the rubber banding effect only happens "rarely' or "10%" of the time is grossly underestimated. I would say it happens more like 70-80 percent of the time. I understand you want people to download the mod, but you need to be more honest about it. Don't get me wrong, I like the new zombies and the nurse is one of my favs. But it can be immersion breaking to see one phase through a door or wall. Because of this I had to remove the mod. If the issue is fixed in a future version then It would be a great addition, just not now.
    1. iV7Z
      iV7Z
      • supporter
      • 13 kudos
      Maybe it's different in some areas, I'm unsure but its definitely not common at all when I use it. Still, I'll look into a fix for it. Thanks for the feedback.