7 Days To Die
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GeoffreyRuis

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GeoffreyRuis

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35 comments

  1. MrSkurilian
    MrSkurilian
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    Thank you for the mod sir. I have a request, can you add the Chicago Tornado Siren as a speaker? 
  2. JONIREX
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    wow yes I will download it you have discord
    1. GeoffreyRuis
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      Yes you can add me: geoffrey1998
  3. JONIREX
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    Thanks buddy, I'll insert it into your alarm mod and try it. I appreciate it, I also wanted it to work with EAC. I apologize for the inconvenience
    1. GeoffreyRuis
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      You can download the latest version for 4 more speakers with sounds and i added variant helpers so you don't have to build all of them seperated :)

      When i find a way to make onGameBloodmoonStart working, I'll let you know here.
  4. JONIREX
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    Hello, your mod works very well, I hope you add the purge sound for the hordes or Silent Hill thanks bro I hope you can do it thanks
    1. GeoffreyRuis
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      Oooh, alright. Ill take a look at what i can do.
    2. GeoffreyRuis
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      Hey, I've been exploring a method to trigger a sound from the speakers when the bloodmoon event starts. Unfortunately, there's no straightforward way to achieve this with EAC (Easy Anti-Cheat) enabled at the moment.

      I discovered that there's supposed to be an onGameBloodmoonStart trigger available for buffs and items. However, after conducting some tests, I realized that this feature hasn't been implemented yet in A21. Given it's mentioned with a comment "// HOOP UP," I'm inclined to believe they're planning to introduce this in a forthcoming update.

      I attempted the following:

      <buff name="feel_horde_warning" icon="server_favorite" icon_color="132,0,155" icon_blink="true">
      <display_value_key value="Test"/>
      <display_value value="xxx"/>
      <duration value="3.2"/>
      <stack_type value="ignore"/>

      <effect_group>
      <triggered_effect trigger="onGameBloodmoonStart" action="PlaySound" sound="feel_horde_warning"/>
      </effect_group>
      </buff>


      and this:

      <block name="FeelSpeaker_HordeWarning3">
      <property name="Extends" value="speaker"/>
      <property name="PlaySound" value="feel_horde_warning3"/>
      <property name="Model" value="#@modfolder:Resources/Sounds.unity3d?Speaker1Prefab" />
      <property name="CustomIcon" value="Speaker1Prefab"/>
      <effect_group name="BloodMoon">
      <triggered_effect trigger="onGameBloodmoonStart" action="PlaySound" sound="feel_horde_warning3"/>
      </effect_group>
      </block>


      I created four new speakers that, when connected to power, are supposed to trigger some bloodmoon sound. However, you have to activate this sound manually. When i found out a way, i will definitely continue!

      Anyways, are there some other things i can add to this or one of my other mods?
  5. JONIREX
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    Thanks Geoffrey bro I'll be the first to try it haha ​​well I have several of your mods
    The immersion will be incredible with this mod
  6. JONIREX
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    Hello, can you make an alarm for hordes?
    1. GeoffreyRuis
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      Hmmmm, good idea! I will check out the possibilities!
  7. gatachu
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    How can I add my own custom sound?
    1. GeoffreyRuis
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      Hi, you can't because this works with a closed .unity3d file
  8. makinoyakashiro
    makinoyakashiro
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    I have loaded all the crafting schematics and even though Advanced Engineering is level 5, this item is still locked.
    The mod version is the latest, A21.1 (b16).
    1. GeoffreyRuis
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      Check out version 1.12 :)
  9. josefdarks
    josefdarks
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    conflicts with Sam's Storage Stuff mod.
    makes it impossible to place anything and gives an error in the console. 
    won't let you use storage stuff 
    or can be attached to any place on the wall. 
    1. GeoffreyRuis
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      Hi, please remove the traders.xml and the loot.xml files in the feel-sounds mod and check again :)
    2. josefdarks
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      I AM NOT A MOD PROGRAMMER AND I DON'T KNOW WHERE IS THE BEST ROUTE TO TAKE. I AM NOT THE ONE WHO SHOULD PRESCRIBE A MEDICATION.... I PUT IT AS AN EXAMPLE... 
    3. dMesto
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      w00t?
  10. josefdarks
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    if it worked it no longer gives conflicts thank you but I'm not a mod programmer and this is new to me but with what you told me the problem is solved. 
    1. GeoffreyRuis
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      Thank you very much for testing and letting me know! Have fun!