Hey, I've been exploring a method to trigger a sound from the speakers when the bloodmoon event starts. Unfortunately, there's no straightforward way to achieve this with EAC (Easy Anti-Cheat) enabled at the moment.
I discovered that there's supposed to be an onGameBloodmoonStart trigger available for buffs and items. However, after conducting some tests, I realized that this feature hasn't been implemented yet in A21. Given it's mentioned with a comment "// HOOP UP," I'm inclined to believe they're planning to introduce this in a forthcoming update.
I created four new speakers that, when connected to power, are supposed to trigger some bloodmoon sound. However, you have to activate this sound manually. When i found out a way, i will definitely continue!
Anyways, are there some other things i can add to this or one of my other mods?
I have loaded all the crafting schematics and even though Advanced Engineering is level 5, this item is still locked. The mod version is the latest, A21.1 (b16).
conflicts with Sam's Storage Stuff mod. makes it impossible to place anything and gives an error in the console. won't let you use storage stuff or can be attached to any place on the wall.
I AM NOT A MOD PROGRAMMER AND I DON'T KNOW WHERE IS THE BEST ROUTE TO TAKE. I AM NOT THE ONE WHO SHOULD PRESCRIBE A MEDICATION.... I PUT IT AS AN EXAMPLE...
if it worked it no longer gives conflicts thank you but I'm not a mod programmer and this is new to me but with what you told me the problem is solved.
35 comments
When i find a way to make
onGameBloodmoonStart
working, I'll let you know here.I discovered that there's supposed to be an onGameBloodmoonStart trigger available for buffs and items. However, after conducting some tests, I realized that this feature hasn't been implemented yet in A21. Given it's mentioned with a comment "// HOOP UP," I'm inclined to believe they're planning to introduce this in a forthcoming update.
I attempted the following:
<buff name="feel_horde_warning" icon="server_favorite" icon_color="132,0,155" icon_blink="true">
<display_value_key value="Test"/>
<display_value value="xxx"/>
<duration value="3.2"/>
<stack_type value="ignore"/>
<effect_group>
<triggered_effect trigger="onGameBloodmoonStart" action="PlaySound" sound="feel_horde_warning"/>
</effect_group>
</buff>
and this:
<block name="FeelSpeaker_HordeWarning3">
<property name="Extends" value="speaker"/>
<property name="PlaySound" value="feel_horde_warning3"/>
<property name="Model" value="#@modfolder:Resources/Sounds.unity3d?Speaker1Prefab" />
<property name="CustomIcon" value="Speaker1Prefab"/>
<effect_group name="BloodMoon">
<triggered_effect trigger="onGameBloodmoonStart" action="PlaySound" sound="feel_horde_warning3"/>
</effect_group>
</block>
I created four new speakers that, when connected to power, are supposed to trigger some bloodmoon sound. However, you have to activate this sound manually. When i found out a way, i will definitely continue!
Anyways, are there some other things i can add to this or one of my other mods?
The immersion will be incredible with this mod
The mod version is the latest, A21.1 (b16).
makes it impossible to place anything and gives an error in the console.
won't let you use storage stuff
or can be attached to any place on the wall.