The skill itself and the items and progression for it
The UI that displays these things
I've not looked a lot at UI, but I know you can find the items and progression stuff in the files of the same name (progression.xml and items.xml). Have a poke about there and see what you can learn about the existing skills and how they tie both parts together.
I think you have a good thing going here, as I like the idea that I can have increased difficulty earning skills..... BUT, there is only ONE skill this applies to. Could you please update it for ALL of the skills? ....... please?
@RyanFaeScotland Thanks to the code, I just expanded it with the prestige mod. That stretches the game all the more, longer play possible, bridges the waiting of A21.
9 comments
- The skill itself and the items and progression for it
- The UI that displays these things
I've not looked a lot at UI, but I know you can find the items and progression stuff in the files of the same name (progression.xml and items.xml). Have a poke about there and see what you can learn about the existing skills and how they tie both parts together.The mod is really only intended as a template for how to do it, it is up to you to tweak it to your own needs!
Take what I've done for DeadEye and replicate it for all the perks you want to adjust. If you need a hand then reach out again and I'll help.
Good luck!
<!-- 2 Punkte Normaler Skillbaum-->
<setattribute xpath="/progression/perks/perk[@name='perkDeadEye']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkDemolitionsExpert']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkJavelinMaster']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkLockPicking']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkInfiltrator']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkAnimalTracker']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkPenetrator']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkLuckyLooter']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkTreasureHunter']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkSalvageOperations']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkBoomstick']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkPummelPete']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkSkullCrusher']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkSexualTrex']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkHeavyArmor']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkPackMule']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkMasterChef']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkMiner69r']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkMotherLode']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkBrawler']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkMachineGunner']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkTheHuntsman']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkWellInsulated']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkLivingOffTheLand']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkPainTolerance']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkHealingFactor']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkSlowMetabolism']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkRuleOneCardio']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkArchery']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkGunslinger']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkDeepCuts']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkRunAndGun']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkFlurryOfBlows']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkLightArmor']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkParkour']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkHiddenStrike']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkFromTheShadows']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkElectrocutioner']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkTurrets']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkBetterBarter']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkDaringAdventurer']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkCharismaticNature']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkPhysician']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkAdvancedEngineering']" name="base_skill_point_cost">2</setattribute>
<setattribute xpath="/progression/perks/perk[@name='perkGreaseMonkey']" name="base_skill_point_cost">2</setattribute>
@RyanFaeScotland Thanks to the code, I just expanded it with the prestige mod. That stretches the game all the more, longer play possible, bridges the waiting of A21.