7 Days To Die
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RyanFaeScotland

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RyanFaeScotland

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9 comments

  1. jonirex44
    jonirex44
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    thank bro
  2. jonirex44
    jonirex44
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    Hello ryan, question, do you know how to increase slots in skill categories? there are 8 and I want to increase it to 10
    1. RyanFaeScotland
      RyanFaeScotland
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      There would be 2 parts you need to look at:

      • The skill itself and the items and progression for it
      • The UI that displays these things
      I've not looked a lot at UI, but I know you can find the items and progression stuff in the files of the same name (progression.xml and items.xml). Have a poke about there and see what you can learn about the existing skills and how they tie both parts together.
  3. Panther777
    Panther777
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    I think you have a good thing going here, as I like the idea that I can have increased difficulty earning skills..... BUT, there is only ONE skill this applies to.  Could you please update it for ALL of the skills? ....... please?
    1. RyanFaeScotland
      RyanFaeScotland
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      Hey Panther777, cheers for reaching out!

      The mod is really only intended as a template for how to do it, it is up to you to tweak it to your own needs!

      Take what I've done for DeadEye and replicate it for all the perks you want to adjust. If you need a hand then reach out again and I'll help.

      Good luck!
    2. Samfisch
      Samfisch
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      @Panther777 Simply copy it into progression.xml and perhaps replace the value 2 with a different number.

      <!-- 2 Punkte Normaler Skillbaum-->

      <setattribute xpath="/progression/perks/perk[@name='perkDeadEye']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkDemolitionsExpert']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkJavelinMaster']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkLockPicking']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkInfiltrator']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkAnimalTracker']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkPenetrator']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkLuckyLooter']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkTreasureHunter']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkSalvageOperations']" name="base_skill_point_cost">2</setattribute>

      <setattribute xpath="/progression/perks/perk[@name='perkBoomstick']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkPummelPete']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkSkullCrusher']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkSexualTrex']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkHeavyArmor']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkPackMule']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkMasterChef']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkMiner69r']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkMotherLode']" name="base_skill_point_cost">2</setattribute>

      <setattribute xpath="/progression/perks/perk[@name='perkBrawler']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkMachineGunner']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkTheHuntsman']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkWellInsulated']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkLivingOffTheLand']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkPainTolerance']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkHealingFactor']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkSlowMetabolism']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkRuleOneCardio']" name="base_skill_point_cost">2</setattribute>

      <setattribute xpath="/progression/perks/perk[@name='perkArchery']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkGunslinger']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkDeepCuts']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkRunAndGun']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkFlurryOfBlows']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkLightArmor']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkParkour']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkHiddenStrike']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkFromTheShadows']" name="base_skill_point_cost">2</setattribute>

      <setattribute xpath="/progression/perks/perk[@name='perkElectrocutioner']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkTurrets']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkBetterBarter']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkDaringAdventurer']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkCharismaticNature']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkPhysician']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkAdvancedEngineering']" name="base_skill_point_cost">2</setattribute>
      <setattribute xpath="/progression/perks/perk[@name='perkGreaseMonkey']" name="base_skill_point_cost">2</setattribute>

      @RyanFaeScotland Thanks to the code, I just expanded it with the prestige mod. That stretches the game all the more, longer play possible, bridges the waiting of A21.
    3. RyanFaeScotland
      RyanFaeScotland
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      Thanks a lot for that @Samfisch, very kind of you!
    4. ArgemiroADN
      ArgemiroADN
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      Hi @Samfisch, can u tell me how did u make it work with the prestige mod? i can't figure out want i'm missing.
    5. nexusman81906
      nexusman81906
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      Thank you for this, saved me a lot of time as I am very new to modding..........