Hello! Your mod is wonderful! I really want to add it to Izayo mods, but I’m a complete zero in this. Maybe you can help me? I decided to add support Izayo weapons directly in your file. Added this strings in <append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']">:
This mod is not compatible with "OCB Better First Person View". When using the scopes, occlusion does not work correctly, hiding objects that should be visible. Also, if you change the scale of the scope, then part of it will remain, and part of the sight will be visible inside. Can you fix it? Or, as with "Partial Reloads", does it depend only on the OCB?
Doesn't work for me, it could be it's just not compatible with one of the many other mods I have installed, only problem is I don't know which mod is causing the issue and I have several installed.
Just a heads up for people using Ragnars_FovChanger (like me) -- you'll need to edit this mod's item_modifiers.xml add increase the value of the fov triggered_effect, otherwise you won't actually be zooming in. The amount to add depends on how much you increased the weapon camera's fov. For me, I increased it to 65... my testing shows that a fov value of 2.95 results in absolutely no zoom on the 2x scope, and increasing it to 5.90 results in exactly the same amount of zoom as vanilla's 2x magnification. All the scope fov values need to be adjusted -- I just added 2.95 to all of them, which is correct for a camera fov of 65 and for at least the 2x scope (I haven't fully tested 4x and 8x scopes, but it seems to be OK).
just change it if it's giving you problems. i'm using the fov mod with 60 FoV because i use Izayo's 7,62 pack with everything else. i've increased the x2 scope fov from 2.95 to something higher because it's simply too close.
This needs to be installed on both the server and client.If it's just the server,・The scope tube becomes larger・The inside of the scope is cloggedgrotesqueI woke up.It would be nice if it could be completed on the server side...If you want to use an overhauled multi-server,It is better to have them installed at the same time.I think it'll be fun. ------------- jp これはサーバーとクライアント両方にインストールが必要ですね。サーバーだけだと、・スコープの筒が大きく成る・スコープの中が詰まってるグロいおきました。サーバーサイドで完結できれば良いのですが・・。オーバーホール系マルチサーバーを使うなら、併せてインストールして貰う方が楽しいかと思います。
111 comments
I decided to add support Izayo weapons directly in your file. Added this strings in <append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']">:
<!-- ///////////////////////////////////////////// -->
<item_property_overrides mod="Picture in Picture Scopes" name="IZYgunT2SniperRifleM40a3">
<property name="ScopeCameraOffset" value="-.000013,.004,.02"/>
</item_property_overrides>
<effect_group tiered="false" name="Picture in Picture Scopes">
<requirement name="HoldingItem, PictureInPictureScopes" item="IZYgunT2SniperRifleM40a3"/>
<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#@modfolder:Resources/scopes.unity3d?scope_4xPrefab.prefab" local_offset="-0.0012,0.1039,-0.0809" parent_transform="Attachments/Scope"/>
<triggered_effect trigger="onSelfAimingGunStart" action="CloneCamera, PictureInPictureScopes" rot="1.600222" fov="2.95,5.42"/>
</effect_group>
<!-- ///////////////////////////////////////////// -->
but if on this weapon in game --> https://disk.yandex.ru/d/GPQlYosAxv6SaQ
How remove old scope & easy change position new scope?
Tried it in the hopes it would work but vanilla guns with optics are fine.
Willing to help to make it happen!
Just a heads up for people using Ragnars_FovChanger (like me) -- you'll need to edit this mod's item_modifiers.xml add increase the value of the fov triggered_effect, otherwise you won't actually be zooming in. The amount to add depends on how much you increased the weapon camera's fov. For me, I increased it to 65... my testing shows that a fov value of 2.95 results in absolutely no zoom on the 2x scope, and increasing it to 5.90 results in exactly the same amount of zoom as vanilla's 2x magnification. All the scope fov values need to be adjusted -- I just added 2.95 to all of them, which is correct for a camera fov of 65 and for at least the 2x scope (I haven't fully tested 4x and 8x scopes, but it seems to be OK).
to change to just "<triggered_effect trigger="onSelfAimingGunStart" action="CloneCamera, PictureInPictureScopes" rot="-.28" fov="2.95"/>" ?
All sits at 2,95 by default i see, so, need to wipe "9,8" etc from all fov values, and just let it as 2,95?
-------------
jp
これはサーバーとクライアント両方にインストールが必要ですね。サーバーだけだと、・スコープの筒が大きく成る・スコープの中が詰まってるグロいおきました。サーバーサイドで完結できれば良いのですが・・。オーバーホール系マルチサーバーを使うなら、併せてインストールして貰う方が楽しいかと思います。