I am not sure if you updated for 1.0 yet but something has changed. But the random growing crops works but the Random growing crops and trees plants part works fine but the Tree part does not.
Unfortunately I have not had time to update it yet, but thanks for the heads up. I'm sure they've changed something with the way they code so it broke it. I'll fix it once I find some time. If anyone else beats me too it post the fix in the comments.
More info for you. The blue boxes with question marks i think are where the plants are supposed to be. But if I chop a tree it turns into a stump then becomes a baby tree. I also tried the crops only Mod. It seems to work but has a lot of red lines in the log. Something about NullReferenceException: Object Reference not set to an instance of an object.
I love this Mod but have come up with an odd thing. I cut down a lot of trees in the burned biome. All turned into baby trees then grew into full grown Dead Trees. I later shut down the game. When I loaded the game to play all the trees that had grown were gone. I found this kind of odd. I was wondering if you had any thoughts.
So I think I set it up so that the trees that regrow in the burnt biome regrow into dead trees. However, you can change this to your liking by editing the appropriate xmls. I haven't played 7dtd in a long time so I am not as up to date with any recent changes. I am aware of a new system they implemented to reset chucks of the map if no player activity has occurred. That might be the cause of those regrown trees to disappear? Either that or possible mod conflicts?
Not sure myself. I do have the reset chunks turned off but I know that does not mean much. It just seemed strange that all the trees that grew as dead trees disappeared when I restarted the game. Thanks for the info and great Mod.
Amazing mod. Is there anyway that i can remove those tree seeds? As i found a place and wanna build on, i have chop down the trees and trees stumps, tried to destroy the seed (wich doesnt work) so i have destroy the soil under it and it keeps grow one level lower. I cannot build nothing on top of them this is the most annoying part. I would like to know if would be fixed so i can reinstall it again. Thank you very much, great job!
If I remember correctly, to permanently remove TREEs try using and explosive on the tree or trunk to delete it without seed. Either that or edit the blocks.xml file yourself for the mod to disable the seed from being indestructible by changing the "material" of the seed to be anything other than bedrock.
Coffee is a tropical understory plant. Should be in Dessert not snow (Really wouldn't grow anywhere, but eh... Corn could go to Snow as even though it's a summer crop, if can survive into winter on the stock.
Not that it really matters, I guess Good mod though. the old one stopped working in A21. TY
The idea behind why I put coffee to grow in snow biome is so that you can make coffee to get/use the heat buff for the cold... and If you want to change it you can easily in the biomes.xml file. If you need help on how to just ask.
Was going to ask a couple questions, but you already answered both. Thank you for this, it lets us do nomadic runs without having to grow a farm somewhere ;)
jayfusion i just want to ask, if im allowed from your side to change your modlet to disable all maple trees as they look very ugly at times. I know i could just do that without asking you, but im a kind person ;) Maybe, you could also make one version without the maple's they look that ugly.
Yes, I allowed editing of all my mods I even encourage it. Just as long as you don't re-upload it on any website without my permission.
To get rid of the maples just delete all the lines of code that mention any of the (treeMaple)'s of all sizes in both the biomes.xml and blockplaceholders.xml
I love Mod. I was wondering if the amount of wild crops could be lowered a bit. Also in game in the burnt forest I see no plants. am i missing something?
Yes it can, open the biomes.xml with a text editor like Notepad and change the (prob="0.01") value to suit your needs. The higher the value the more crops spawn and lower the value the less crops spawn. For example (prob="0.001") = less crops.
Hmm... might need to redownload the mod if your missing something. Here are the lines for burnt forest (Only dead corn and mushrooms spawn in burnt forest or wasteland biomes you'll have to add additional crops if desired)
Also, you might need to change "burnt_forest" with "wasteland" if using RWG since I believe the combined the burnt forest into the wasteland on a previous update.
When I chop a tree down I will get a Stump. Sometimes while I am chopping the stump it will turn into a new tree that I will chop down to a stump again.
Make sure the growth rate is setup correctly. Open the blocks.xml file with a text editor and look for the ( <block name="treeStumpRegrow"> ) check the ( <property name="PlantGrowing.GrowthRate" value="180"/> ) Make sure the value is set to a reasonable number, value is in real time minutes.
Under This > <block name="treeStumpRegrow"> I changed this > <property name="PlantGrowing.GrowthRate" value="0.18"/>To this> <property name="PlantGrowing.GrowthRate" value="0.180"/>Doing so broke the game until I changed it back then started the game again. I took all Mods except this one out of game with the same results. I tried the change on a save game and a new game. both were broke. What did I do wrong? PS. One time it did not break the game When I used this Mod but it still did the same stump problem.
So you were supposed to change it to 180 not 0.180 because this value in whole numbers equals minutes in real time so 0.18 = 18% of 1 minute. Just use a whole number without the decimal.
Use ( <property name="PlantGrowing.GrowthRate" value="180"/> )
Got it. It seems to work now. I think my change was breaking the game because i was leaving a quotation mark out. So you know before the stump problem I had made no changes to files yet. I will let you know if there are any other problems. Thanks for the great Mod and all the help.
54 comments
Thanks for your time and Mod.
I also tried the crops only Mod. It seems to work but has a lot of red lines in the log. Something about NullReferenceException: Object Reference not set to an instance of an object.
Thanks for the info and great Mod.
Corn could go to Snow as even though it's a summer crop, if can survive into winter on the stock.
Not that it really matters, I guess
Good mod though. the old one stopped working in A21. TY
Maybe, you could also make one version without the maple's they look that ugly.
To get rid of the maples just delete all the lines of code that mention any of the (treeMaple)'s of all sizes in both the biomes.xml and blockplaceholders.xml
Have a great day!
Also in game in the burnt forest I see no plants. am i missing something?
Also, you might need to change "burnt_forest" with "wasteland" if using RWG since I believe the combined the burnt forest into the wasteland on a previous update.
<append xpath="worldgeneration/biomes//biome[(@name='burnt_forest' or @name='desert')]/subbiome/decorations">
<decoration type="block" blockname="plantedCornDeadSmall" prob="0.01" rotatemax="3"/>
<decoration type="block" blockname="plantedCornDeadMedium" prob="0.01" rotatemax="3"/>
<decoration type="block" blockname="plantedCornDead" prob="0.01" rotatemax="3"/>
</append>
<append xpath="worldgeneration/biomes//biome[(@name='burnt_forest' or @name='pine_forest')]/subbiome/decorations">
<decoration type="block" blockname="plantedMushroom3Regrow" prob="0.01" rotatemax="7"/>
</append>
I changed this > <property name="PlantGrowing.GrowthRate" value="0.18"/>To this> <property name="PlantGrowing.GrowthRate" value="0.180"/>Doing so broke the game until I changed it back then started the game again. I took all Mods except this one out of game with the same results. I tried the change on a save game and a new game. both were broke. What did I do wrong?
PS. One time it did not break the game When I used this Mod but it still did the same stump problem.
Use ( <property name="PlantGrowing.GrowthRate" value="180"/> )
So you know before the stump problem I had made no changes to files yet.
I will let you know if there are any other problems.
Thanks for the great Mod and all the help.