0 of 0

File information

Last updated

Original upload

Created by

jayfusion

Uploaded by

jayfusion

Virus scan

Safe to use

54 comments

  1. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    I know it has been a while. But I am still hoping you will update for 2.0. I really do think it adds a lot to the game.
    Thanks for your time and Mod.
  2. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    I am not sure if you updated for 1.0 yet but something has changed. But the random growing crops works but the Random growing crops and trees plants part works fine but the Tree part does not.
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      Unfortunately I have not had time to update it yet, but thanks for the heads up. I'm sure they've changed something with the way they code so it broke it. I'll fix it once I find some time. If anyone else beats me too it post the fix in the comments.
    2. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      I know it has been a while but I am still hoping you will still update the plants and tree Mod side to work with 1.0 .  Thanks much for great Mod.
  3. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    i hope you will update this for the 1.0 update
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      does it not work on the 1.0 experimental version?
    2. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      No, a new game comes up with blue question marks boxes where the plants should be.
    3. jayfusion
      jayfusion
      • member
      • 5 kudos
      Ok, I'll look into it and try to update it as soon as I can. Check back later for update.
    4. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      More info for you. The blue boxes with question marks i think are where the plants are supposed to be. But if I chop a tree it turns into a stump then becomes a baby tree.
      I also tried the crops only Mod. It seems to work but has a lot of red lines in the log. Something about NullReferenceException: Object Reference not set to an instance of an object.
  4. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    I love this Mod but have come up with an odd thing. I cut down a lot of trees in the burned biome. All turned into baby trees then grew into full grown Dead Trees. I later shut down the game. When I loaded the game to play all the trees that had grown were gone. I found this kind of odd. I was wondering if you had any thoughts.
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      So I think I set it up so that the trees that regrow in the burnt biome regrow into dead trees. However, you can change this to your liking by editing the appropriate xmls. I haven't played 7dtd in a long time so I am not as up to date with any recent changes. I am aware of a new system they implemented to reset chucks of the map if no player activity has occurred. That might be the cause of those regrown trees to disappear? Either that or possible mod conflicts?
    2. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      Not sure myself. I do have the reset chunks turned off but I know that does not mean much. It just seemed strange that all the trees that grew as dead trees disappeared when I restarted the game.
      Thanks for the info and great Mod.
    3. xPoseidonuk
      xPoseidonuk
      • member
      • 1 kudos
      Amazing mod. Is there anyway that i can remove those tree seeds? As i found a place and wanna build on, i have chop down the trees and trees stumps, tried to destroy the seed (wich doesnt work) so i have destroy the soil under it and it keeps grow one level lower. I cannot build nothing on top of them this is the most annoying part. I would like to know if would be fixed so i can reinstall it again. Thank you very much, great job!
    4. jayfusion
      jayfusion
      • member
      • 5 kudos
      If I remember correctly, to permanently remove TREEs try using and explosive on the tree or trunk to delete it without seed. Either that or edit the blocks.xml file yourself for the mod to disable the seed from being indestructible by changing the "material" of the seed to be anything other than bedrock.
  5. Talyntheskald
    Talyntheskald
    • member
    • 0 kudos
    Coffee is a tropical understory plant. Should be in Dessert not snow (Really wouldn't grow anywhere, but eh...
    Corn could go to Snow as even though it's a summer crop, if can survive into winter on the stock.

    Not that it really matters, I guess
    Good mod though. the old one stopped working in A21. TY
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      The idea behind why I put coffee to grow in snow biome is so that you can make coffee to get/use the heat buff for the cold... and If you want to change it you can easily in the biomes.xml file. If you need help on how to just ask.
  6. ultimateplayer84
    ultimateplayer84
    • member
    • 0 kudos
    can we not destroy crops if we remove blocks under it .... like we can do under a tree sapling 
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      No, but you can permanently destroy the crop only when it is in it's 2nd stage of growth.
  7. Zudakas
    Zudakas
    • supporter
    • 1 kudos
    Was going to ask a couple questions, but you already answered both. Thank you for this, it lets us do nomadic runs without having to grow a farm somewhere ;)
  8. Alfimail
    Alfimail
    • member
    • 1 kudos
    jayfusion i just want to ask, if im allowed from your side to change your modlet to disable all maple trees as they look very ugly at times. I know i could just do that without asking you, but im a kind person ;)
    Maybe, you could also make one version without the maple's they look that ugly.
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      Yes, I allowed editing of all my mods I even encourage it. Just as long as you don't re-upload it on any website without my permission.

      To get rid of the maples just delete all the lines of code that mention any of the (treeMaple)'s of all sizes in both the biomes.xml and blockplaceholders.xml
    2. Alfimail
      Alfimail
      • member
      • 1 kudos
      Thanks a lot, very kind of you even tell me what exactly needs to be done.
      Have a great day!
  9. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    I love Mod. I was wondering if the amount of wild crops could be lowered a bit.
    Also in game in the burnt forest I see no plants. am i missing something?
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      Yes it can, open the biomes.xml with a text editor like Notepad and change the (prob="0.01") value to suit your needs. The higher the value the more crops spawn and lower the value the less crops spawn. For example (prob="0.001") = less crops.
    2. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      I do not see all the prob lines in biomes for for desert and burnt forest. What am i missing.
    3. jayfusion
      jayfusion
      • member
      • 5 kudos
      Hmm... might need to redownload the mod if your missing something. Here are the lines for burnt forest (Only dead corn and mushrooms spawn in burnt forest or wasteland biomes you'll have to add additional crops if desired)

      Also, you might need to change "burnt_forest" with "wasteland" if using RWG since I believe the combined the burnt forest into the wasteland on a previous update.

      <append xpath="worldgeneration/biomes//biome[(@name='burnt_forest' or @name='desert')]/subbiome/decorations">
          <decoration type="block" blockname="plantedCornDeadSmall" prob="0.01" rotatemax="3"/>
          <decoration type="block" blockname="plantedCornDeadMedium" prob="0.01" rotatemax="3"/>
          <decoration type="block" blockname="plantedCornDead" prob="0.01" rotatemax="3"/>
      </append>

      <append xpath="worldgeneration/biomes//biome[(@name='burnt_forest' or @name='pine_forest')]/subbiome/decorations">
          <decoration type="block" blockname="plantedMushroom3Regrow" prob="0.01" rotatemax="7"/>
      </append>
  10. ThomasKennington
    ThomasKennington
    • member
    • 1 kudos
    When I chop a tree down I will get a Stump. Sometimes while I am chopping the stump it will turn into a new tree that I will chop down to a stump again.  
    1. jayfusion
      jayfusion
      • member
      • 5 kudos
      Make sure the growth rate is setup correctly. Open the blocks.xml file with a text editor and look for the ( <block name="treeStumpRegrow"> ) check the ( <property name="PlantGrowing.GrowthRate" value="180"/> ) Make sure the value is set to a reasonable number, value is in real time minutes.
    2. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      Under This > <block name="treeStumpRegrow">
      I changed this > <property name="PlantGrowing.GrowthRate" value="0.18"/>To this> <property name="PlantGrowing.GrowthRate" value="0.180"/>Doing so broke the game until I changed it back then started the game again. I took all Mods except this one out of game with the same results. I tried the change on a save game and a new game. both were broke. What did I do wrong?
      PS. One time it did not break the game When I used this Mod but it still did the same stump problem.
    3. jayfusion
      jayfusion
      • member
      • 5 kudos
      So you were supposed to change it to 180 not 0.180 because this value in whole numbers equals minutes in real time so 0.18 = 18% of 1 minute. Just use a whole number without the decimal.

      Use ( <property name="PlantGrowing.GrowthRate" value="180"/> )
    4. ThomasKennington
      ThomasKennington
      • member
      • 1 kudos
      Got it. It seems to work now. I think my change was breaking the game because i was leaving a quotation mark out.
      So you know before the stump problem I had made no changes to files yet.
      I will let you know if there are any other problems.
      Thanks for the great Mod and all the help.