That also has the benefit that only those lines are altered after the original loads so any changes the devs make to the base game will still be in effect (not if you replace their file though as you are literally replacing all their trader code).
We all learn something everyday. Now, if the user wants they can always switch back to the original file with a quick verification on steam. any updates the dev implement into the games would still be in effect even though the game file is changed. but i would look into the xpath!!
This is nice, but what with conflicts? I mean,i'm using Firearms Expansions+Vanilla Plus. All of the three mods (including yours), using same traders.xml. Is there some way to merge all of em?
WOW, that's was easy. keeping doing what you are doing. I saw that it closes and open almost instantly. instead of putting don't use mod manager why dont you remove it as an option.
7 comments
eg:
<setattribute xpath="/traders/trader_info[@id='1']" name="reset_interval">3</setattribute>
<setattribute xpath="/traders/trader_info[@id='1']" name="open_time">6:05</setattribute>
<setattribute xpath="/traders/trader_info[@id='1']" name="close_time">21:50</setattribute>
That also has the benefit that only those lines are altered after the original loads so any changes the devs make to the base game will still be in effect (not if you replace their file though as you are literally replacing all their trader code).
More Info: Xpath_Docs
We all learn something everyday. Now, if the user wants they can always switch back to the original file with a quick verification on steam. any updates the dev implement into the games would still be in effect even though the game file is changed. but i would look into the xpath!!
Thank You for the advice!
Still new to nexus and couldn't find the option to remove it so I decided to let the users now. Lol thanks for the suggestion ha XD