is there any way to exclude player made doors? I want to be able to securely lock my crafted doors against players but still have everybody able to pick other doors.
don't count on me, but i believe it gets generated, once you start the game the first time within the mod Update: i tested it and can confirm, it gets generated within the first run ;)
Please read the comments and even his(her?) own statement he(she?) made for the modlet "Craft from Containers" He(She?) is keen to update mods, if A21 is out of experimental. Please understand, that modders will otherwise endlessly work on mods since TFP may change too many codelines, which may break modlets every time they release a new minor version for the experimental. Just look up how many mods he(she?) does make and maintain, and you will understand how much work on top it might add. Please forgive me, if I used the wrong pronoun for you, aedenthorn. Just correct me if I made a mistake, suspecting you're male. No insult from my side, I just don't believe in that whole pronoun-crap
G'day, can't find the config file but the mod works (just want to shorten pick time to 10s). I've checked the mods folder in vortex as well as the install location for the game (as mentioned by gwynhefar). What is the name of the config so I can search for it?
I love your mods, and for the most part they work fine for me, but there are no config files generating for any of your mods. I was hoping to be able to reduce the time to pick the locks on this one and increase the range on the remote storage mod but although I've loaded the game multiple times and both mods are functioning in game, the modinfo file and the .dll remain the only two files in their respective mod folders. Could it possibly generate somewhere else?
Nevermind, I figured out the issue, so I figure I'd put it here in case anyone else is having the same problem! I'm using Vortex, and the config file doesn't generate in the mod folder in Vortex, it generates in the mod folder under the game installation. Most other mods I have the two folders are perfectly mirrored, but not here.
First off, just wanted to add: works just fine. Installed through Vortex, EAC off, no issues.
Now for my question/suggestion: any chance picking locked doors could be made quicker? It's subjective, but 15s to pick a single door feels very long in game. Perhaps half that time?
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Update: i tested it and can confirm, it gets generated within the first run ;)
He(She?) is keen to update mods, if A21 is out of experimental. Please understand, that modders will otherwise endlessly work on mods since TFP may change too many codelines, which may break modlets every time they release a new minor version for the experimental. Just look up how many mods he(she?) does make and maintain, and you will understand how much work on top it might add.
Please forgive me, if I used the wrong pronoun for you, aedenthorn. Just correct me if I made a mistake, suspecting you're male.
No insult from my side, I just don't believe in that whole pronoun-crap
You're welcome ;)
i need this mod lol
I've checked the mods folder in vortex as well as the install location for the game (as mentioned by gwynhefar).
What is the name of the config so I can search for it?
Now for my question/suggestion: any chance picking locked doors could be made quicker? It's subjective, but 15s to pick a single door feels very long in game. Perhaps half that time?
Thank you for a great QOL mod!