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Crystal Hell Alpha Version 1.0
:: REQUIREMENTS::
� EAC Needs to be turned off.
:: FEATURES ::
� New Blocks, Tools, Weapons, and Zombies
� New horde night, which is more balanced for game stage and includes new zombies
� New areas to explore
� New resources to use with new items/blocks
� Blocks can be upgraded further then steel. new materials are Tungsten, Titanium, and Quantium
� Action skills
� Biome bosses are quests that you can accept from the trader
� New crafting tables and recipes
� Survivers and bandits wander the world
:: PLANNED FEATURES ::
� Full story line with custom npcs and locations
� Zombie hives with crystals
� Boss locations in the wild to fight and loot
� Static guards for your base
� A "central" trader hub aka: White river settlement
� Custom npcs for white river for individualized quests/tasks
� Every trader will be more specialized in what they sell/stock
� Plan on restricting ALL perks to action skills
:: KNOWN ISSUES ::
� Not everything in the mod is craftable
� Not every item that is held in the hand has a custom "item info" windows
� Not every perk is restricted by the action skills (see planned features)
� Some perks do not have action skills (planned)
� Please feel free to notify me with any other issues and i will address them directly :) Discord: Shavick#8511
:: CREDITS::
� NPC Mod for npcs and some locations that house them
� MeanCloud for zombie health bars
� Kanaverum for critical health bar indicator and some windows.xml concepts (You the man)