7 Days To Die

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-Freeman-

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FreemanOtzi

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broken (26 comments)

  1. AztechScout
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    Мод все еще не работает, при попытке создать ноутбук вываливается консоль с кучей ошибок.
    1. FreemanOtzi
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      Ок, Видимо не всех такая проблема с "даркнет трейдером", что за ошибка высвечивается в консоли без него, ничем не могу вам помочь.
    2. AztechScout
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      ERR [XUI] Error while updating window group 'crafting':
      EXC Object reference not set to an instance of an object
    3. FreemanOtzi
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      [ I am trying to solve your error but it is difficult for me because this error does not take place in my place because darknet trader works fine. So far I haven't found the problem but I'm working on it ;) ]

      -------> PROBLEM FIXED <---------
    4. AztechScout
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      ERR Block CompactNuclearReactor is found multiple times, overriding with latest definition!ERR Block vaultDoor03 is found multiple times, overriding with latest definition!ERR Block vaultHatch_v3 is found multiple times, overriding with latest definition!
    5. FreemanOtzi
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      Thank you for your message.I know these errors, I will correct the error of the door and the hatch, on the other hand for the generator when I correct "the duplicate" the generator has problems in game (opening, batteries which disappear...), I think which I will leave like that because it does not create a bug and does not prevent playing ;)Feel free to report any other errors, I think this mod will be fixed soon! ;)
    6. AztechScout
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      ERR [XUI] Error while updating window group 'crafting':
      EXC Object reference not set to an instance of an object
      Проблема не изменилась
    7. FreemanOtzi
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      Test v2.3
    8. AztechScout
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      ошибка не исчезла
    9. AztechScout
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      2022-02-26T19:58:29 107.606 ERR Block CompactNuclearReactor is found multiple times, overriding with latest definition!2022-02-26T19:58:29 107.612 ERR Block vaultDoor03 is found multiple times, overriding with latest definition!2022-02-26T19:58:29 107.613 ERR Block vaultHatch_v3 is found multiple times, overriding with latest definition!
      2022-02-26T19:58:30 108.403 ERR XML loader: Loading XML patch file 'progression.xml' from mod 'Civil_and_military_nuclear_sector__Freeman' failed:2022-02-26T19:58:30 108.417 EXC The 'append' start tag on line 6 position 3 does not match the end tag of 'xml'. Line 12, position 3.
  2. PlumxWine
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    Not sure what's going on on my end, I really liked the look of this mod but I seem to be having a few problems.

    1: Try as I might, I do not get the option to mix the enriched uranium pellets, I've created all the "mixer" workbenches that the mod provides but it just isn't allowing me to proceed with mixing the black powder, even though I have all the components. I tried to remedy this by using creative mod to grab all the schematics but even then, no option to proceed with the mixing.

    2: I'm running a current gen PC (plenty of ram, RTX 3060, etc, etc) so performance isn't an issue for this rig, but when I use things like the mini nuke launcher or nuke grenades, pretty much anything besides the nuke pipebombs I get a brief freeze followed by all nearby trees getting blown away from the impact site but next to no notable "crater", at best a small scorch mark but that's it. :'(

    I have added the xml suggestion in the below comment but this doesn't seem to have solved either of the above issues.
    1. FreemanOtzi
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      Ok PlumxVin and thank you for your message, I will look into it. My problem with this mod is that everyone has different errors depending on the case and most of the time these are errors that I don't have on my test server so I really have a hard time fixing them. Also, my experience in xml being limited, I sometimes have trouble understanding where the error comes from. In any case know that I also like this mod and that I want it to be as stable as possible so I will work on it until it works for everyone ;)
    2. FreemanOtzi
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      [The mini launcher also broke down sometimes at my house and I never found the solution] edit 02-26-22 problem fixed

      on the other hand the grenades are really solid you should have a big impact (put 5 of them on the ground without picking up and launch a sixth unpinned and look the results, you will tell me the news!)
    3. FreemanOtzi
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      History of being on:Do you mix the enriched uranium powder with the hydrazine well? This is done in the "sinter tool" workbench (it looks like a yellow gas stove)
    4. PlumxWine
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      Am continuing to troubleshoot, I made a new game and had "just this mod" enabled.

      For some strange reason, I was now able to make the enriched pellets BUT I could not make the enriched uranium bars, I assume that these bars are made via the nuclear work bench but I did not have the option to craft, the 'craft' button was not even visible. I used creative mode and tried to read the book for "All creative schematics - admin" and I got this error message in the console window at top left of screen.

      "?2022-2-21T17:05:57 14488.895 ERR [XUi] Error while updating window group 'backpack:
      2022-02-21T17:05:57 1488.896 EXC Value cannot be null.
      Parameter name: key"

      I did progress beyond that step using Creative Mod to drop a few bars into my inventory and I was able to proceed with the creation of the next items on the list.

      Further along, when I click on recipes tab for what I can make with depleted uranium and plutonium, life is good up until I click "enriched uranium balls" and then the console bar pops back up with a running text of error messages that just keeps on going until I close the craft menu... and then I'm no longer able to use the craft menu without that error coming up again, effectively forcing me to have to exit and re-enter the game.

      Strangely, if I add "enriched uranium balls" to my inventory via creative mode, no errors occur (though I do still need to exit the game after clicking on them in the craft menu).

      The explosion was a little bit better when just running this mod, PC still briefly froze but I at least caught the flickering embers left after the explosion. I wanted to believe there was some possible interference or conflict with one (or more?) of the other mods I'm running but that doesn't seem to be (much of) the case. :(

      EDIT: As an aside, in your mod images it shows the blue bottle as "Molten Salt of Plutonium" but when I'm playing the game it comes up as "ResourceNuclearMSPlutonium", it also doesn't have any description for what it's used for unlike your mod image. :o

      Also, when I make a nuclear reactor (via creative mode), i can put nuclear batteries into it and turn it on but even when I use the wire tool to connect to things (blade traps, switches, etc) it doesn't power them on despite having a LOT of power from the reactor? xD

      Also, what is MOx used for in this mod? Looks like the only thing I can do with it is sell it? Was that the intention?
    5. FreemanOtzi
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      Ok, first of all thank you for taking the trouble to tell me about these errors. When it's kindly said it's very constructive ;)The trouble with the generator has already been told to me, apparently certain there is a problem opening it. On my server this problem has been fixed, I will soon upload the fix here.For the lack of description of the MSPlutonium I will look at that but it seems to me that the problem has also been fixed.For all that is craft I have to look at it on the other hand because you have problems with the workbench and others are with the darknet trader for example, so there is a residual interface problem for the workstations.Finally, the MOx is mainly used as fuel in the campfire forge, etc., 1MOx = 2800 minutes of cooking time!Je le répète en tout cas, merci d'être venu me signaler les erreurs présentes, car cela me permet de continuer à améliorer ce mod. Chaleureusement
    6. PlumxWine
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      Another issue that has come up (it's not a "new" issue, I just hadn't mentioned it along with the other ones) is that while I can use the workbench stations (by that i also mean chemical, mixer, sinter tool, etc) to make the nuclear items (except for the black powder made from pellets), it is only when I type the item in the search bar.

      Otherwise, when I use the stations, they're completely blank, no list at all (though, again, a list does populate if I search for something), I'm not sure if that's by design or a limitation of the mod but thought I'd mention this as well so that it might also be "fixed" ? :)
    7. FreemanOtzi
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      No problem, I'm working on it, the correction patch is coming ;) Thanks
  3. jason936546
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    this mod doesnt work
    1. FreemanOtzi
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      What a constructive comment!
    2. deleted97875648
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      thank you kind sir now we know exactly what the author needs to fix :)
    3. ChaoslordK
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      i got an error too. somthing about modinfo line 16 "server" isn't known or something
    4. FreemanOtzi
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      Its easy to fix, just have to tweak the format of the Modinfo.xml and it will work fine
    5. Pappy71575
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      what do I need to fix in the modinfo.xml, I would really like to use this on my server. well seeing how this mod doesn't work I don't know if anyone can tell the author what exactly to fix.
    6. FreemanOtzi
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      Salut, as-tu essayé avec la v2.1.3 ?
    7. MasterGod
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      replace the content of the modinfo.xml with this
      "
      <?xml version="1.0" encoding="UTF-8" ?>
       
       
      <xml>
       
      <ModInfo>
       
      <Name value="Civil_and_military_nuclear_sector__Freeman" />
       
      <Description value="Civil and military nuclear sector faithful and realistic for high level" />
       
      <Author value="Freeman" />
       
      <Version value="20.2.0" />
       
      </ModInfo>
       
      </xml>
      "